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cccskills

「demo」の検索結果

700 件 ・ 関連度順

概要と使いどころ

Product-led growth and customer-base growth for B2B SaaS. Use this skill for self-serve funnel work (activation, time-to-value, free trial vs freemium, PQL definition, in-product upgrade moments, sales-assist triggers), for the self-guided interactive product demo that runs in front of the login wall (demo portfolio and flow design, gated vs ungated policy, demo seed data and privacy, keeping a published demo in sync with the shipping product, step-level demo analytics), and for growing revenue from existing customers (adoption, expansion, churn-save, the self-serve cancel flow and failed-payment recovery, renewal marketing, net revenue retention, and champion tracking: watching the people who bought and used you at each customer, confirming a job change from evidence, and running both plays a move fires, the seat they left and the account they joined). Also triggers on: PLG, product-led growth, activation, aha moment, time to value, free trial, freemium, PQL, product qualified lead, onboarding, self-serve, customer marketing, expansion revenue, upsell, cross-sell, churn, retention, NRR, renewal, cancel flow, cancellation flow, save offer, exit survey, pause subscription, dunning, failed payment recovery, involuntary churn, people keep canceling, champion tracking, job change signals, job change alerts, our champion left, our champion changed jobs, customer alumni, former customers who moved to a new company, interactive demo, self-guided demo, product tour, click-through demo, demo automation, demo library, should our demo be gated, ungated demo, demo without a sales call, our demo is out of date, demo shows the old UI, put a demo on our homepage, demo completion rate, demo drop-off, try before you talk to sales.

日本語の概要は準備中です。原文の説明を表示しています。

shalintripathi/saas-marketing-agents202026年10月11日 更新

[Documentation] Use when you need to generate a step-by-step demo guide (demo script / walkthrough) covering all main user stories and their test cases — scope from a named feature, else the current working context, else confirm with the user — explaining for each case how the domain data is stored/changed and how the domain solves the feature. Triggers: demo guide, generate demo guide, demo script, demo walkthrough, how to demo, prepare demo, sprint demo, user story demo.

日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

Agent fallback for CDemoPlayer_PlayDemo (auto-generated, category: vfunc). Locate CDemoPlayer::PlayDemo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoPlayer_PlayDemo, CDemoPlayer::PlayDemo

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Record product demos and walkthroughs for marketing assets. Two modes: quick screenshot-stitch demos via ply + ffmpeg, or polished Remotion compositions. Use when the user mentions product demo, demo video, walkthrough video, feature showcase, screen recording, GIF demo, product tour, onboarding video, visual tutorial, feature walkthrough, landing page video, hero video, product video, app preview video, or wants to show their product in action. Even if they just say 'show what it does', 'make a video of the app', 'I need a demo for my landing page', or 'record the app' — this is the skill. If someone has a working product and needs marketing assets that show it off, start here. Owns screen-recorded product demos and walkthroughs. For an AI-generated marketing or brand video with no real product footage, see /higgsfield-generate; for Remotion code and `remotion render` issues, see /remotion-best-practices; for stitching existing slides into an MP4, see /video-content.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Expert product demonstration specialist for SaaS and B2B software. Use when preparing demos, structuring demo presentations, tailoring to stakeholders, handling objections during demos, managing live vs sandbox environments, or improving demo conversion rates. Covers remote and in-person demos, multi-stakeholder presentations, technical deep-dives, and executive briefings.

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

Generate and maintain browser demos of Pulp audio plugins (both web ABIs — WAM and WCLAP) from one declarative config, so every demo mounts the SAME shared player and the two ABIs stay in lockstep. Invoke it whenever you publish/update a browser demo of a Pulp plugin, add a plugin to a demo gallery, stand up a new gallery, or touch demo pages/hosting. It runs a deterministic generator (config → stamped WAM+WCLAP site + owned-files manifest) and a blocking validator (config schema, cross-origin-isolation coverage, OG metadata, regeneration ownership). Customization is declarative config in <repo>/.pulp-web-demo/config.json (schema bundled) plus at most two typed module seams; the shared player (pinned @danielraffel/web-player) holds all UX behavior and is never vendored. Works in Claude and Codex.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月12日 更新

voiceover

無料

write the voice-over, demo script first, voiceover instead of PRD, voiceover-first development, align on the demo, script the demo, ship a feature demo-first. The whole demo-driven journey — approve the narration BEFORE any code, then build on a fresh worktree until the demo holds and open the PR with the proof on it. Use when a feature request arrives, or when the user runs /voiceover.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,8662026年10月11日 更新

Expert in presenting technical work to non-technical audiences. Covers demo preparation, storytelling for demos, handling failures gracefully, and making work visible and impressive. Understands that perception is reality and great work undemoed is invisible work. Use when "demo, present, show stakeholders, demo day, showcase, walkthrough, show and tell, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1642026年1月22日 更新

Specialist in creating size-optimized real-time audio-visual demos and procedural artUse when "demoscene, size coding, 64k intro, 4k intro, 1k intro, tiny code, shader golf, shader minification, procedural demo, bytebeat, pouet, demo party, real-time procedural, demoscene, size-coding, 64k-intro, 4k-intro, shader-optimization, procedural, webgl, graphics" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1642026年1月22日 更新

Create a Diff Studio demo model TS file and register it in the package, using equations from an IVP file. Use this skill when the user wants to create a demo model from an IVP file, mentions "demo model", "IVP file", "Diff Studio demo", or asks to convert an .ivp file into a demo.

