Multi-agent orchestration framework for autonomous AI collaboration. Use when building teams of specialized agents working together on complex tasks, when you need role-based agent collaboration with memory, or for production workflows requiring sequential/hierarchical execution. Built without LangChain dependencies for lean, fast execution.
日本語の概要は準備中です。原文の説明を表示しています。
davila7/claude-code-templates☆ 3.3万2026年10月11日 更新
Multi-agent orchestration framework for autonomous AI collaboration. Use when building teams of specialized agents working together on complex tasks, when you need role-based agent collaboration with memory, or for production workflows requiring sequential/hierarchical execution. Built without LangChain dependencies for lean, fast execution.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestra-Research/AI-Research-SKILLs☆ 1.3万2026年6月16日 更新
Build brand partnership strategy — co-branding campaigns, brand collaborations, licensing deals, partner brand alignment, and joint marketing. Use when the user says "brand partnership", "brand collab", "co-branding", "brand collaboration", "partnership marketing", "brand alliance", "co-branded product", "licensing deal", "partner with another brand", "brand collaboration strategy", "how do we partner with brands", "co-marketing partnership", "joint campaign", or wants to build credibility, reach, or revenue through alignment with another brand.
日本語の概要は準備中です。原文の説明を表示しています。
arnabbagxd/Brand-building-skills☆ 7312026年6月13日 更新
Multi-agent orchestration framework for autonomous AI collaboration. Use when building teams of specialized agents working together on complex tasks, when you need role-based agent collaboration with memory, or for production workflows requiring sequential/hierarchical execution. Built without LangChain dependencies for lean, fast execution.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 712026年10月9日 更新
Cooperative vibe coding across machines — real-time collaborative development with humans and AI agents. Covers current tools (Live Share, Code With Me, Zed, Cursor multiplayer, tmux), git-based async patterns, AI agent coordination, and the aspirational future of multi-human multi-agent development. Activate on: "pair programming", "vibe coding together", "collaborative coding", "mob programming", "remote pairing", "code together", "multiplayer coding", "Live Share", "Code With Me", "ensemble programming", "cooperative development". NOT for: building a real-time collaboration ENGINE (use real-time-collaboration-engine), git workflow mechanics (use git-best-practices), single-user AI coding assistance (use prompt-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Expert en collaboration entre agents IA (swarm, débat, vote, délégation, consensus)
日本語の概要は準備中です。原文の説明を表示しています。
ziri22/agency-roster☆ 62026年7月1日 更新
Cooperative vibe coding across machines — real-time collaborative development with humans and AI agents. Covers current tools (Live Share, Code With Me, Zed, Cursor multiplayer, tmux), git-based async patterns, AI agent coordination, and the aspirational future of multi-human multi-agent development. Activate on: "pair programming", "vibe coding together", "collaborative coding", "mob programming", "remote pairing", "code together", "multiplayer coding", "Live Share", "Code With Me", "ensemble programming", "cooperative development". NOT for: building a real-time collaboration ENGINE (use real-time-collaboration-engine), git workflow mechanics (use git-best-practices), single-user AI coding assistance.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月8日 更新
Standard collaboration patterns for all squad agents — worktree awareness, decisions, cross-agent communication
日本語の概要は準備中です。原文の説明を表示しています。
github/gh-aw☆ 5,3812026年10月10日 更新
Standing rules for how any role in an OpenOPC company coordinates with its peers — work-item discipline, messaging, meetings, and blocking collaboration. Loaded only in company_mode.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenOPC☆ 1,8262026年9月11日 更新
Start a cross-team project with the collaboration contract that prevents the classic collisions — who decides what, how work flows between teams, the communication channels and cadence, and what done means — agreed before the first collision instead of during it. Use when asked kick off this cross-team project right, our two teams keep colliding, define how we'll work with the other team, or set up the partnership before we start. Produces the one-page contract: decision rights, interfaces, cadence, and the done-definition.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4362026年10月10日 更新
Standard collaboration patterns for all squad agents — worktree awareness, decisions, cross-agent communication
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/waza☆ 1,4092026年10月10日 更新
Implement Git branching strategies, PR workflows, and release management patterns. Configure GitFlow, trunk-based development, or GitHub Flow for team collaboration. Use when establishing version control workflows or improving development team collaboration.
