エミュレーター上のPokemonをAIに操作させ、移動や会話、バトルを進めるスキル。画面とメモリ内の状態を確認しながら遊び、ブラウザーでの観戦や保存・再開も扱います。
- AIのPokemonプレイを観戦したいとき
- 用意したROMでゲームを始めたいとき
- 保存した状態から再開したいとき
15 件 ・ 関連度順
概要と使いどころ
エミュレーター上のPokemonをAIに操作させ、移動や会話、バトルを進めるスキル。画面とメモリ内の状態を確認しながら遊び、ブラウザーでの観戦や保存・再開も扱います。
Play Pokémon games via headless emulation. Start a game server, read game state, make strategic decisions, and send actions — all from the terminal.
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokemon via headless emulator + RAM reads.
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokemon via headless emulator + RAM reads.
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokemon via headless emulator + RAM reads.
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
日本語の概要は準備中です。原文の説明を表示しています。
Play Pokemon via headless emulator + RAM reads.
日本語の概要は準備中です。原文の説明を表示しています。
Designing anatomically plausible, visually distinctive creatures that communicate threat, personality, and role through form - from terrifying bosses to collectible companionsUse when "creature design, design a creature, design a monster, monster design, boss design, enemy creature, companion creature, pet design, wildlife design, alien creature, fantasy creature, horror monster, cute creature, pokemon style, creature anatomy, creature silhouette, creature movement, hybrid animal, ecosystem creatures, creature family, mount design, dragon design, beast design, creature, monster, boss, enemy, companion, wildlife, horror, cute, pokemon, anatomy, silhouette, locomotion, ecosystem, hybrid, fantasy, sci-fi, kaiju, cryptid" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Organize, track, and value a trading card game collection. Covers inventory methods, storage best practices, grade-based valuation, want-list management, and collection analytics for Pokemon, MTG, Flesh and Blood, and Kayou cards. Use when starting a new collection and setting up inventory tracking, cataloging an existing collection that has grown beyond casual knowledge, valuing a collection for insurance or sale, or deciding which cards to submit for professional grading based on value potential.
日本語の概要は準備中です。原文の説明を表示しています。
Grade a trading card using PSA, BGS, or CGC standards. Covers observation-first assessment (adapted from meditate's unbiased observation), centering measurement, surface analysis, edge and corner evaluation, and final grade assignment with confidence interval. Supports Pokemon, MTG, Flesh and Blood, and Kayou cards. Use when evaluating a card before professional grading submission, pre-screening a collection for high-grade candidates, settling condition disputes between buyers and sellers, or estimating the grade-dependent value spread for a card.
日本語の概要は準備中です。原文の説明を表示しています。
Build a competitive or casual trading card game deck. Covers archetype selection, mana/energy curve analysis, win condition identification, meta-game positioning, and sideboard construction for Pokemon TCG, Magic: The Gathering, Flesh and Blood, and other TCGs. Use when building a new deck for a tournament format or casual play, adapting an existing deck to a changed meta-game, evaluating whether a new set warrants a deck change, or converting a deck concept into a tournament-ready list.
日本語の概要は準備中です。原文の説明を表示しています。
Discover, buy, track, and return real products from Pokémon Center (pokemoncenter.com) through the Zinc API (zinc.com) — and from almost any other US retailer on the same API. Needs no account to begin — the agent mints its own test key, then earns a live key and a $5 starter credit once its operator approves it. Pay from a pre-funded wallet, per request over MPP or x402, or with a Stripe Link card.
日本語の概要は準備中です。原文の説明を表示しています。
Run and manage a PokeGypt TFS 1.2 Pokemon OT private server — SQLite backend, account manager, Linux/Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Design error handling strategies for TypeScript and Python applications — exception hierarchies, Result/Either types, retry patterns, error boundaries, and structured error logging. Use when designing error handling architecture, choosing between exceptions and Result types, implementing retry logic, or building error recovery flows. Activate on "error handling", "exception hierarchy", "Result type", "retry pattern", "circuit breaker", "error boundary", "Pokemon exception". NOT for debugging specific runtime errors, logging infrastructure setup, or monitoring/alerting configuration.
日本語の概要は準備中です。原文の説明を表示しています。
Design error handling strategies for TypeScript and Python applications — exception hierarchies, Result/Either types, retry patterns, error boundaries, and structured error logging. Use when designing error handling architecture, choosing between exceptions and Result types, implementing retry logic, or building error recovery flows. Activate on "error handling", "exception hierarchy", "Result type", "retry pattern", "circuit breaker", "error boundary", "Pokemon exception". NOT for debugging specific runtime errors, logging infrastructure setup, or monitoring/alerting configuration.
日本語の概要は準備中です。原文の説明を表示しています。