Use Deptry when an agent needs to verify that a Python project's declared dependencies still match the imports the code actually uses. The agent scans the codebase, flags unused direct dependencies, missing declarations, and transitive imports that only work by accident, then turns the findings into cleanup commits or release blockers.
日本語の概要は準備中です。原文の説明を表示しています。
agentskillexchange/skills☆ 512026年10月11日 更新
Extracts structure and indicators from a Windows PE file without executing it: headers, sections, imports/exports, resources, entropy, and embedded strings to infer capability and packing. Activates for requests to statically analyze a PE, EXE, or DLL, or inspect imports and headers.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 212026年7月7日 更新
Analyzes a PE file's import and export tables to infer capability: mapping imported APIs to behaviors (networking, crypto, injection, persistence), spotting dynamic-resolution stubs, and reading exports of malicious DLLs. Activates for requests to analyze PE imports, inspect the IAT/exports, or infer capability from API usage.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 212026年7月7日 更新
Guide for MSBuild extensibility: CustomBefore/CustomAfter hooks, wildcard imports with alphabetic ordering, import gating with control properties, NuGet package build extension layout (build/buildTransitive), and the MicrosoftCommonPropsHasBeenImported guard. Only activate in MSBuild/.NET build context. USE FOR: diagnosing and fixing MSBuild import and hook patterns, reviewing and fixing extension point anti-patterns in Directory.Build files, fixing missing Exists() guards on imports that break fresh clones, fixing NuGet package hooks being silently dropped instead of appended, making build targets extensible for other projects, injecting custom logic into the build pipeline, creating NuGet packages that extend the build, conditionally disabling imports. DO NOT USE FOR: target authoring patterns (use target-authoring), props vs targets placement (use directory-build-organization), general anti-patterns (use msbuild-antipatterns), non-MSBuild build systems.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
OpenClawのテストやプラグイン検証の遅さ・メモリ使用量を計測し、読み込みや起動処理の原因を調査。テストの検証範囲を保ちながら改善し、前後の数値を比較します。
- 遅いテストや重い読み込みの原因調査
- プラグイン検証の時間とメモリ削減
- テスト中のメモリ増加を調べたいとき
openclaw/openclaw☆ 39.2万2026年10月11日 更新
大量データの取り込みや過去分の補充、変換、同期の遅さを工程別に調べ、処理方法を比較して高速化し、行数・ファイル数・時刻の整合性まで確認するスキル。
- 大量データの取り込み・書き出しの高速化
- 過去データの補充時間を短縮したいとき
- バッチサイズや並列処理数を比較したいとき
affaan-m/ECC☆ 27.7万2026年10月10日 更新
Imports a pedestrian into CARLA on UE 5.8 as a spawnable, animating walker — imports the skinned FBX bound to CARLA's shared pedestrian skeleton, duplicates a donor walker blueprint and repoints it at the new mesh, and registers it in WalkerParameters.json as walker.pedestrian.<id>. Can also export a shipped walker to FBX, which is how you obtain a rig-conforming mesh to start from. Use when the user asks to "import a walker/pedestrian", "add a custom character", "clone a walker", or has a walker that spawns but stands still.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月11日 更新
Imports FBX meshes into CARLA on UE 5.8 as spawnable props — drives the editor headlessly to import the mesh, derives the prop size from its measured bounds, and registers it in PropParameters.json so it appears in the blueprint library as static.prop.<name>. Handles the FBX unit-scale problem, verifies the result against a running server, and can revert cleanly. Use when the user asks to "import a prop", "add a custom mesh/object to CARLA", "make my model spawnable", or a prop imports but never shows up in the blueprint library.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月11日 更新
Imports an FBX vehicle into a CARLA source build as a spawnable vehicle.<make>.<model> — checks the FBX carries CARLA's 4-wheel bone rig, imports the mesh, then assembles the vehicle through CarlaTools' VehicleAuthoringLibrary (physics asset with kinematic wheel bodies, retargeted anim blueprint, four configured wheel blueprints, the vehicle blueprint), registers it in VehicleFactory through CARLA's own add_vehicle_to_vehicle_factory.py, and verifies it spawns, drives and steers. Use when the user asks to "add a car/truck/van to CARLA", "import a vehicle FBX", or needs a custom drivable vehicle spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月11日 更新
Imports an FBX pedestrian into a CARLA source build as a spawnable walker.pedestrian.NNNN — checks the FBX is skinned to CARLA's GEN3 rig, imports the mesh, physics asset and materials, builds the walker blueprint from a GEN3 donor, registers it in WalkerFactory through CARLA's own add_walker_to_walker_factory.py, and verifies it spawns, stands on the ground and walks. Use when the user asks to "add a pedestrian to CARLA", "import a walker/character FBX", or needs a custom human spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月11日 更新