日本語の概要は準備中です。原文の説明を表示しています。
BagelHole/DevOps-Security-Agent-Skills☆ 1,1542026年5月22日 更新
Collaboration platform configuration methodology for legal matter sites. Site architecture, workflow identification, dashboard design, data quality governance, and user adoption for SharePoint, Teams, and equivalent platforms. M365 is the reference implementation — outputs are platform-agnostic enough to brief IT or build simple automations without becoming a Power Automate manual. Use when setting up a matter site, identifying workflows to automate, designing reporting dashboards, managing platform data quality, or driving user adoption. Trigger on: 'set up the matter site', 'configure SharePoint', 'build a dashboard', 'what should we automate', 'brief IT on this workflow', 'nobody is using the platform', 'data quality is poor', 'set up Teams channel', 'matter site structure', 'alerts and notifications', 'user training', 'platform governance', 'status dashboard', 'what workflows can we automate', 'matter site template'.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8512026年10月3日 更新
Design learning tasks built on Ubuntu philosophy emphasising collective knowledge-building and mutual responsibility. Use when fostering collaboration that values community over individual competition.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8452026年8月29日 更新
Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven models that run inside Canvas, the named canvas patterns (Simple Seedance, Extend Video, Image Edit, StoryBoard With Elements, Long Video fan-out), the build-free / generate-paid cost model, reusable templates, assets-as-nodes, and Shared Canvas live collaboration. Also trigger on 'Higgsfield ComfyUI alternative', 'node workflow', or 'connect nodes to build a scene/campaign'.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7202026年9月27日 更新
Cross-agent collaboration protocols, workflow handoff patterns, and commit message formats for TDD/Mikado/refactoring workflows
日本語の概要は準備中です。原文の説明を表示しています。
nWave-ai/nWave☆ 6162026年9月16日 更新
Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.
日本語の概要は準備中です。原文の説明を表示しています。
ancoleman/ai-design-components☆ 5252025年12月11日 更新
Design learning tasks built on Ubuntu philosophy emphasising collective knowledge-building and mutual responsibility. Use when fostering collaboration that values community over individual competition.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Use this skill when building, debugging, or answering questions about Liveblocks. Liveblocks gives you the building blocks and infrastructure to enable people and AI to work together inside your app, powering realtime collaboration. Liveblocks features include collaboration, rooms, organizations, workspaces, comments, composer, threads, notifications, multiplayer, conflict resolution, realtime presence, avatar stacks, AI collaborators, AI agents, text editors, Tiptap, BlockNote, Lexical, React Flow, Chat SDK. Common components include AiChat, Thread, InboxNotification, Composer, Toolbar (for Lexical Tiptap), FloatingToolbar, FloatingComposer, FloatingThreads, AnchoredThreads. Common hooks include useThreads, useStorage, useMutation, useOthers, useInboxNotifications, useAiChats. Common issues are related to authentication (ID tokens vs access tokens), permissions, room limits, connection errors, user info.
