Structure a direct experience into a full learning cycle with concrete experience, reflection, and conceptual transfer. Use when planning field trips, simulations, or practical tasks.
日本語の概要は準備中です。原文の説明を表示しています。
12 件 ・ 関連度順
概要と使いどころ
Structure a direct experience into a full learning cycle with concrete experience, reflection, and conceptual transfer. Use when planning field trips, simulations, or practical tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Structure a direct experience into a full learning cycle with concrete experience, reflection, and conceptual transfer. Use when planning field trips, simulations, or practical tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Spike an idea through experiential exploration, or propose what to spike next (frontier mode)
日本語の概要は準備中です。原文の説明を表示しています。
Design a service-learning project connecting genuine community need with embedded curriculum learning. Use when planning community projects, civic engagement, or social action units.
日本語の概要は準備中です。原文の説明を表示しています。
Design a structured outdoor learning sequence embedding curriculum objectives in an available outdoor space. Use when planning lessons in school grounds, parks, or local natural environments.
日本語の概要は準備中です。原文の説明を表示しています。
AI creative director with recursive self-assessment. Generates concepts using world-class methodologies (SIT, TRIZ, Lateral Thinking, bisociation), scores against 6 weighted criteria with Cannes/D&AD/HumanKind calibration, and recursively refines until the 9+ threshold is reached. Accepts briefs in any format — text, voice transcript, PDF, or raw notes. Use when the user asks to generate creative concepts, brainstorm campaign ideas, develop a Big Idea or campaign platform, evaluate or critique existing creative work, find consumer insights, or shares a brief for ideation — including activations, PR-stunts, brand utility, experiential, and non-advertising ideas. Calibrates against a library of 569 legendary campaigns (P01-P18 pattern map) to detect saturation and ensure originality. Do not use for media planning, production budgeting, brand identity/logo design, copywriting final drafts, or market research data collection.
日本語の概要は準備中です。原文の説明を表示しています。
Finds and finishes the last 20% of a built solution — the experiential layer agents skip: what the output actually reads like, which pages or screens should exist, first-run and empty states, opinionated defaults, the golden path. Use when planning any build so the magic gets specced as concretely as the plumbing, before calling any build "done", when a solution works but feels like a demo, or when the user says "last 20%", "finish this", "make it actually good", "is this actually done", or "why does this feel flat".
日本語の概要は準備中です。原文の説明を表示しています。
Design a structured outdoor learning sequence embedding curriculum objectives in an available outdoor space. Use when planning lessons in school grounds, parks, or local natural environments.
日本語の概要は準備中です。原文の説明を表示しています。
Design a service-learning project connecting genuine community need with embedded curriculum learning. Use when planning community projects, civic engagement, or social action units.
日本語の概要は準備中です。原文の説明を表示しています。
Experience-based and environment-based learning design drawn from Dewey and Montessori. Covers Dewey's criterion of continuity and interaction, the reflective-thinking cycle, Montessori's prepared environment, sensitive periods, child-led inquiry, the role of self-correcting materials, project-based learning, and the relationship between autonomy and discipline. Use when designing hands-on activities, arranging learning spaces, integrating classroom work with real experience, or evaluating whether a lesson is genuinely experiential versus merely "activity-based."
日本語の概要は準備中です。原文の説明を表示しています。
"Apply the Uppsala Internationalization Model to analyze gradual foreign market entry based on psychic distance and experiential learning. Use this skill when the user needs to plan a staged internationalization sequence, understand why firms enter culturally similar markets first, or evaluate whether a firm's international expansion follows the establishment chain from export to subsidiary.".
日本語の概要は準備中です。原文の説明を表示しています。
Cross-session progress tracking, pattern extraction, and session resumption. Gives agents memory across sessions using markdown files in `.memory/pipeline/progress/`. Subsumes self-improving-agent — handles both implementation tracking AND experiential learning in one skill. Workflows invoke specific protocols by name.
日本語の概要は準備中です。原文の説明を表示しています。