Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.6万2026年10月4日 更新
Turn any codebase into a beautiful, interactive single-page HTML course that teaches how the code works to non-technical people. Use this skill whenever someone wants to create an interactive course, tutorial, or educational walkthrough from a codebase or project. Also trigger when users mention 'turn this into a course,' 'explain this codebase interactively,' 'teach this code,' 'interactive tutorial from code,' 'codebase walkthrough,' 'learn from this codebase,' or 'make a course from this project.' This skill produces a stunning, self-contained HTML file with scroll-based navigation, animated visualizations, embedded quizzes, and code-with-plain-English side-by-side translations.
日本語の概要は準備中です。原文の説明を表示しています。
zarazhangrui/codebase-to-course☆ 5,6652026年3月31日 更新
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
日本語の概要は準備中です。原文の説明を表示しています。
adithya-s-k/manim_skill☆ 1,1562026年1月24日 更新
Plan and implement interactive chapter or playground pages for this Docusaurus repo. Use when Codex needs to port AI-generated JSX into JoyRL Book, add a standalone interactive route under `src/pages/`, wire a chapter into interactive mode, or extend the current left-reading/right-playground interaction pattern.
日本語の概要は準備中です。原文の説明を表示しています。
datawhalechina/joyrl-book☆ 3152026年8月16日 更新
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Generate an interactive, self-contained HTML course on any Claude documentation topic. Use this skill when the user wants to create an interactive course, tutorial, or deep-dive walkthrough about a Claude feature, API concept, SDK pattern, or prompt engineering technique. Triggers on: "create a course about", "interactive tutorial for", "teach me about X interactively", "make a course on", "I'd like a course", "/docs --course", "/docs course", or when the user accepts the post-docs course prompt. Produces a stunning single-page HTML file with scroll-based navigation, animated visualizations, quizzes, and code translations drawn from official Claude documentation.
日本語の概要は準備中です。原文の説明を表示しています。
costiash/claude-code-docs☆ 542026年10月10日 更新
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Interactive Domain-Driven Design modeling sessions based on DDD Distilled (Vaughn Vernon) and Domain Modeling Made Functional (Scott Wlaschin). Guides users through strategic and tactical design via 13 phases: discover, storming, contexts, mapping, aggregates, events, validate, glossary, workflows, types, simulate, publish, sync. Phase 13 (sync) reconciles divergences found by --analyze between the domain model and the implementation — judging whether the model or the code is authoritative, then planning and implementing the fix and re-aligning the model. Phases 9-11 take the conceptual model from phases 1-8 and produce workflow pipeline designs, compilable type definitions (TypeScript, Kotlin, Scala, Rust, C#, F#), workflow verification via type-level tests, and automatic UI field enumeration from the domain model. Phase 12 (publish) renders all docs/domain artifacts into one self-contained, cross-linked HTML site (separate files joined by a shared nav). Each phase is an interactive dialogue where AI acts as facilitator and domain expert challenger. Use when: "DDD", "ドメイン設計", "ドメインモデリング", "Event Storming", "Bounded Context", "集約設計", "ユビキタス言語", "コンテキストマップ", "ワークフロー設計", "パイプライン設計", "ステップ分割", "中間型", "型駆動フロー", "型駆動設計", "Domain Modeling Made Functional", "Railway Oriented Programming", "入力画面項目", "フォーム項目洗い出し", "UI 項目抽出", "HTMLにまとめる", "ドキュメントサイト化", "成果物を1つのHTMLに", "publish", "モデルと実装の差異", "差異解消", "実装との乖離", "モデルとコードを一致", "差異の実装計画", "sync", "複数フェーズを逐次実行", "フェーズをまとめて実行", "/ddd run", "サブコマンド一覧", "/ddd list", "/ddd", "ドメイン分析したい", "モデリングしたい", or any domain design / type modeling activity.
tango238/distill-ddd☆ 72026年7月25日 更新
Turn any codebase into a beautiful, interactive single-page HTML course that teaches how the code works to non-technical people. Use this skill whenever someone wants to create an interactive course, tutorial, or educational walkthrough from a codebase or project. Also trigger when users mention 'turn this into a course,' 'explain this codebase interactively,' 'teach this code,' 'interactive tutorial from code,' 'codebase walkthrough,' 'learn from this codebase,' or 'make a course from this project.' This skill produces a stunning, self-contained HTML file with scroll-based navigation, animated visualizations, embedded quizzes, and code-with-plain-English side-by-side translations.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
Install Port Daddy's bounded interactive coordination hooks ("tentacles", from the Giant Squid Harness) into the INTERACTIVE sessions of agentic coding CLIs (Claude Code, Codex, Gemini, Antigravity/agy) by auto-detecting which CLIs are installed and writing PER-PROJECT hook config behind a runtime gate, so coordination fires only inside a Port Daddy project while the daemon is running — never machine- wide-always-on. Use when the user says "install port daddy hooks", "agent CLI hooks", "interactive session hooks", "make coordination hooks fire in interactive sessions", "codex/gemini/agy hooks", or "auto-detect agent CLIs". NOT for generic software/package installation; NOT for installing the Port Daddy daemon or `pd` CLI itself (delegate to the `port-daddy` skill / `pd setup`); NOT for MCP server setup (delegate to `pd mcp install`); NOT for authoring new skills (delegate to `skill-architect` / `skill-creator`); NOT for editing the tentacle scripts themselves (owned by the Giant Squid Harness program; this installer layer is pd-adr-090).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月8日 更新
対話型のコマンド操作が動いているtmuxの画面を確認し、文字やキーを送るスキル。セッションの一覧、出力履歴の取得、入力待ちの監視に使えます。
- 対話型プログラムの出力を確認したいとき
- 実行中のセッションへ文字やキーを送信
- 入力待ちや処理の完了を監視したいとき
openclaw/openclaw☆ 39.2万2026年10月10日 更新
Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences. Makes websites feel like experiences, not just pages. Use when: scroll animation, parallax, scroll storytelling, interactive story, cinematic website.