日本語の概要は準備中です。原文の説明を表示しています。

datagrok-ai/public742026年10月12日 更新

Spin up a working LiveAvatar demo from a curated catalog — clones the reference repo, installs dependencies, provisions the LiveAvatar account, and fills the env file, then hands off the parts only a human can do. Use when: (1) User wants to try, test, see, or demo LiveAvatar, (2) User asks what LiveAvatar demos or examples exist, (3) User wants a sales agent / lead-qualification avatar, (4) User wants a LiveKit agent driving a LiveAvatar avatar, (5) User wants an avatar joining their own LiveKit room, (6) User wants a speech-to-speech avatar, a GPT-Live demo, a language-learning or tutor avatar, a customer-support avatar, a poker coach / game-style avatar, or an avatar with on-screen visuals/overlays, (7) User says "run the LiveAvatar demo", "show me LiveAvatar", "get me started with LiveAvatar", or "clone the LiveAvatar example", (8) User is evaluating LiveAvatar and wants something running before writing their own integration.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/liveavatar-agent-skills142026年9月11日 更新

Operational guide for the NV oOS WordPress Playground demo blueprints — the Content Graph "Project Asteria" demo and the Complete bundle × local Ollama demo. Covers blueprint authoring patterns (embedded runPHP seed snippets, generator scripts, preview-safe vs standalone split), CORS hosting gotchas, the CI Plugin Check gate (built-ZIP scan, rsync/distignore sync, ABSPATH guards), Playground worker crash modes (PHP-side localhost fetches, inline-script UTF-8, SPA SSE-hold mount bursts, crash-truncation SyntaxErrors), local Ollama integration (OLLAMA_ORIGINS, browser policy matrix, plugin settings + assistant meta keys), and the CLI validation harness (probe builder, mount quirks, server-mode 502 boot). Use when extending or debugging the demo blueprints, adding a new Playground demo, or triaging a crashing Playground instance.

日本語の概要は準備中です。原文の説明を表示しています。

nvdigitalsolutions/mcp-ai-wpoos72026年10月12日 更新

Generates professional animated CLI demos as GIFs using VHS terminal recordings. Use to create terminal demos, record CLI workflows as GIFs, generate animated documentation, build demo tapes for README files, or showcase any command-line tool visually: record terminal / VHS tape / demo GIF / animate my CLI.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4522026年10月11日 更新

Provider-independent workflow for producing SaaS and software product demo videos, including app walkthroughs, feature launches, sales demos, onboarding clips, help-center explainers, website hero demos, and PLG assets. Use when an agent must plan, script, capture, synthesize, edit, localize, review, or QA privacy-safe software demo videos with substantiated claims, accessible captions, screen/cursor direction, CTA variants, and stakeholder approval.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills1972026年7月14日 更新

Delivers a static Hello World HTML demo page with bookmarklet. Use when user requests the hello demo, hello world demo, or demo page.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1502026年10月10日 更新

Rebuild, re-pin, and republish Pulp's downstream demo/example repos against a new or the latest SDK. Routes natural-language requests — "update the demos to the latest SDK", "rebuild the examples against the new SDK", "check the demos still build on the new SDK", "bump every consumer's SDK pin", "open the SDK-update PRs", "republish the demo packages" — to the `pulp minos` Managed SDK Consumer Sweep: `sweep` (build + measure min-OS floors), `update` (bump each repo's SDK pin, open PRs), and `publish-runbook` (per-repo rebuild/package/publish steps).

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月12日 更新

Keep a plugin/demo repo's screenshots in sync with its UX. When editor / UI / design-token code changes in an opted-in repo (one carrying .pulp/screenshots.toml), re-capture and refresh every place each shot is consumed — README images, web-demo Open Graph (og.png) images, and gallery thumbnails — consistently across the WAM and WCLAP demo sites. Two capture routes: native headless (render_to_png / pulp-screenshot, Skia) for README / native-editor shots, and live-web headless Chrome (playwright-core) for WAM/WCLAP demo OG + gallery images. Backfills demos missing OG images. This is a PORTING / consistency tool — it re-shoots a repo's OWN UI, it never clones another product's art.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月12日 更新

Plan, verify, and track demo/marketing video production in Busabase — idea to hook/pain-point/storyboard, codebase claim verification, recording progress, post-production handoff, and HyperFrame (Remotion) linkage. Use when the user invokes $kelly-demo-video-factory or /kelly-demo-video-factory, wants to plan a product demo video, write a storyboard, verify a video script's product claims against the codebase, track which shots are recorded, or hand a finished storyboard off to editing/Remotion.

日本語の概要は準備中です。原文の説明を表示しています。

mr-kelly/skills52026年10月2日 更新

Agent fallback for CEngineClient_IsPlayingDemo (auto-generated, category: func). Locate CEngineClient_IsPlayingDemo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_IsPlayingDemo, CEngineClient_IsPlayingDemo

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CDemoPlayer_vtable (auto-generated, category: func). Locate CDemoPlayer_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoPlayer_vtable, CDemoPlayer_vtable

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CDemoRecorder_ParseMessage-decompiles (auto-generated, category: vfunc). Locate CDemoRecorder::ParseMessage in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoRecorder_ParseMessage-decompiles, CDemoRecorder::ParseMessage

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CDemoPlayer_StartPlayback-decompiles (auto-generated, category: vfunc). Locate CDemoPlayer::StartPlayback in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoPlayer_StartPlayback-decompiles, CDemoPlayer::StartPlayback

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CDemoPlayer_StartPlayback (auto-generated, category: vfunc). Locate CDemoPlayer::StartPlayback in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoPlayer_StartPlayback, CDemoPlayer::StartPlayback

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CDemoRecorder_WriteSpawnGroups (auto-generated, category: func). Locate CDemoRecorder::WriteSpawnGroups in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoRecorder_WriteSpawnGroups, CDemoRecorder::WriteSpawnGroups

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新