Coordinates UDL and differentiation tools through a universal-first hierarchy: barrier removal before targeted differentiation before individualised accommodation. Use when planning accessible learning.
日本語の概要は準備中です。原文の説明を表示しています。
19 件 ・ 関連度順
概要と使いどころ
Coordinates UDL and differentiation tools through a universal-first hierarchy: barrier removal before targeted differentiation before individualised accommodation. Use when planning accessible learning.
日本語の概要は準備中です。原文の説明を表示しています。
Coordinates UDL and differentiation tools through a universal-first hierarchy: barrier removal before targeted differentiation before individualised accommodation. Use when planning accessible learning.
日本語の概要は準備中です。原文の説明を表示しています。
Predicts access barriers in a learning task before delivery, given a learner variability profile. Distinguishes between barriers addressable through design and those requiring specialist support.
日本語の概要は準備中です。原文の説明を表示しています。
Generates multiple means of engagement, representation, and action/expression for a given learning goal. Produces specific, practical alternatives — not generic options — and recommends the highest-impact single change.
日本語の概要は準備中です。原文の説明を表示しています。
Audits an existing lesson against UDL's three principles — engagement, representation, and action/expression. Identifies specific access barriers and suggests concrete modifications ranked by impact.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working on inclusion, i18n/localization, global name/address forms, low-end devices, slow/metered networks, affordability, or first-time/low-confidence users; not WCAG/screen readers (see accessibility).
日本語の概要は準備中です。原文の説明を表示しています。
Use when working on accessibility, a11y, WCAG, ARIA, screen readers, keyboard nav, focus order, contrast, alt text, captions, reduced motion, or target sizes; not language/culture/device (see inclusive-design).
日本語の概要は準備中です。原文の説明を表示しています。
World-class accessibility design expertise combining the inclusive design principles of Microsoft's Inclusive Design team, the technical rigor of the W3C WCAG working group, and the lived experience perspective of disability advocates. Accessibility is not a feature - it's a fundamental quality attribute that makes products usable by everyone. Great accessibility design is invisible to those who don't need it and essential to those who do. It benefits everyone: captions help in noisy environments, keyboard navigation helps power users, high contrast helps in bright sunlight. When you design for the extremes, you improve the experience for all. Accessibility is not a checklist - it's a mindset that asks "who are we excluding?" at every design decision. Use when "accessibility, a11y, wcag, screen reader, keyboard navigation, color contrast, alt text, aria, focus management, skip link, assistive technology, inclusive design, ada compliance, section 508, accessible, voiceover, nvda, jaws, tab order, focus trap, accessibility, a11y, wcag, inclusive-design, screen-reader, keyboard-navigation, color-contrast, aria, focus-management, assistive-technology" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Generates multiple means of engagement, representation, and action/expression for a given learning goal. Produces specific, practical alternatives — not generic options — and recommends the highest-impact single change.
日本語の概要は準備中です。原文の説明を表示しています。
Audits an existing lesson against UDL's three principles — engagement, representation, and action/expression. Identifies specific access barriers and suggests concrete modifications ranked by impact.
日本語の概要は準備中です。原文の説明を表示しています。
Predicts access barriers in a learning task before delivery, given a learner variability profile. Distinguishes between barriers addressable through design and those requiring specialist support.
日本語の概要は準備中です。原文の説明を表示しています。
Audit designs, color palettes, and UI components for WCAG 2.1 accessibility compliance, providing specific fixes for contrast, touch targets, focus indicators, and screen reader support. NOT for color harmony aesthetics or design system creation.
日本語の概要は準備中です。原文の説明を表示しています。
Digital equity and trauma-informed design for marginalized populations. Activate on "accessibility", "offline-first", "trauma-informed", "reentry", "recovery population", "shared device", "unstable phone", "digital equity", "design justice", "low-literacy", "intermittent access". NOT for general UX, marketing optimization, or enterprise SaaS design.
日本語の概要は準備中です。原文の説明を表示しています。
Expert en accessibilité des agents IA (support lecteurs d'écran, interfaces vocales, multilingue, UX simplifiée)
日本語の概要は準備中です。原文の説明を表示しています。
When designing and implementing web interfaces to ensure they are usable by everyone.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive WCAG compliance and accessibility testing covering ARIA, keyboard navigation, screen readers, color contrast, and automated a11y validation.
日本語の概要は準備中です。原文の説明を表示しています。
Design, audit, and improve accessibility and inclusive user experiences. Use when Codex is asked about WCAG, keyboard navigation, focus states, screen readers, ARIA, contrast, captions, reduced motion, forms, semantic HTML, accessible UI, game accessibility, inclusive design, accessibility QA, or compliance-sensitive accessibility work.
日本語の概要は準備中です。原文の説明を表示しています。
Digital equity and trauma-informed design for marginalized populations. Activate on "accessibility", "offline-first", "trauma-informed", "reentry", "recovery population", "shared device", "unstable phone", "digital equity", "design justice", "low-literacy", "intermittent access". NOT for general UX, marketing optimization, or enterprise SaaS design.
日本語の概要は準備中です。原文の説明を表示しています。
Audit designs, color palettes, and UI components for WCAG 2.1 accessibility compliance, providing specific fixes for contrast, touch targets, focus indicators, and screen reader support. NOT for color harmony aesthetics or design system creation.
日本語の概要は準備中です。原文の説明を表示しています。