Enter explore mode for technical work — a thinking partner for {{engine_name}} code, architecture, and implementation decisions before you write any code. Use it to investigate a technical solution, design the architecture of a feature, choose between frameworks or libraries, compare implementation approaches, analyze how existing code or a system works, or deeply root-cause a complex bug without fixing it yet. The ultra mode adds adaptive artifacts (a C4 view, ADRs, a dependency graph) to the research folder — run it on "ultra research", "ultra explore" or "ultraresearch"; otherwise run the default. Trigger on "let's explore this technical solution", "how should we architect this feature", "which framework should we use", "run an ultra research on the save system", "investigate this error deeply". Research and analysis only — it never writes code. This is the CODE / engineering explorer — for GAME-DESIGN, GDD, mechanics, or balance research (no code) use /unikit-gd-explore.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Enter OpenSpec explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements in a project that uses OpenSpec. Use when the user wants to think through something before or during an OpenSpec change. Also use when the user says "openspec explore" or "opsx explore".
日本語の概要は準備中です。原文の説明を表示しています。
Fission-AI/OpenSpec☆ 7.2万2026年10月10日 更新
Enter OpenSpec explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements in a project that uses OpenSpec. Use when the user wants to think through something before or during an OpenSpec change. Also use when the user says "openspec explore" or "opsx explore".
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新
Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Analyze or explore a codebase (remote or local repository) by packing it with the Repomix CLI, then reading and searching the generated output. Use when the user wants a high-level understanding of an unfamiliar or large repo, not a targeted edit. Trigger for: - Structure/overview: "analyze this repo", "what's the structure", "explain this codebase", "what's in vercel/next.js" - Pattern discovery across many files: "find all auth code", "where are the API endpoints", "show me all React components" - Metrics: "how many files/tokens", "largest files", "TypeScript vs JavaScript ratio" - Remote repos: any github.com URL or "owner/repo" the user wants explored DO NOT trigger for: - Editing, refactoring, or writing code in the current project - Reading or searching a known file/path in the local project (use Read or grep directly) - Single-symbol lookups in the local project answerable with one grep - Git operations, running tests, builds, or installs
日本語の概要は準備中です。原文の説明を表示しています。
yamadashy/repomix☆ 2.9万2026年10月11日 更新
Add a blockchain explorer transaction to the TRES Finance ledger. Use when the user provides a blockchain explorer URL (Etherscan, Polygonscan, Arbiscan, Basescan, Snowtrace, BscScan, etc.) or a raw transaction hash and wants to record it in the platform ledger. Trigger phrases include "add this transaction", "import tx from etherscan", "record this on-chain tx", "add to ledger".
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-plugins-community☆ 4,6292026年10月11日 更新
Expert knowledge for Azure Data Explorer development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when securing ADX (RBAC/MI), automating cluster/schema deploys, tuning ingestion/queries, or integrating via ODBC/JDBC/Power BI, and other Azure Data Explorer related development tasks. Not for Azure Synapse Analytics (use azure-synapse-analytics), Azure HDInsight (use azure-hdinsight), Azure Databricks (use azure-databricks), Azure Stream Analytics (use azure-stream-analytics).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7772026年10月11日 更新
Scaffolds a structured investigation in scratch/ for empirical research and documentation. Use when the user says "start an investigation" or wants to: trace code paths or data flow ("trace from X to Y", "what touches X", "follow the wiring"), document system architecture comprehensively ("document how the system works", "archeology"), investigate bugs ("figure out why X happens"), explore technical feasibility ("can we do X?"), or explore design options ("explore the API", "gather context", "design alternatives"). Creates dated folder with README. NOT for simple code questions or single-file searches.
日本語の概要は準備中です。原文の説明を表示しています。
talmolab/sleap☆ 6182026年10月1日 更新
Phase 1 of the feature-pipeline suite — stress-test a CLI command, feature, flag, or module as a developer seeing it for the first time, then file GitHub issues for every distinct finding. Use when someone says "explore X", "test X", "find issues with X", "what's wrong with X", or after /feature-pipeline init. Also triggers standalone as /fp-explore <feature> when you want just the exploration phase without the full pipeline. Reads the target feature from .fp-state.json (or the argument if provided). Completes in one bounded turn and prints the M1 stop hook so the user decides whether to continue to /fp-plan.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月11日 更新
Scaffolds a structured investigation in scratch/ for empirical research and documentation. Use when the user says "start an investigation" or wants to: trace code paths or data flow ("trace from X to Y", "what touches X", "follow the wiring"), document system architecture comprehensively ("document how the system works", "archeology"), investigate bugs ("figure out why X happens"), explore technical feasibility ("can we do X?"), or explore design options ("explore the API", "gather context", "design alternatives"). Creates dated folder with README. NOT for simple code questions or single-file searches.