日本語の概要は準備中です。原文の説明を表示しています。
davila7/claude-code-templates☆ 3.3万2026年10月11日 更新
Use when a user wants to convert any markdown file in their Claude project into a single-file, lightly-interactive HTML — long-form documents (specs, plans, RFCs, reports, explainers), code reviews with diffs and severity-tagged annotations, or slide decks. Triggers on "convert this markdown to HTML", "make this an HTML file", "turn this into an interactive document", "render this report as HTML", "PR writeup as HTML", "slides from this markdown". Forks context to route to one of three converter sub-skills (md-document, md-review, md-slides) based on a deterministic doctype classifier, after the user has run the design-system onboarding once. Refuses if input is under 100 lines (per Shihipar — markdown still wins below the threshold) or design-system isn't onboarded. Distinct from Anthropic's official Playground plugin (which is interactive prompt-tuning controls with sliders/knobs/prompt-copy-back) and from marketing/landing/ (which is a landing-page generator).
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Test interactive CLI/TUI applications using @microsoft/tui-test. Use when you need to test CLI tools with interactive prompts, TUI rendering, arrow key navigation, or any command that requires a TTY. Triggers include "test CLI", "test TUI", "run interactively", "automate terminal input", "simulate user input in terminal".
日本語の概要は準備中です。原文の説明を表示しています。
slopus/happy☆ 2.4万2026年10月10日 更新
Make interactive Blazor components work correctly with prerendering. USE FOR fixing duplicate data loads, UI flicker during prerender-to-interactive handoff, null references during prerender, persisting state across prerender, disabling prerendering, excluding pages from interactive routing, or detecting whether a component is currently prerendering. DO NOT USE for choosing which render mode to use (see create-blazor-project) or general component authoring (see author-component).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,5992026年10月11日 更新
Gather phase context through adaptive questioning before planning. Use --all to skip area selection and discuss all gray areas interactively. Use --auto to skip interactive questions (Claude picks recommended defaults). Use --chain for interactive discuss followed by automatic plan+execute. Use --power for bulk question generation into a file-based UI (answer at your own pace).
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6152026年10月10日 更新
Design system and templates for Claude's built-in generative UI — the show_widget tool that renders interactive HTML/SVG widgets inline in claude.ai conversations. Use this skill whenever the user wants visual or interactive output rather than plain text or markdown: charts and dashboards, diagrams, flowcharts and architecture drawings, mockups, comparison grids, illustrations, interactive explainers ("explain how X works" with a visual), or tools with sliders, toggles, and live-updating displays — including financial data shown visually and requests phrased as "show me", "visualize", "draw", or "chart this".
日本語の概要は準備中です。原文の説明を表示しています。
himself65/finance-skills☆ 3,3892026年10月5日 更新
Build interactive HTML/web visualizations with plotly (Python/R), bokeh (Python), and gganimate/plotly frames for animation, with awareness of current Kaleido static-export model (post-orca-EOL), HTML file-size bloat, and the limits of interactive-only output for journal submission. Use when producing zoomable/hoverable plots for notebook EDA, supplementary HTML, dashboards, or animated time-course / iteration visualizations.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0212025年11月20日 更新
Make interactive Blazor components work correctly with prerendering. USE FOR fixing duplicate data loads, UI flicker during prerender-to-interactive handoff, null references during prerender, persisting state across prerender, disabling prerendering, excluding pages from interactive routing, or detecting whether a component is currently prerendering. DO NOT USE for choosing which render mode to use (see create-blazor-project) or general component authoring (see author-component).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4852026年10月10日 更新
Use when you need to run interactive CLI tools (vim, git rebase -i, Python REPL, etc.) that require real-time input/output - provides tmux-based approach for controlling interactive sessions through detached sessions and send-keys
日本語の概要は準備中です。原文の説明を表示しています。
obra/superpowers-lab☆ 4302026年6月2日 更新
This skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook", "Twine", "Ink", "draft a branch", "where the branches rejoin", "add an ending", "unreachable chapter", "path continuity", "state-differs-by-path", or wants to plan, draft, or revise a story project whose chapters carry `choices`. NOT for turning a finished linear book into an interactive edition in Ink or Twine (use adaptation).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 2912026年10月9日 更新
Build self-contained interactive HTML dashboards with Chart.js, dropdown filters, and professional styling. Use when creating dashboards, building interactive reports, or generating shareable HTML files with charts and filters that work without a server.
日本語の概要は準備中です。原文の説明を表示しています。
w95/awesome-claude-corporate-skills☆ 2452026年2月27日 更新