Builds and audits a concept-ontology for a regelrecht corpus to decide and verify reference types — cross-law source-binding vs intra-law source-binding vs open-norm leaf vs external-fact leaf — and to catch concept conflation across laws. Core principle: a value's reference type is fixed by WHO derives it, and a binding is sound only when producer and consumer denote the SAME concept; the lexical surface (the word in the text) is not the concept. Detects false friends (one term, different concepts — e.g. a register-based vs a factual "naar de omstandigheden"-based residence/ingezetene concept), orphan plain-params (a value a regulation actually derives, modeled as a brute input), negation/complement re-entry (¬X modeled as an independent leaf next to X), and duplication (one concept re-entered as several independent leafs, losing the single-source-of-truth invariant). Produces a law-level glossary and a stelsel-level concept map with sound same-concept binding edges and flagged lexical-match-but-concept-mismatch edges. Use when deciding whether a value should be cross-law/intra-law/leaf, when the same term means different things across laws, or when a binding might silently conflate concepts.
日本語の概要は準備中です。原文の説明を表示しています。
NederlandseDigitaleDienst/regelrecht☆ 252026年10月12日 更新
Expert in entertainment industry concept art workflows, from initial ideation through final production-ready deliverables. Combines traditional art fundamentals with modern digital workflows used at AAA studios and film production houses. Draws from methodologies of industry masters: Feng Zhu's efficient design process, Scott Robertson's perspective and vehicle design systems, Sparth's graphic shape language, and Syd Mead's industrial design thinking. Use when "concept art, visual development, vis dev, keyframe, color script, production design, mood board, thumbnail sketch, environment concept, character concept, prop design, callout sheet, orthographic views, design exploration, photobash, speedpaint, concept-art, visual-development, game-art, film-art, pre-production, ideation, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Builds a numbered, categorized concept catalogue from the talk summary and timeline, scoring each concept HIGH / MEDIUM / LOW for talk potential with optional repo enrichment. Use when you need a structured inventory of concepts before choosing a talk angle, or when assessing which ideas have the strongest presentation potential.
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1442026年10月11日 更新
现代建筑设计 (从 concept 草图到施工图与现场服务的整套设计流程, 含 BIM / 可持续 / 参数化 / 在地性 模块, 全球语境 + 中国本土实践并重) (modern architecture design — 当代建筑设计 (concept → schematic → DD → CD → CA + sustainability / BIM / parametric / 中外双语 canon, 不含纯室内 / 景观 / 城市规划 / 结构 / MEP, 那些是相邻专业)) Master OS — automated mastery of modern architecture design — 当代建筑设计 (concept → schematic → DD → CD → CA + sustainability / BIM / parametric / 中外双语 canon, 不含纯室内 / 景观 / 城市规划 / 结构 / MEP, 那些是相邻专业): top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on modern architecture design — 当代建筑设计 (concept → schematic → DD → CD → CA + sustainability / BIM / parametric / 中外双语 canon, 不含纯室内 / 景观 / 城市规划 / 结构 / MEP, 那些是相邻专业) problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「建筑设计」「建筑师」「建筑事务所」「设计院」「方案设计」
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1492026年9月6日 更新
概念や業務の流れ、ソフトウェア構成を図にまとめます。ブラウザで開けるSVG入りHTMLか、編集できるExcalidraw形式で保存するスキルです。
- 教材で概念を図解したいとき
- 業務の流れをフローチャートにしたいとき
- ソフトウェアやクラウドの構成図作成
openclaw/openclaw☆ 39.2万2026年10月11日 更新
技術の仕組みやグラフ、システム構成、製品の流れをManimのアニメーションで説明し、絵コンテとシーン計画、短い動画、サムネイルを作るスキル。
- 技術の仕組みを動画で説明したいとき
- グラフやネットワークの変化を可視化
- 業務フローやシステム構成の説明
affaan-m/ECC☆ 27.7万2026年10月12日 更新
Trace one idea's evolution through the brain: first mention, best articulation, related concepts, reversals, contradictions, abandoned branches, and the current live version. Use for single-idea conceptual lineage, not broad concept-map synthesis or structured entity metrics.
日本語の概要は準備中です。原文の説明を表示しています。
garrytan/gbrain☆ 3.1万2026年10月11日 更新
Deduplicate and synthesize raw concept stubs into a tiered intellectual map (T1 Canon to T4 Riff), tracing idea evolution across sources over time. Transforms thousands of raw concept pages into a curated intellectual fingerprint. Includes a reversible curation cull pass (Phase 5) with hard keep/delete/merge verdicts, substance gates, grounding labels, cluster budgets, and merge-with-backlinks salience promotion.
日本語の概要は準備中です。原文の説明を表示しています。
garrytan/gbrain☆ 3.1万2026年10月11日 更新
Create source-grounded paid-ad campaign concepts, messaging, copy, creative briefs, and production plans from a validated brand profile, campaign objective, platform requirements, and optional audit evidence. Triggers on: campaign brief, campaign concepts, create a campaign, ad concepts, ad copy, ad messaging, creative brief, headlines, descriptions.
