World-class motion graphics expertise combining the animation principles of Disney, the kinetic typography of MK12, and the visual storytelling of studios like Buck and Ordinary Folk. Motion graphics transforms static ideas into dynamic visual experiences. Great motion graphics doesn't just move—it communicates. Every animation should have purpose: to guide attention, reinforce message, create emotion, or clarify concept. The best motion designers understand that restraint is power, that timing is everything, and that the animation should be invisible—viewers should feel the story, not notice the effects. Use when "motion graphics, animation, animate, motion design, kinetic, logo animation, title sequence, lower thirds, animated, after effects, lottie, transitions, motion, motion, graphics, animation, after-effects, lottie, kinetic, typography, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
Provider-independent motion graphics direction for AI agents producing title sequences, lower thirds, explainer graphics, product UI overlays, social ads, kinetic typography, diagrams, data callouts, brand films, and video post. Use when planning, prompting, storyboarding, specifying, implementing, reviewing, or QAing motion graphics across live footage, generated video, UI capture, data visualization, brand systems, typography, accessibility, claim integrity, runtime handoff, and iteration.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 1972026年7月14日 更新
Compose 2D graphics programmatically using SVG generation, diagram layout algorithms, image compositing, and batch processing workflows. Use when generating diagrams, flowcharts, or infographics programmatically, creating reproducible scientific figures, automating production of badges or visual assets, building custom chart types not in standard libraries, or batch generating graphics with parameter variations.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
Create visual designs, graphics, and layouts using HTML Canvas API or design tools for data visualization, graphics, animations, and interactive visual content. Use when creating data visualizations, building interactive graphics, implementing drawing tools, creating charts and diagrams, building game graphics, implementing image manipulation, or creating dynamic visual content.
日本語の概要は準備中です。原文の説明を表示しています。
Fabric-Pro/fabric-oss☆ 32026年10月9日 更新
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
日本語の概要は準備中です。原文の説明を表示しています。
MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Creates programmatic video with React via Remotion — compositions, sequences, and motion graphics animated with useCurrentFrame() and rendered to MP4. USE WHEN video, animation, motion graphics, video rendering, React video, render video, animate content, make a short, create animations, video overlay, explainer video, animated explainer, content to video, programmatic video. NOT FOR static images, diagrams, or illustrations (use Art), tight-cut filler removal from raw talking-head recordings (that is video editing, not motion graphics), or audio-only podcast cleaning (use AudioEditor).
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/LifeOS☆ 1.9万2026年9月4日 更新
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.
日本語の概要は準備中です。原文の説明を表示しています。
majidmanzarpour/threejs-game-skills☆ 2,4742026年9月28日 更新
Guide for editing videos where the primary content is people talking — talking-head / 口播, interview / 访谈, lecture, tutorial, podcast, course content, and similar talking-driven formats. Use when the user wants speech editing on a talking video (剪口播 / 口播剪辑 / 去口癖 / clean up fillers / smooth speech), motion graphics layered onto talking video (口播加 MG / 加动画), or B-roll on a talking video (加 B-roll / add B-roll). For motion graphics specifically, use this together with the active Motion Graphics skill/workflow available in the current OpenChatCut environment — this skill adds talking-specific guidance (speech-rhythm timing, frame-aware placement, subject/caption protection, placement verification).
日本語の概要は準備中です。原文の説明を表示しています。
0xsline/OpenChatCut☆ 2,2742026年10月7日 更新
Designs and directs the visual assets that carry content — carousels, infographics, quote graphics, diagrams, and social imagery — including the generation prompts where they are AI-produced. Use this to turn a written piece into a visual format, design a carousel or infographic, create social graphics, or fix visuals that are not stopping the scroll.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0312026年9月18日 更新
Creates a new graphics format spec (custom canvas dimensions + content rules) and publishes it to the Gooseworks library so any agent can render against it. Use when the existing community formats (carousel, story, infographic, slides, poster, chart, tweet, plus community additions) don't fit the user's canvas — e.g., LinkedIn banner 1584×396, story cover 1080×1920, event flyer 8.5×11in. Mirrors goose-graphics-create-style but for formats.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2422026年10月10日 更新
Use when the user asks about Vibe Motion, motion graphics, kinetic typography, animated text, brand animations, logo animations, infographic animation, presentation animation, data-driven video, or prompt-to-motion-graphic workflows. Vibe Motion is fundamentally different from video generation — it creates deterministic code-based motion graphics, not AI-predicted pixel sequences. Use this when the text/logo must stay perfectly crisp and editable (code). For a cinematic/kinetic AI-generated video ad built from a storyboard (pixel render, native audio), use higgsfield-motion-design instead.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7212026年9月27日 更新
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7212026年9月27日 更新
Use when the user wants a marketing image GENERATED or an image prompt written — personal brand portraits, logos and monograms, campaign key visuals, day-to-day social graphics, editorial art, infographics, web hero mockups, and quote graphics. Reads brand identity from project context, composes an on-brand prompt, generates via gpt-image-2 when an API key exists, otherwise outputs paste-ready prompts for DALL-E 3, MidJourney, Leonardo, or Ideogram. Trigger on 'design an image', 'make me a logo', 'MidJourney prompt', 'key visual for the campaign', 'generate a graphic for this post', 'I need a visual and have no designer'. Not for — briefing a human designer on a static, see `42-image-brief-global`; a slide sequence, see `43-carousel-brief-global`; the brand rules themselves, see `46-brand-guideline-global`; scoring a finished design, see `47-design-review-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6102026年9月12日 更新
Create and edit professional motion graphics videos with Remotion (React-based video). Use this skill EVERY time the user wants to create a video, edit a video, animate something, build an intro/outro/logo animation, make a Reel/Short/promo/launch video, add text animations or captions to footage, composite images and B-roll into a video, or mentions Remotion, motion graphics, video rendering, or "make this video look better/less generic". Also trigger when editing an existing Remotion project or when the user complains their video looks basic, generic, or amateur — this skill contains the exact fixes. Always read this skill BEFORE writing any Remotion code.