Authoring guide for the primary Native SDK app-logic path: TypeScript app cores - Model, Msg, update, and the pure functions they call, written in the closed app-core subset, checked by the @native-sdk/core frontend, and compiled ahead-of-time to native code by the external core compiler. Use for new apps unless the user explicitly chose Zig, when writing or modifying a src/core.ts app core, fixing subset checker errors (NS1001-NS1069), or deciding how to express state, messages, text (bytes and the byte-text string methods), text input, continuous controls (sliders, scroll), effects (Cmd), subscriptions (Sub), the host-event wiring channels (frameMsg, keyMsg, pinchMsg, dropMsg, appearanceMsg, chromeMsg, envMsgs, app manifest assets), derived values, the view_unbound lint opt-out, local mutation of owned arrays, or how to split a core into modules under src/ (relative imports, namespace imports, @native-sdk/core/text, @native-sdk/core/events). Use ts-services alongside this guide for src/services work.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/native☆ 7,7672026年10月11日 更新
Write Python in n8n Code nodes (native Python, `language` pythonNative, n8n 2.x). Use when the user explicitly wants Python in a Code node, when migrating old Pyodide/"Python (Beta)" code that used _input/_json/_node/_now, or when a Python Code node fails with NameError, "Security violations detected", "Import of standard library module … is disallowed", "__build_class__ not found", "A 'json' property isn't a dictionary", or "Python runner unavailable". Covers the only two variables (_items/_item), dict-only access, imports blocked by default, the sandbox's denied builtins, accepted return shapes, and how errors interact with onError. JavaScript is the default for Code nodes — native Python has no n8n helpers and, by default, no imports. EXCEPTION — for Python in the AI-agent-callable Custom Code Tool (@n8n/n8n-nodes-langchain.toolCode), use the n8n-code-tool skill instead (input is _query, return must be a string).
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-skills☆ 6,4032026年10月9日 更新
Own MSBuild import and hook discovery. USE FOR: CustomBefore/CustomAfter hooks, ordered wildcard and NuGet auto-imports, control properties, build/buildTransitive packed layout, package ID and file-name matching, per-TFM forwarders, and tracing why assets or hooks are missing, broken, or replaced. An import guard remains in scope when it is one defect in a broader hook/import flow. DO NOT USE for a focused safety verdict on whether one specific Import needs Exists or is an intentionally unguarded package contract; use msbuild-antipatterns. NEVER INVOKE when imports and hook placement already work and the request is only target Inputs/Outputs, incremental skipping, or FileWrites clean tracking; use incremental-build or target-authoring. Exclude props-versus-targets placement and non-MSBuild systems.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6032026年10月11日 更新
Migrate Java EE javax.* imports to Jakarta EE jakarta.* namespace. Use when upgrading to Spring Boot 3.x, migrating javax.persistence, javax.validation, javax.servlet imports, or fixing compilation errors after Jakarta EE transition. Covers package mappings, batch sed commands, and verification steps.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8372026年7月24日 更新
Own MSBuild import and hook discovery. USE FOR: CustomBefore/CustomAfter hooks, ordered wildcard and NuGet auto-imports, control properties, build/buildTransitive packed layout, package ID and file-name matching, per-TFM forwarders, and tracing why assets or hooks are missing, broken, or replaced. An import guard remains in scope when it is one defect in a broader hook/import flow. DO NOT USE for a focused safety verdict on whether one specific Import needs Exists or is an intentionally unguarded package contract; use msbuild-antipatterns. NEVER INVOKE when imports and hook placement already work and the request is only target Inputs/Outputs, incremental skipping, or FileWrites clean tracking; use incremental-build or target-authoring. Exclude props-versus-targets placement and non-MSBuild systems.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月11日 更新