日本語の概要は準備中です。原文の説明を表示しています。
code-with-antonio/browser-automation-app☆ 872026年7月18日 更新
Your team has high autonomy — and standups are vague, weekly meetings drift into status reports, and 1:1s produce nothing but "I'm fine." This playbook fixes all three layers at once. What's inside: • Daily Standup system — 3-field format, good sample, 4 COO principles to keep it honest • Weekly Meeting — strict 25-min agenda, Scrum Master rotation, 0–10 pulse check • 1:1 Framework — 9-dimension quantified pulse, 5-group deep question bank, bilateral feedback structure • Diagnostic layer — "stuck-at" detection: info / authority / collaboration / capability / direction • FAQ for 4 common failure modes (dead standups, status-report meetings, "I'm fine" 1:1s, scaling beyond 10 people) 🇨🇳 你的团队自由度很高——但 standup 越来越糊,例会变成汇报,1:1 问不出真话。这套三层 Motivation 操作手册解决的正是这件事:standup 是信息层,例会是对齐层,1:1 是个人层。三件事做好了,motivation 不是管出来的,是长出来的。 🇯🇵 チームの自律性は高いのに、スタンドアップは曖昧で、週次ミーティングは進捗報告になり、1on1では「大丈夫です」しか返ってこない——このプレイブックは、その3層すべてを同時に解決します。 🇰🇷 팀의 자율성은 높은데 스탠드업은 두루뭉술하고, 주간 회의는 진척 보고가 되어버리고, 1:1에서는 진심을 들을 수 없다면 — 이 플레이북이 세 레이어 모두를 동시에 해결합니다. Triggers: "团队 motivation" | "standup 没人写" | "例会变成汇报" | "1:1 问不出真话" | "高自由度团队管理" | "COO 如何管人" | "team motivation" | "standup best practices" | "1on1 framework" | "weekly meeting template" | "チームモチベーション" | "팀 동기부여" | "AI startup team ops" | "remote team alignment" | "engagement下降"
Gingiris-1031/gingiris-skills☆ 842026年10月8日 更新
🇺🇸 Your dev team ships features nobody asked for while user-reported bugs pile up for months. Operations blames engineering for ignoring users; engineering blames operations for not understanding technical constraints. This gives you the complete Product × Engineering × Operations alignment SOP — from unified backlog to 10-day sprint cadence to veto power rules. What's inside: • Dual-layer Kanban system (master backlog + sprint board with unified tagging) • 10-day sprint standard process (Day 1 dev → Day 6 testable build → Day 10 ship) • Issue template with reproducibility requirements (3x reported = auto-severe) • Tri-party alignment meetings (daily standup / sprint planning / sprint review) • Operations veto power on releases (P0 bug = block shipping) • User feedback → product iteration closed loop (beta testing + interview SOP) • Core metrics framework (acquisition → activation → retention → monetization → referral) • Technical debt management (20-30% sprint capacity reserved) • Ready-to-use templates: Bug Report, Sprint Planning, Responsibility Matrix Built from: Real product strategy meetings + beta testing frameworks. References Supabase sprint model, Manus/DeepSeek commercialization alignment. By @WeiYipei. 🇨🇳 你的研发团队在做没人要的新功能,用户反馈的 Bug 堆了三个月没人动。运营觉得研发不听用户,研发觉得运营不懂技术。这份 SOP 给你从统一看板到 10 天迭代节奏到一票否决权的完整产研运协同框架。 🇯🇵 開発チームは誰も求めていない機能を作り、ユーザーから報告されたバグは何ヶ月も放置。このSOPは、統一バックログから10日スプリント、リリース拒否権まで、プロダクト×エンジニアリング×オペレーションの完全な連携フレームワークを提供します。 🇰🇷 개발팀은 아무도 요청하지 않은 기능을 만들고, 사용자가 보고한 버그는 몇 달째 방치됩니다. 이 SOP는 통합 백로그부터 10일 스프린트, 릴리스 거부권까지 제품×개발×운영 완전 협업 프레임워크를 제공합니다. Triggers: "product ops" | "engineering operations" | "product development SOP" | "sprint planning" | "iteration management" | "cross-functional alignment" | "product engineering ops" | "dev ops collaboration" | "产研运协同" | "迭代管理" | "产品研发运营" | "プロダクト開発運営" | "제품개발운영"
Gingiris-1031/gingiris-skills☆ 842026年10月8日 更新
Expert guide for building real-time collaboration features using WebSockets, WebRTC, CRDTs (Yjs, Automerge), and Liveblocks / Panduan ahli untuk fitur kolaborasi real-time.
日本語の概要は準備中です。原文の説明を表示しています。
roedyrustam/vibes-plug☆ 752026年10月9日 更新
Frappe Gameplan guidance for team discussions, projects, tasks, notes, decisions, async collaboration, permissions, and workspace workflows. Use when work touches Gameplan or planning/collaboration features in the Frappe ecosystem.
日本語の概要は準備中です。原文の説明を表示しています。
Dkm0315/frappe-agent☆ 242026年10月4日 更新
Standard collaboration patterns for all squad agents — worktree awareness, decisions, cross-agent communication
日本語の概要は準備中です。原文の説明を表示しています。
jguadagno/jjgnet-broadcast☆ 182026年8月4日 更新