写真や画像をNES、Game Boyなどの配色でレトロなドット絵に変換します。雨や雪、星のきらめきを重ねた短いMP4やGIFの作成にも対応するスキル。
- 写真をレトロなドット絵にしたいとき
- ゲーム風のアバターやキャラクター制作
- ポスターやSNS用のドット絵制作
527 件 ・ 関連度順
概要と使いどころ
写真や画像をNES、Game Boyなどの配色でレトロなドット絵に変換します。雨や雪、星のきらめきを重ねた短いMP4やGIFの作成にも対応するスキル。
Neuropixels neural recording analysis. Load SpikeGLX/OpenEphys data, preprocess, motion correction, Kilosort4 spike sorting, quality metrics, Allen/IBL curation, AI-assisted visual analysis, for Neuropixels 1.0/2.0 extracellular electrophysiology. Use when working with neural recordings, spike sorting, extracellular electrophysiology, or when the user mentions Neuropixels, SpikeGLX, Open Ephys, Kilosort, quality metrics, or unit curation.
日本語の概要は準備中です。原文の説明を表示しています。
Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
日本語の概要は準備中です。原文の説明を表示しています。
Generate game sprites, 8-direction turnarounds, walk-cycle sprite sheets, SVG characters, ASCII art and animated mascots from images or descriptions, with September 2026 providers: Retro Diffusion (pixel art, 8-dir rotation, frame animation, free palette tools), fal genmedia (GPT Image 2.5, Nano Banana 2, Kling 3, Seedance 2.5, Wan 3, Hailuo 03). Deterministic utilities: feet-line frame alignment, palette-preserving Scale2x/3x/4x pixel scaler, atlas manifest v2 with states/fps/loop/anchor, Aseprite JSON, pipeline profiles. Triggers on sprite, pixel art, sprite sheet, spritesheet, turnaround, 8-direction, walk cycle, atlas manifest, frame alignment, pixel scaler, Retro Diffusion, genmedia, SVG character, ASCII art, mascot, game asset, sprite pipeline profile.
日本語の概要は準備中です。原文の説明を表示しています。
A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes Neuropixels extracellular recordings end-to-end with SpikeInterface. Covers loading SpikeGLX/Open Ephys/NWB data, preprocessing, drift/motion correction, Kilosort4 (and CPU) spike sorting, quality metrics, and unit curation (threshold-based, model-based UnitRefine, and AI-assisted visual review). Use when working with Neuropixels 1.0/2.0 recordings, spike sorting, or extracellular electrophysiology analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost too much, the jump feels floaty, or the camera loses the player when falling.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, build, and optimize Meta advertising campaigns on Facebook and Instagram — campaign structure, audience targeting (core, custom, lookalike), creative formats, pixel setup, retargeting strategy, budget scaling, and ROAS optimization. Use when the user says "Meta ads", "Facebook ads", "Instagram ads", "Facebook advertising", "Meta advertising", "Meta campaigns", "Facebook campaign", "Instagram campaign", "Meta ad strategy", "ROAS", "Meta pixel", "Facebook pixel", "lookalike audiences", "Meta retargeting", "scaling Meta ads", "Facebook ad account", "Meta ads manager", "Facebook ads not working", or wants to run or improve paid social advertising on Facebook or Instagram.
日本語の概要は準備中です。原文の説明を表示しています。
Use when conversion TRACKING must be set up or fixed before spending — Meta Pixel and Conversions API, Google Ads conversions with Enhanced Conversions, GA4, TikTok Pixel and Events API, server-side GTM, consent mode for GDPR and CCPA, UTM conventions, iOS ATT attribution windows, and a pre-launch verification checklist. Trigger on 'tracking setup', 'pixel setup', 'CAPI', 'GA4 events', 'conversions are not being recorded', 'Meta and Shopify numbers do not match'. Also use when launch is imminent and nothing has been verified. Not for — auditing a live account broadly, see `21-ads-audit-global`; analyzing data once it flows, see `13-data-analysis-global`; the campaign hierarchy, see `52-account-structure-global`.
日本語の概要は準備中です。原文の説明を表示しています。
Pipeline for Neuropixels extracellular electrophysiology: probe geometry (ProbeInterface), Kilosort sorting via SpikeInterface, quality metrics, unit curation (ISI, firing rate, SNR), post-sort analysis (PSTH, tuning curves, population decoding). Supports Neuropixels 1.0/2.0/Ultra in rodent/primate experiments.