Identify and analyze unused or redundant code including unused functions/methods, unused variables/imports, unreachable code, and redundant conditions. Use when cleaning up codebases, improving maintainability, reducing technical debt, or conducting code quality audits. Analyzes Python code using AST analysis and produces markdown reports listing dead code locations with line numbers, severity ratings, and recommendations. Triggers when users ask to find dead code, remove unused code, identify unused imports, find unreachable code, or clean up redundant logic.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Two-agent cleanup pattern. Implementer works freely, then a dedicated cleanup agent removes unused imports, console.logs, commented-out code, dead code, and formatting issues. Produces a diff of what was cleaned.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Build apps with the Claude API or Anthropic SDK. TRIGGER when: code imports `anthropic`/`@anthropic-ai/sdk`/`claude_agent_sdk`, or user asks to use Claude API, Anthropic SDKs, or Agent SDK. DO NOT TRIGGER when: code imports `openai`/other AI SDK, general programming, or ML/data-science tasks.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Find and fix broken internal links, dead external URLs, stale imports, missing cross-references, and orphaned files. Ensures all project references remain valid and up-to-date. Use when documentation contains broken internal links, external URLs return 404 errors, import statements reference moved or deleted modules, cross-references between files are out of sync, or files exist but are never referenced anywhere in the project. Also use in index mode for a directory of markdown notes with a designated index, such as an agent-memory store, where an orphan is a file the index does not link to.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
Remove dead code, unused imports, fix lint warnings, and normalize formatting across a codebase without changing business logic or architecture. Use when lint warnings have piled up during rapid development, unused imports and variables clutter files, dead code paths were never removed, formatting is inconsistent, or static analysis tools report fixable hygiene issues.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月10日 更新
Resolves dynamically hashed Windows API names by brute-forcing observed hash constants against a wordlist of API/DLL names using common malware hashing algorithms (ROR13, djb2, FNV, CRC32). Activates for requests to resolve API hashes, identify hashed imports, or reverse an API hashing routine.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 212026年7月7日 更新
Deep codebase cleanup — kills dead code, fixes all lint/format warnings, removes orphaned files, cleans stale TODOs, strips security hazards, tightens TypeScript strict mode, and organizes imports. Triggers: clean up, dead code, unused imports, lint, technical debt cleanup.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 192026年9月5日 更新
Dev-only check that a drafted spec for THIS baseline repo won't ship dev-tree references to consumer installs. Catches three failure modes — shipped SKILL.md prose that references paths under `src/`, `tests/`, `scripts/`, `obj/` as runtime invocations (in ```bash fences``` OR `inline backticks`, plus shipped `.mjs`/`.js`/`.sh`/`.py` helper-file imports); new Python helpers added under `.claude/skills/<slug>/` (shipped helpers must be `.sh` or `.mjs`/`.js` going forward); and imports of modules that aren't in `obj/template/.claude/manifest.json` (consumer won't have the file). The aggregate scanner (`scan-shipped-skills.mjs`) walks only baseline-owned skill dirs (via `owner: baseline` frontmatter) at top level — `references/` and other subdirs are documentation, not runtime. BLOCKER findings hard-block implementation entry; ADVISORY surfaces but doesn't block. Read-only — surfaces a punch list; maintainer edits the spec and re-runs until CLEAN.
日本語の概要は準備中です。原文の説明を表示しています。
friedbotstudio/baseline☆ 142026年9月9日 更新
Vendor (copy-import) a single external Claude Code skill into your own skills repo correctly — with license compliance and full provenance/attribution. Deterministic, idempotent primitive: given an upstream ref (owner/repo/path@sha or a GitHub URL) it fetches the skill, detects and gates on the license, copies the folder, injects a provenance frontmatter block (license + metadata: author/source/upstream_commit/vendored_at/provenance), ships the upstream LICENSE, adds a ## Credits section, and records a CREDITS.md ledger entry. Use when the user asks to "vendor a skill", "import a skill", "clone a skill", "borrow someone's skill", "add an external skill with attribution/credit", or スキルを取り込む / vendoring / 他人のスキルを自分のリポに取り込む. This is the import primitive that a skill-scout/curator orchestrator calls; it does NOT discover or evaluate — it correctly imports ONE skill you already chose.
t4ku/agent-skills☆ 52026年10月7日 更新