Automates batch reverse engineering by generating Ghidra analyzeHeadless commands and post-analysis script skeletons to import, auto-analyze, and export results for many samples without the GUI. Activates for requests to script Ghidra headless analysis, batch-analyze samples with Ghidra, or generate an analyzeHeadless command and post-script.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 212026年7月7日 更新
Build backends and APIs with Directus headless CMS. Use when a user asks to create a headless CMS, build a content API without coding, set up a backend admin panel, create REST or GraphQL APIs from a database, manage content with roles and permissions, build a data platform with auto-generated APIs, or replace traditional CMS with a headless solution. Covers data modeling, auto-generated REST/GraphQL APIs, roles/permissions, flows (automation), file storage, and SDK integration.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1632026年10月4日 更新
Plan and apply safe Jetson headless-mode changes to reclaim GUI and daemon memory.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5582026年10月10日 更新
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4072026年10月9日 更新
Expert in integrating Claude Code with CI/CD pipelines. Covers headless mode for non-interactive execution, GitHub Actions and GitLab CI/CD integration, automated code review, issue triage, and PR workflows. Essential for teams wanting AI-powered automation in their development pipelines. Use when "claude code CI/CD, headless mode, GitHub Actions claude, GitLab CI claude, automated code review, PR automation, issue triage, claude-code, cicd, automation, github-actions, gitlab, headless, pipeline, devops" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
Browserbase runs managed headless Chromium sessions in the cloud, so browser automation, AI agents and scraping jobs need no browser infrastructure of their own. Use when someone asks to "run Playwright in the cloud", "Browserbase session", "headless browsers at scale", "scrape with proxies and CAPTCHA solving", "persist a login across browser sessions", or "use Stagehand with Browserbase". Covers sessions, proxies, contexts, parallel runs and replays.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1632026年10月4日 更新
BigCommerce is a hosted e-commerce platform with REST and GraphQL APIs for headless storefronts. Use when a user asks to set up a large-scale online store, build a headless store with the Storefront GraphQL API or the Catalyst Next.js storefront, manage products and orders through the REST API, or migrate from Shopify to a more API-friendly platform.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1632026年10月4日 更新
Expert guide for headless WordPress architecture — WPGraphQL, ACF Pro, Faust.js, Next.js/Astro frontend, webhooks, and caching / Panduan ahli arsitektur WordPress headless.
日本語の概要は準備中です。原文の説明を表示しています。
roedyrustam/vibes-plug☆ 752026年10月9日 更新
Expert guide for Headless CMS integration (Sanity, Payload CMS, Strapi, Contentful, Storyblok) with modern frameworks / Panduan ahli integrasi Headless CMS (Sanity, Payload, Strapi, Contentful) dengan framework modern.
日本語の概要は準備中です。原文の説明を表示しています。
roedyrustam/vibes-plug☆ 752026年10月9日 更新
Stealth headless browser with CDP server for anti-fingerprint browsing, parallel scraping, and low-memory CDP automation. This skill should be used when stealth browsing, anti-detection scraping, headless CDP automation with fingerprint protection, or tracker-free page fetching is needed. Triggers on 'stealth browse', 'anti-fingerprint', 'obscura', 'stealth CDP', 'undetectable scraping', 'headless stealth', 'tracker-free browsing'.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Extract data from web pages using the scrapling Python library — select the appropriate fetcher tier (HTTP, stealth Chromium, or full browser automation) based on target site defenses, configure headless browsing, and extract structured data with CSS selectors. Use when WebFetch is insufficient for JS-rendered pages, anti-bot-protected sites, or structured multi-element extraction requiring DOM traversal.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
Uses Ghidra to disassemble and decompile a binary, navigate to key routines via imports and strings, annotate decompiled code, and run headless scripts to automate extraction of C2, crypto, and config. Activates for requests to reverse engineer with Ghidra, decompile a binary, or script Ghidra headless analysis.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 212026年7月7日 更新
Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Generate architecture diagrams with draw.io in headless/server environments (WSL2, VPS, Docker)
日本語の概要は準備中です。原文の説明を表示しています。
kevinnft/ai-agent-skills☆ 132026年8月1日 更新
Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月8日 更新
Guide for running end-to-end tests of the Qwen Code CLI, including headless mode, MCP server testing, and API traffic inspection. Use this skill whenever you need to verify CLI behavior with real model calls, reproduce user-reported bugs end-to-end, test MCP tool integrations, or inspect raw API request/response payloads. Trigger on mentions of E2E testing, headless testing, MCP tool testing, or reproducing issues.
日本語の概要は準備中です。原文の説明を表示しています。
QwenLM/qwen-code☆ 2.8万2026年10月11日 更新
Launches a CARLA RPC server a carla.Client can connect to, working out for itself what you pointed it at — a downloaded/extracted release, a package cooked inside a checkout, or a source checkout run through the UE4 editor — headless or windowed, and shuts it down cleanly. ROS2=1 starts it with the native ROS 2 interface active (--ros2, --rmw=fastdds/cyclonedds/zenoh, --ros-domain-id). Use when the user asks to "run/start the CARLA server", "boot CARLA headless", "launch CARLA with a window", "run the CARLA I downloaded", "start CARLA with ROS2 enabled", or "serve a packaged CARLA build".
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月10日 更新
Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月10日 更新
This skill installs mixpanel_headless, pandas, numpy, matplotlib, seaborn, networkx, anytree, scipy (and pyarrow on Python 3.11+), then verifies Mixpanel credentials. It should be invoked when setting up a new environment for Mixpanel data analysis, when dependencies are missing, or when configuring service account or OAuth credentials for the first time.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,3832026年10月8日 更新
Internal — invoked headlessly by `peon create`; humans should run `peon create` instead. Author and render a brand-new PeonPing draft pack — invoked headlessly as: "Use the peon-ping-create-pack skill to draft a pack: name=<n> flavor=<f> vibe=<v> draft_root=<dir>. Follow the skill exactly." Authors all 7 CESP categories honoring the vibe, writes openpeon.json (draft-stamped) and prompts.json, renders every sound via scripts/pack-render.py, and always ends by telling the human to run `peon eval <name>`.
日本語の概要は準備中です。原文の説明を表示しています。
PeonPing/peon-ping☆ 5,0702026年10月7日 更新
Internal — invoked headlessly by the peon eval server; humans should run `peon eval <pack>` instead. Execute one PeonPing reroll job — invoked headlessly by the peon eval server as: "Use the peon-ping-remix skill to execute the reroll job at <path>". Reads the job JSON (scope, category, index, caption), rewrites the affected sound prompt(s) to honor the caption, re-renders via scripts/pack-render.py, and logs the change to eval-log.json.
日本語の概要は準備中です。原文の説明を表示しています。
PeonPing/peon-ping☆ 5,0702026年10月7日 更新
在装有匹配版本剪映的 Apple Silicon Mac 上,无界面生成可编辑草稿、修改已有多轨草稿的独立副本,或按明确要求导出原生 MP4。需要另行检出 Jianying Headless 核心项目;纯转写不使用本 Skill。
日本語の概要は準備中です。原文の説明を表示しています。
mcncarl/jianying-headless☆ 3,0382026年9月27日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1112026年10月8日 更新
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4072026年10月9日 更新