Für Gaming AGB: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Für Gaming AGB: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt.
日本語の概要は準備中です。原文の説明を表示しています。
Für Franchise AGB: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt. Fachgebiet: AGB-Recht-Prüfer. Route: franchise-agb-gaming-garantie-beschaffenheit.
日本語の概要は準備中です。原文の説明を表示しています。
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
日本語の概要は準備中です。原文の説明を表示しています。
Design a goal-oriented agent loop or review one for failure modes: spinning, Goodhart-gaming the verifier, or running a wrong answer to completion. Covers machine-decidable goals, loop types, plan/build/judge skeletons, and runaway prevention; mechanism wiring lives in autonomous-loops. Use when designing, writing, or checking an agent loop. 中文触发:写 loop、设计 loop、做一个 loop、检查 loop 对不对、loop 体检、loop 会不会跑飞、可判定目标、五个崩法、plan build judge。
日本語の概要は準備中です。原文の説明を表示しています。
Host modded Minecraft servers (CurseForge, Modrinth).
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokemon via headless emulator + RAM reads.
日本語の概要は準備中です。原文の説明を表示しています。
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing or revising a company's commercial policy — the rules of engagement governing discounts off list price, approver thresholds, exception flows, and the deal framework that Deal Desk and AEs operate under. Covers discount matrix design (ARR band x term length x payment terms x strategic value), commercial policy design, exception policy, discount governance, approval thresholds, deal framework structure, and policy linting (contradictions, gaps, cliff edges, gaming surfaces). For Head of Commercial, Head of Deal Desk, VP Sales, or RevOps at the policy-design moment — NOT per-deal application (that is deal-desk) and NOT pricing model selection (that is pricing-strategist).
日本語の概要は準備中です。原文の説明を表示しています。
Cut an imported livestream recording of any genre into evidence-backed, platform-ready clips by combining transcript, visual, audio, interaction, and domain-specific signals. Use for commerce, gaming, talk, interview, education, entertainment, sports, music, IRL, creative, news, or mixed livestream recordings.
日本語の概要は準備中です。原文の説明を表示しています。
Export and sync Douban (豆瓣) book/movie/music/game collections to local CSV files via Frodo API. Supports full export (all history) and RSS incremental sync (recent items). Use when the user wants to export Douban reading/watching/listening/gaming history, back up their Douban data, set up incremental sync, or mentions 豆瓣/douban collections. Triggers on: 豆瓣, douban, 读书记录, 观影记录, 书影音, 导出豆瓣.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to test their LLM/agent application for safety and security vulnerabilities — jailbreaks, prompt injection, PII extraction, harmful content generation, or evaluator gaming. Also use when the user mentions security testing, adversarial testing, red teaming, safety evaluation, ASR (Attack Success Rate), or "is my app safe to deploy." Outputs ASR paired with over-refusal rate and an audit document.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold a ready-made AI agent harness in one command from the 19 published @metaharness/* example packages — 9 host integrations (Claude Code, Codex, Hermes, pi.dev, OpenClaw, RVM, Copilot, OpenCode, GitHub Actions) + 10 vertical pods (devops, research, trading, support, legal, coding, education, sales, gaming, repo-maintainer).
日本語の概要は準備中です。原文の説明を表示しています。
Create AI avatar and talking head videos via inference.sh CLI. Recommended: P-Video-Avatar (fastest, cheapest, built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos, talking head generation, virtual presenters, UGC content. Use for: AI presenters, explainer videos, virtual influencers, dubbing, marketing videos, UGC ads, gaming avatars, NPC dialogue. Triggers: ai avatar, talking head, lipsync, avatar video, virtual presenter, ai spokesperson, audio driven video, heygen alternative, synthesia alternative, talking avatar, lip sync, video avatar, ai presenter, digital human, ugc, ugc video, ugc ad, avatar ugc
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Machine Learning Researcher. Use when a task calls for Machine Learning Researcher judgment. Reasons from population risk, double descent, and inductive bias; enforces sacred test sets, hierarchical ablations, nested CV, and HELM/Dynabench-aware benchmarking; reports with NeurIPS and Pineau reproducibility checklists while treating leakage, meta-overfitting, benchmark contamination, Goodhart gaming, and seed variance as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Computer Vision Scientist. Use when a task calls for Computer Vision Scientist judgment. Reasons from image formation, projective geometry (pinhole intrinsics and extrinsics, epipolar/PnP/bundle adjustment, similarity-scale ambiguity), and COCO/LVIS AP mechanics through DINOv3/SigLIP 2 foundation baselines, RF-DETR/YOLO26/SAM 3 models, COLMAP 4/GLOMAP and VGGT geometry, pycocotools/TrackEval/BOP evaluation, and CVPR reporting and EU AI Act limits while treating train–test and pretraining leakage, AP evaluation-setting gaming, preprocessing mismatches (EXIF, BGR, aliased resizing), label noise, and camera-convention and scale errors as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokémon games via headless emulation. Start a game server, read game state, make strategic decisions, and send actions — all from the terminal.
日本語の概要は準備中です。原文の説明を表示しています。
A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose — hero photography, console product render, PS Plus tier callout, news strip — and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates — no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot.
日本語の概要は準備中です。原文の説明を表示しています。
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts. Use when creating brand-kit image prompts, identity boards, logo systems, or visual-world presentations.
日本語の概要は準備中です。原文の説明を表示しています。
Application-level business logic security testing for any domain. Takes an understanding-first approach: map the intended workflows before probing them. Covers: value/quantity logic abuse (negative, zero, overflow, rounding on any numeric field), workflow and state machine bypass (skipping required steps, forcing illegal state transitions, reusing one-time tokens), trust boundary violations (BOLA horizontal/vertical, BFLA, cross-tenant access, negative ownership attacks), idempotency and replay attacks (duplicate submissions, double-spend, same-reference reuse), multi-step flow integrity (checkout, registration, approval, verification), quota and rate limit bypass, time/date manipulation, and authorization code / reference number predictability. Domain-agnostic — applies to SaaS, e-commerce, banking, gaming, social platforms, APIs, or any multi-user application with stateful workflows. Chains from /pentester; chains into /param-fuzz when boundary violations or mass assignment are confirmed.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 packages and services guide. Use when working with Package Manager, installing/updating packages, scoped registries, or Unity Gaming Services (Authentication, Cloud Save, Analytics, Leaderboards, Matchmaker). Covers essential packages list and version compatibility. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Shared in-workflow quality gates for code/PR skills — the gate model, trust tiers, and the three primitives (evidence-before-done, independent judge, anti-gaming). DO NOT TRIGGER directly — referenced by consumer skills via relative path.
日本語の概要は準備中です。原文の説明を表示しています。
Audit risk simulation and decision support systems for Monte Carlo modeling quality, wargaming analysis, threat assessment, mission planning support, and course-of-action decision analysis..
日本語の概要は準備中です。原文の説明を表示しています。
Host modded Minecraft servers (CurseForge, Modrinth).
日本語の概要は準備中です。原文の説明を表示しています。