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/claude-ads☆ 9,8922026年10月8日 更新
Explains core Apache Beam programming model concepts including PCollections, PTransforms, Pipelines, and Runners. Use when learning Beam fundamentals or explaining pipeline concepts.
日本語の概要は準備中です。原文の説明を表示しています。
apache/beam☆ 8,6802026年10月11日 更新
VS-Enhanced Theoretical Framework Architect with Critique & Visualization Full VS 5-Phase process: Modal theory avoidance, Long-tail exploration, differentiated framework presentation Absorbed A3 (Devil's Advocate) critique and A6 (Conceptual Framework Visualizer) capabilities Use when: building theoretical foundations, designing conceptual models, deriving hypotheses, critiquing frameworks, visualizing models Triggers: theoretical framework, 이론적 프레임워크, conceptual model, 개념적 모형, hypothesis derivation, critique, devil's advocate, 반론, visualization, diagram
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,5762026年10月5日 更新
Create evidence-based Meta ad creative briefs, copy angles, and testable asset concepts for Facebook and Instagram. Use when asked for Meta ad creative, Facebook ads copy, Instagram ad assets, UGC concepts, creative briefs, new ad concepts, or creative refreshes.
日本語の概要は準備中です。原文の説明を表示しています。
nowork-studio/notfair-plugin☆ 3,9202026年10月10日 更新
LP, MILP, QP — concepts, problem-text parsing, and formulation patterns (parameters, constraints, decisions, objective). Concepts only; no API.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5612026年10月10日 更新
Choose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing. Use when several directions are alive and one has to win. For picking which problem to work on, use `opportunity-framework` (ux-strategy); for deciding by production traffic, use `a-b-test-design`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,8822026年9月6日 更新
Build several genuinely different solutions to the same problem at once, spread across what the user does rather than how it looks. Use when one direction is on the table and the team is about to refine it by default. For choosing between the concepts afterwards, use `concept-selection`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,8822026年9月6日 更新
Direct visual and creative work for campaigns, photography, illustration, video, and branded experiences. Use this skill whenever the user wants to brief a photographer, direct illustrators, plan a creative campaign, develop visual concepts, or evaluate creative work for fit. Triggers on art direction, photo brief, photography brief, illustration brief, campaign concept, creative concept, visual direction, mood board, look and feel, visual treatment, video direction. Also triggers when the user has approved brand identity but needs to extend it into specific creative deliverables. Use `creative-direction` instead when the ask is the project-wide aesthetic brief that this skill consumes as input.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9512026年10月7日 更新
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。
日本語の概要は準備中です。原文の説明を表示しています。
zenstory-ai/novel-to-game☆ 8452026年10月3日 更新
Designs album concepts, tracklist architecture, and thematic planning through 7 structured phases. Use when planning a new album or reworking an existing album concept.
日本語の概要は準備中です。原文の説明を表示しています。
bitwize-music-studio/claude-ai-music-skills☆ 5462026年10月8日 更新
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 912026年10月7日 更新
Use when the user wants to pressure-test a product, internal-tool, or OSS concept against Amazon's Working Backwards PRFAQ gauntlet before committing to a spec. Triggers on: "work backwards", "write a PRFAQ", "press release first", "is this idea worth building", "pressure-test this concept", "filter this before brainstorm", "is this a real product". Also catches solution-first pitches ("I want to build X that does Y") and technology-first pitches ("use AI to...") that need customer-first filtering. Produces a binary pass/fail verdict, not a polished doc. Hardcore coaching — direct, skeptical, concrete. On pass, hands off to brainstorm-beagle with a concept brief. Does NOT write code, plan implementation, scaffold projects, or draft specs.
日本語の概要は準備中です。原文の説明を表示しています。
existential-birds/beagle☆ 822026年9月16日 更新
Extract the conceptual essence of a repository as skills, agents, and teams — the project's roles, procedures, and coordination patterns expressed as agentskills.io-standard definitions. Reads an arbitrary codebase and produces generalized definitions that capture WHAT the project does and WHO operates it, without replicating HOW it does it. Use when onboarding to a new codebase and wanting to understand its conceptual architecture, when bootstrapping an agentic system from an existing project, when studying a project's organizational DNA for cross-pollination, or when creating a skill/agent/team library inspired by a reference implementation.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
Use when a task needs the judgment of an Art Director — commissioning and choosing between divergent creative concepts for a campaign, triaging client feedback into concept vs. execution notes, pressure-testing a concept against a production budget/timeline before it's locked in, or managing a shoot/production budget across a multi-deliverable campaign.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 202026年10月5日 更新
Create source-grounded paid-ad campaign concepts, messaging, copy, creative briefs, and production plans from a validated brand profile, campaign objective, platform requirements, and optional audit evidence. Triggers on: campaign brief, campaign concepts, create a campaign, ad concepts, ad copy, ad messaging, creative brief, headlines, descriptions.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月11日 更新