Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4432026年10月9日 更新
Roblox and Luau game code standards. Writes, reviews, and fixes Script, LocalScript, and ModuleScript code and game systems such as shops, DataStore saves, RemoteEvents, combat, NPCs, and UI. Use when a request involves Luau code or a Roblox Studio project, even when Roblox is never named, when a game bug is reported with no file named, and when the user asks to keep these standards active. Also covers Rojo, Argon, Azul, Script Sync, Studio MCP, and community libraries such as ProfileStore, Knit, Trove, and Fusion. Applies to requests written in any language. Not for plain Lua outside Roblox (Neovim, LOVE, Defold, other engines) or for game design with no Luau to write or review.
日本語の概要は準備中です。原文の説明を表示しています。
andrian-syh/roblox-best-practices-skill☆ 92026年10月7日 更新
Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills `/rojo` (filesystem→Studio sync, project setup), `/rbx-studio` (editor, MCP, assets, malware scan) and `/game-design` (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking: planning/building/setting up a Roblox game, scaffolding a new project, defining code architecture (Main + manager modules, _G.ClientState + HUD, remotes in GameEnums), avoiding Luau/Roblox pitfalls, or when it is unclear which of the Roblox specialist skills fits — routing happens from here. Also trigger on "develop Roblox game", "build Roblox game", "new Roblox project", "Luau project structure", "how do I organize Roblox code", "Roblox dev setup".
日本語の概要は準備中です。原文の説明を表示しています。
ellmos-ai/skills☆ 72026年10月12日 更新
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4432026年10月9日 更新
Operating Roblox Studio for game development — the visual editor in which the 3D scene is built, tested, and published. Use this skill for: Studio basics (Explorer, Workspace, play-test, saving the place as .rbxl), the interplay with Rojo (Connect, scene-vs-code mode), AI control of Studio via the Roblox-Studio-MCP (execute_luau, insert_from_creator_store, generate_material, screen_capture, Play/Stop, reading the Console), the complete asset-pipeline workflow (Creator Store → clean up → kit → scene → .rbxl → Rojo brings it to life), and above all the MANDATORY malware scan for marketplace assets. Also trigger on "embed an asset from the Store", "Studio MCP not working", "studios: []", "generate material", "save scene", "is this Roblox asset safe", "scripts disappear after Play".
日本語の概要は準備中です。原文の説明を表示しています。
ellmos-ai/skills☆ 72026年10月12日 更新
Rive アニメーションランタイムリファレンス。 Rive クラス、useRive、useStateMachineInput、RiveComponent、 State Machine、Data Binding、ViewModel、ViewModelInstance、Events、 Layout / Fit / Alignment、.riv ファイル読み込み。 @rive-app/canvas、@rive-app/webgl2、@rive-app/react-canvas、@rive-app/react-webgl2。 Rive Scripting API (Luau)、Artboard、Property、Path / Paint / Renderer、 WGSL Shaders、GPU pipeline、Node / Layout / Converter スクリプト。
Fandhe-AI/agent-reference-skills☆ 42026年10月11日 更新
Use when escalating privileges on a Windows host — SeImpersonate Potato chains (GodPotato/PrintNotifyPotato), service & DLL hijacking, UAC bypass (fodhelper/ICMLuaUtil), kernel EoP + BYOVD (CVE-2025-29824), token-rights abuse, LSASS/SAM/DPAPI credential harvesting
日本語の概要は準備中です。原文の説明を表示しています。
hypnguyen1209/offensive-claude☆ 3892026年9月28日 更新
Operating Rojo — the filesystem-to-Roblox-Studio sync tool for professional Roblox development in VS Code / Claude Code instead of the Studio editor. Use this skill whenever Rojo is involved: `rojo serve`/`rojo build`, writing or debugging `default.project.json`, rokit/rokit.toml and tool versions (Rojo, Lune, Wally), nested vs. flat path mapping (ReplicatedStorage.Project.shared), connect/port/sync problems, or when a Roblox project skeleton needs to be created. Also trigger on "rojo connect not working", "scripts end up in the wrong place in Studio", "how do I map src/ to Studio", "port 34872 in use", "ModuleScript vs Script in Rojo".
日本語の概要は準備中です。原文の説明を表示しています。
ellmos-ai/skills☆ 72026年10月12日 更新