日本語の概要は準備中です。原文の説明を表示しています。
Validate that analytics and marketing tracking fire CORRECTLY: GA4/GTM dataLayer events, Meta/TikTok/LinkedIn pixels, and ad-tech tags. Covers building a tracking plan as the contract, intercepting collect-endpoint beacons and dataLayer.push in Playwright, asserting event name + params + values + timing + de-duplication, Consent Mode v2 gating, CI regression gating, and news-media events (article-view, scroll-depth, paywall). Use when: "test analytics tracking," "GA4 event test," "verify the pixel fires," "dataLayer test," "tracking plan," "Meta Pixel dedup," "scroll-depth tracking test," "gate tracking in CI." Not for: whether tracking is ALLOWED to fire under consent law (GDPR/CMP) — that is compliance-testing; this skill checks the data is CORRECT. SEO meta tags / structured data — out of scope. Related: compliance-testing, playwright-automation, api-testing, qa-project-context.
日本語の概要は準備中です。原文の説明を表示しています。
Create original pixel-art "Clawd" crab emotes as pure SVG + CSS keyframe animations (no frame-by-frame GIFs, no raster sprites), and optionally export them to looping GIFs. Each emote is a tiny pixel crab doing an activity — holding a prop, wearing a hat, reacting — built from <rect>/<polygon>/<circle> and animated with @keyframes. Use this skill whenever the user wants to make, add, fix, or extend Clawd / pixel-crab / desk-pet emotes, mascot animations, "表情/图鉴" cards of an animated character, festival or daily-life crab stickers, or asks to turn such SVG animations into GIFs — even if they don't say the word "SVG". Also use it when fixing visual bugs in these emotes ("帽子悬空/hat floating", "脚断开/feet detached", a prop that looks disconnected from the hand), since the fixes follow specific structural rules documented here.
日本語の概要は準備中です。原文の説明を表示しています。
Turn uploaded travel photos into full-canvas 3:4 pixel-dissolve landscapes with abundant paper white. Use for curated limited-palette pixel studies or when this skill is invoked.
日本語の概要は準備中です。原文の説明を表示しています。
Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).
日本語の概要は準備中です。原文の説明を表示しています。
Transform a supplied photo into a charming cartoon pixel-art scene with recognizable subjects, source-derived colors and an optional short life-save caption. Use for 卡通像素风, 像素生活存档, retro game scene portraits, pets or travel-photo pixel illustrations.
日本語の概要は準備中です。原文の説明を表示しています。
Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
日本語の概要は準備中です。原文の説明を表示しています。
Generate and edit images and videos with an 85+ API portfolio and build visually appealing website pages via Pixelbin.
日本語の概要は準備中です。原文の説明を表示しています。
Audit Meta Ads measurement, Pixel and Conversions API, attribution, Facebook and Instagram creative, audiences, placements, automation, budgets, account structure, and policy. Use for Meta Ads, Facebook Ads, Instagram Ads, Advantage+, Pixel, CAPI, Events Manager, creative fatigue, or Meta campaign optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Audit Snapchat Ads measurement, Snap Pixel and Conversions API, mobile and app campaigns, creative, AR and catalog formats, audiences, budgets, brand safety, and reporting. Use for Snapchat Ads, Snap Ads, Snap Pixel, Snapchat Conversions API, AR Lens ads, app-install campaigns, or Snapchat dynamic product ads.
日本語の概要は準備中です。原文の説明を表示しています。
Audit TikTok Ads measurement, Pixel and Events API, mobile-first creative, audiences, Smart+, Shop and commerce campaigns, bidding, budgets, pacing, attribution, and policy. Use for TikTok Ads, TikTok Pixel, Events API, Smart+, TikTok Shop Ads, GMV Max, Spark Ads, or TikTok campaign optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Audit X Ads measurement, X Pixel and Conversions API, campaign objectives, keyword and conversation targeting, creative, budgets, brand safety, app measurement, and reporting. Use for X Ads, Twitter Ads, promoted posts, X Pixel, X Conversions API, conversation targeting, or paid campaigns on X.
日本語の概要は準備中です。原文の説明を表示しています。
Guide Codex through instrumenting or extending repositories with OpenAI Ads Measurement Pixel and optional Conversions API (CAPI). Use when adding Ads conversion tracking, browser pixel events, server-side conversion events, event_id deduplication, CAPI secret placeholders, incremental conversion coverage, or validating Ads conversion setup. Applies to local repositories and PR review contexts; prioritize safe, reviewable diffs and never place API keys or secrets in source code or client bundles.
日本語の概要は準備中です。原文の説明を表示しています。