Chromatic is a visual testing service from the Storybook team that snapshots every story in a cloud browser and shows visual diffs for review on each pull request. Use when the user wants visual regression testing with Storybook, or mentions "chromatic," "visual regression," "Storybook testing," "UI review," "visual diff," or "component snapshot testing." For general screenshot comparison, see percy.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1632026年10月4日 更新
Cursor light trail, chromatic rays, and directional flares for word-by-word quote reveals in video intros.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月12日 更新
Cursor light trail, chromatic rays, and directional flares for word-by-word quote reveals in video intros.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-video☆ 4,6742026年6月22日 更新
Implement visual regression testing with Playwright screenshots, Chromatic, Percy, and Argos CI. Covers baseline management, diff threshold tuning, dynamic content masking, responsive viewport testing, and review/approval workflows. Use when: "visual test," "screenshot," "visual regression," "pixel diff," "snapshot diff," "update baselines," "Chromatic," "percy snapshot," "argos screenshot." Not for: bulk baseline regeneration after a redesign broke many tests — use selector-drift-recovery; cross-browser rendering matrices — use cross-browser-testing; general Playwright test structure — use playwright-automation. Related: playwright-automation, ci-cd-integration, cross-browser-testing.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1742026年6月11日 更新
Design polychromatic ornamental patterns grounded in Alexander Speltz's classical ornament taxonomy. Builds on monochrome structural analysis by adding period-authentic color palettes, color-to-motif mapping, and rendering styles suited to painted, illuminated, and glazed ornament. Use when creating decorative designs where color is integral to the tradition (Islamic tilework, illuminated manuscripts, Art Nouveau), exploring how historical periods used color in ornament, or producing colored reference imagery for design, illustration, or educational materials.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
Implements visual regression testing with screenshot comparison, diff detection, and CI integration using Playwright or Chromatic. Use when users request "visual testing", "screenshot testing", "UI regression", "visual diff", or "Chromatic setup".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Digital glitch, chromatic offset, and data-corruption title frame for video transitions or cyberpunk heroes.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月12日 更新
Search, install, and wire registry blocks and components into HyperFrames compositions. Use BEFORE hand-building any named visual — whenever a brief, a user, or a storyboard names a look, effect, treatment, or transition such as CRT scanlines, glitch, chromatic aberration, film grain, a shimmer sweep, a chart, a code or terminal window, a map, or a confetti burst — because roughly 400 hosted items already cover many of them and the search ranks all of them with nothing installed, no project, and no account. Also use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.1万2026年10月12日 更新
光标拖光 + 彩色像散射线 + 定向光斑, 适合视频片头逐字揭示金句
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-anything☆ 9,0942026年9月15日 更新
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7212026年10月6日 更新
Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.
日本語の概要は準備中です。原文の説明を表示しています。
fengshao1227/ccg-workflow☆ 5,9402026年10月12日 更新
Digital glitch, chromatic offset, and data-corruption title frame for video transitions or cyberpunk heroes.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-video☆ 4,6742026年6月22日 更新
A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1362026年6月28日 更新
Soft, extruded UI elements with inner and outer shadows on monochromatic surfaces for a tactile, embedded look.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1362026年6月28日 更新
High-end dark aesthetic with bold headings, monochromatic palette, and premium feel for premium brand experiences.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1362026年6月28日 更新
Use when editing footage that already exists on Scenario through MCP with a tool model instead of a new generation: 3D LUT grading, color correction, film grain, vignette, blur, sharpen, glow, tint, desaturate, posterize, solarize, cubism, crystallize, oilify, chromatic aberration or dodge and burn on a clip; trimming to a time range, splitting at cut points, reversing, resizing, re-encoding, frame extraction, image sequences, background removal, segmentation masks, subjects as layers.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9792026年10月12日 更新
Use when editing an existing image on Scenario through MCP with a tool model, not a new generation: upscale or enhance to 2x, 4K, 8K, super resolution, 3D LUT color grade, color correction, posterize, solarize, vignette, film grain, blur, sharpen, glow, chromatic aberration, oilify, cubism, crystallize, dodge and burn, tint, desaturate, expand or uncrop, reframe an aspect ratio, resize to exact pixels, slice tiles, contact sheet, split into layers, remove a background or watermark, vectorize.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9792026年10月12日 更新
Add strategic color to features that are too monochromatic or lack visual interest. Makes interfaces more engaging and expressive.
日本語の概要は準備中です。原文の説明を表示しています。
zacharyfmarion/openscad-studio☆ 2402026年8月20日 更新
Add strategic color to monochromatic or dull interfaces using oklch for perceptually uniform palettes. Generates harmonious color systems with automatic light/dark variants and accessible contrast ratios.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1202026年10月9日 更新
An enterprise-infrastructure marketing canvas built around a near-black ground (#000000) and a system of per-product accent colors — Terraform purple, Vault yellow, Consul pink, Waypoint cyan, Vagrant blue — that act as identity tokens rather than decorative palette. Display type is hashicorpSans set in 600/700 with tight 1.17–1.21 line-heights; body type runs the same family at 500 weight with relaxed 1.50–1.71 line-heights. Cards live as charcoal surfaces with 1px translucent gray borders; product showcase cards lift into per-product chromatic gradients. The system reads as confident, technical, and intentionally multi-product — every section quietly signals which HashiCorp tool it represents.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1202026年10月9日 更新
Generate unit, integration, E2E, and visual regression tests following the Testing Trophy methodology (80% integration). Covers Vitest/Jest, Testing Library, Playwright, MSW for API mocking, snapshot strategy, visual regression (Chromatic/Percy/Playwright), test factories with Faker, and CI sharding. Use when user asks to write tests, set up testing framework, mock API/dependencies, improve coverage, or add visual regression. Do NOT use for performance/load testing, production monitoring, or type testing (covered by TypeScript).
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1142026年10月5日 更新
Harmonic analysis, voice leading, chord function, and modulation techniques for tonal music. Covers triads, seventh chords, Roman numeral analysis, figured bass, voice leading rules, cadence types, secondary dominants, modulation techniques, chromatic harmony (Neapolitan, augmented sixth chords), jazz lead sheet notation, and functional vs. linear harmonic thinking. Use when analyzing chord progressions, writing voice leading, identifying key areas, or interpreting harmonic function in any tonal style.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
3 parallel agents explore codebase improvements via GF(3) balanced prime geodesics
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
A **samovar** (самовар) keeps water hot indefinitely through self-contained combustion.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新