日本語の概要は準備中です。原文の説明を表示しています。
haidrrrry/claude-remotion-skill☆ 3742026年8月13日 更新
Think and work like an expert Computer Graphics Researcher. Use when a task calls for Computer Graphics Researcher judgment. Reasons from the rendering equation, Monte Carlo bias/variance, sampling theory, and BSDF energy conservation through pbrt-v4/Mitsuba 3 references, MIS/ReSTIR/path guiding, DXR 1.2 real-time stacks, 3DGS and NerfBaselines protocols, FLIP/ColorVideoVDP evaluation, OpenUSD/MaterialX/OpenPBR interchange, and ACES 2/OCIO color while treating unconverged references, unequal-time comparisons, denoiser and temporal-reuse bias, scene- vs display-referred color errors, and white-furnace energy failures as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 1992026年10月3日 更新
Automate Adobe After Effects workflows. Use when a user asks to script After Effects with ExtendScript or CEP, batch render compositions, automate motion graphics templates (MOGRTs), build render pipelines with aerender, create expressions for animations, manage project files programmatically, automate text and image replacements in templates, build data-driven motion graphics, integrate After Effects with CI/CD, or control AE via command line. Covers ExtendScript, CEP panels, expressions, aerender CLI, and template automation.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1632026年10月4日 更新
用代码生成 15 秒动态图形(Motion Graphics)成片,默认交付 1920×1080 / 30fps:自研渲染引擎(超采样矢量/文字 + bloom/色差/颗粒)、真 3D 点云渲染、丝网印/riso 四色分色、代码合成配乐,画面与音乐全部由代码产出、不用任何外部美术素材、不用 AE。视觉语言有 16 张牌,默认随机抽一张(轻的、非 3D 的、编辑排版/手绘/纸艺/标本那类一样做),不默认做最炫的那一支。当用户说「用代码做个动效视频/动态图形/motion graphics」「生成一条 15 秒作品集样片/产品片/宣传短片」「按某种风格做视频」「给某个品牌/产品做一条片子」「复刻某条动效片的风格」,或要改已有片子的品牌、配色、节奏、镜头时使用。触发词:动效视频、动态图形、motion graphics、作品集样片、产品片、15 秒视频、1080p30、代码生成视频、ruic-motion-reel。
日本語の概要は準備中です。原文の説明を表示しています。
HRuiCcc/RuiC-motion-reel☆ 992026年9月30日 更新
Use when the user drops or points at a local talking-head video and wants the kinetic supers + rapid camera reposition prompt for video-to-video AI (one real take turned into split-second camera snaps that lock off, with bold motion-graphics text synced to the speech). Triggers on /kinetic-multicam, "kinetic supers", "kinetic typography video", a dropped .mp4 plus a motion-graphics-text + camera request. PT examples for reliability, "faz o prompt de kinetic supers desse vídeo", "gera supers cinéticos com cortes de câmera", "bota motion graphics e câmera nesse take".
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 712026年10月9日 更新
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.
日本語の概要は準備中です。原文の説明を表示しています。
ncklrs/startup-os-skills☆ 522026年2月27日 更新
Produce publication-ready 2D graphics with proper DPI, color profiles, typography, and export formats for print and digital media. Use when preparing figures for academic journal submission, creating graphics for print publications, ensuring graphics meet publisher technical specifications, exporting visualizations for web with proper optimization, or creating multi-format exports from a single source.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
Expert-level computer graphics covering the rendering pipeline, rasterization, ray tracing, shaders, transformations, lighting models, and GPU programming.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新
Render the beat table into alpha overlays. Use at the graphics stage after gate 3, or when the user says "build the graphics" or "render the overlays".
日本語の概要は準備中です。原文の説明を表示しています。
bmad-code-org/bmad-manticore☆ 72026年9月26日 更新
Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, DXGI SwapChain, HLSL, D3D12 PipelineState), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource)。
Fandhe-AI/agent-reference-skills☆ 42026年10月9日 更新
Android Jetpack Compose (Kotlin) のアニメーション・描画リファレンス。 androidx.compose.animation / graphics API。 AnimatedVisibility, AnimatedContent, animate*AsState, Animatable, AnimationSpec, Canvas, DrawScope, Brush, Path, Color, Image。
Fandhe-AI/agent-reference-skills☆ 42026年10月9日 更新