日本語の概要は準備中です。原文の説明を表示しています。
talmolab/sleap-nn☆ 212026年10月10日 更新
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Manages your own skill landscape: surveys and compares existing skills (Audit mode), researches the web for new skills/plugins (Explore mode), and is at the same time the installer that generates lean subskills (Skill-Finder, family umbrella, maintenance skills) instead of loading a monolith. Use this skill for "compare/audit skills", "which skills are duplicated", "form skill families", "clean up/consolidate skills", "maintain the skill register", "find skills/plugins for topic X", "install new skills", "browse the skill marketplace", or for `/skill-explorer`. Delivers a sub-report per family and a globally numbered decision list; installs/uninstalls only after a security check and explicit approval.
日本語の概要は準備中です。原文の説明を表示しています。
ellmos-ai/skills☆ 72026年10月12日 更新
書きたいテーマを質問で掘り下げ、印象的な一文や体験、比喩、考えかけの断片を集めます。構成は決めず、文章の素材を一つのMarkdownファイルに蓄積します。
- 記事の構成を決める前の素材集め
- 体験や観察を文章の断片にしたいとき
- 考えの軸になる比喩や言葉探し
mattpocock/skills☆ 28.6万2026年10月9日 更新
コードの構造を調べ、理解やテストを難しくしている箇所の改善案を図入りHTMLレポートにまとめます。候補を選んだ後は、制約や設計判断を対話で掘り下げます。
- 変更が多い領域の設計を見直したいとき
- リファクタリング案を図で比較
- テストしやすいモジュール設計を検討
mattpocock/skills☆ 28.6万2026年10月9日 更新
処理の流れや状態変化を試すHTML、または複数の画面案を切り替える試作品を作り、操作しながら設計上の疑問を確かめ、判断を記録するスキル。
- 複雑な状態変化を操作して確かめたいとき
- 異なる画面デザインを比較したいとき
- 非エンジニアに処理の試作品を共有したいとき
mattpocock/skills☆ 28.6万2026年10月9日 更新
製品やブランドの特徴をもとに、32×32でも見分けやすい、丸くシンプルなマスコット画像を設計・生成するスキル。モチーフや配色の異なる候補を並べて比較できます。
- アプリや製品のマスコット作成
- ブランドに合うキャラクター案の検討
- マスコットの配色や輪郭の比較
NousResearch/hermes-agent☆ 25.3万2026年10月11日 更新
Read-only repository explorer for cold-start orientation, broad cross-file localization, or when a direct search failed. Skip it when the exact file or symbol is already named. Returns path:line citations only; its reads stay out of main context.
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/caveman☆ 11.1万2026年10月11日 更新
Token-optimized structural code search using tree-sitter AST parsing. Use instead of reading full files when you need to understand code structure, find functions, or explore a codebase efficiently.
日本語の概要は準備中です。原文の説明を表示しています。
thedotmack/claude-mem☆ 10万2026年10月9日 更新
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-plugins-official☆ 3.8万2026年10月11日 更新
Extract and analyze Windows Registry hives with tools like RegRipper and Registry Explorer to uncover user activity, installed software, autostart/persistence entries, and evidence of system compromise. Use when investigating registry-based persistence, reconstructing user or system activity, or performing DFIR triage on a Windows image.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Analyze Windows Shellbag (BagMRU) registry artifacts with SBECmd and Shellbags Explorer to reconstruct folder browsing activity and prove user interaction with directories, including removable media and network shares, even after the folders are deleted. Use when reconstructing a user's folder access history or proving access to a since-removed directory in DFIR work.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Profile and explore a dataset to understand its shape, quality, and patterns. Use when encountering a new table or file, checking null rates and column distributions, spotting data quality issues like duplicates or suspicious values, or deciding which dimensions and metrics to analyze.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/knowledge-work-plugins☆ 2.9万2026年10月11日 更新
Pack and analyze codebases into AI-friendly single files using Repomix. Use when the user wants to explore repositories, analyze code structure, find patterns, check token counts, or prepare codebase context for AI analysis. Supports both local directories and remote GitHub repositories.
日本語の概要は準備中です。原文の説明を表示しています。
yamadashy/repomix☆ 2.9万2026年10月11日 更新
Enter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/druid☆ 2.8万2026年8月1日 更新