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cccskills

「reality」の検索結果

98 件 ・ 関連度順

概要と使いどころ

Build iOS augmented reality and 3D experiences with RealityKit and ARKit. Use when adding RealityView content, loading entities or USDZ models, anchoring objects to planes or world positions, distinguishing entity hit tests from ARKit real-world raycasts, handling AR camera availability, world tracking, scene updates, or RealityKit entity gestures and interactions.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Work on C# and .NET-adjacent mixed-reality solutions around HoloLens, MRTK, OpenXR, Azure services, and integration boundaries where .NET participates in the stack. USE FOR: building or integrating mixed-reality solutions with C#; working on HoloLens, MRTK, Azure mixed-reality services, or OpenXR-related code; reviewing how .NET services. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月12日 更新

Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

apple-spatial

無料日本語概要

visionOS / iOS 空間コンピューティングリファレンス。RealityKit、ARKit、visionOS SwiftUI API。 Entity, ModelEntity, AnchorEntity, Component, RealityView, MeshResource, Material, System, EntityAction, GaussianSplatComponent, ComputeGraphComponent, PhysicsJointsComponent, ForceEffectComponent, ClothBodyComponent, NavigationComponent, NavigationMeshComponent, NavigationController, ImmersiveSpace, ImmersionStyle, Model3D, WindowGroup, VolumetricWindowStyle, ObjectTrackingProvider, RoomTrackingProvider, ARSession, ARWorldTrackingConfiguration, ARKitSession, WorldTrackingProvider, HandTrackingProvider, SceneReconstructionProvider。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, USD/USDZ files, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, USDKit, ProMotion.

日本語の概要は準備中です。原文の説明を表示しています。

CharlesWiltgen/Axiom1,2052026年10月11日 更新

Expert guide for WebXR spatial computing, Web-based Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) using Babylon.js and Three.js. Covers Apple Vision Pro, Meta Quest 3, hand tracking, and hit-testing / Panduan ahli WebXR spatial computing (VR/AR/MR).

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Evaluate any project, product, or system's claims against its actual implementation — scoring each claim for truth, identifying architectural gaps, assessing competitive positioning, proposing creative solutions, and producing an actionable roadmap. Load when the user asks to evaluate claims, reality-check a project, assess what this project actually does vs what it says, validate product claims, or score a system's credibility. Also triggers on "is this real", "does this work as claimed", "evaluate this project", "assess the gap between claims and reality", "how credible is this", "investor assessment", "score these claims", or "what's real vs marketing".

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Turn a client's wishes into an architectural brief that can actually be designed against — the accommodation schedule, the adjacencies, the budget reality, and the constraints named before they become change orders. Use when asked to write an architectural brief, prepare a project brief for a building, run a client briefing, or capture requirements for a new build or refurbishment. Produces the accommodation schedule with areas, the adjacency and circulation requirements, the site and statutory constraints, the budget and programme reality check, and the explicit exclusions.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4402026年10月12日 更新

Review a business plan from the perspective of the named target customer. Asks: would they actually pay this price for this solution today? Outputs a verdict with one of four modes — PAY NOW / PAY WITH FRICTION / WOULDN'T PAY / WRONG ICP. Use when the user has a defined ICP and pricing and wants to stress-test whether the value prop survives contact with reality. Triggered by: 'customer review', 'would they pay', 'pricing reality check', '客户视角', '会付费吗'.

日本語の概要は準備中です。原文の説明を表示しています。

iamzifei/show-me-the-money1,0602026年9月1日 更新

A discipline for running paid media that does not light money on fire. Hypothesis writing for paid spend, channel selection, budget allocation, audience targeting, bid strategy, campaign types, what NOT to spend on, attribution reality, and the failure modes that produce expensive lessons. Triggers on paid media strategy, ad budget allocation, channel selection, paid media plan, audit my Google Ads, audit my Meta Ads, scale paid media, kill underperforming campaign, paid media hypothesis, ad spend strategy, attribution reality, performance marketing strategy. Also triggers when a team is asking how to scale paid media, or whether to add a new channel, or how to reallocate spend across channels.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9532026年10月7日 更新

This skill should be used when the user asks to "verify a fix", "reproduce failure", "diagnose issue", "check BEFORE/AFTER state", "VF task", "reality check", "check test quality", "mock-only tests", or needs guidance on verifying fixes by reproducing failures before and after implementation, or detecting mock-heavy test anti-patterns.

日本語の概要は準備中です。原文の説明を表示しています。

tzachbon/smart-ralph5592026年9月16日 更新

Use this skill for provider-independent reality capture that turns photographed or video-derived real places, objects, aerial sites, interiors, or people into photogrammetric meshes, NeRFs, or 3D Gaussian splats. It guides representation choice, capture planning, calibration and scale, reconstruction or training, cleanup, compression and LOD, coordinate and interchange handoff, visual/geometric QA, archival records, and property, location, people, and cultural rights checks. Do not use it for text-to-3D generation, synthetic asset invention, guaranteed metrology, or broad downstream finishing after handoff.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills1992026年7月14日 更新

ar

無料

Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.

日本語の概要は準備中です。原文の説明を表示しています。

plurigrid/asi672026年7月10日 更新

High-level reality check when the swarm feels busy but directionally off. Use when lots of code is landing but the real goal still feels far away.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Forge-Agentic-Coding-CLI252026年9月28日 更新

Keep serialized build-in-public content continuous: read one canon file of season, arcs, beats and loops and say which narrative beat to advance next, so episodes chain into a series. Pairs with the episode adapter, which does the writing. Triggers: "/reality-show", "season state", "what arcs are open".

日本語の概要は準備中です。原文の説明を表示しています。

tonydzi/second-brain-starter-kit82026年10月12日 更新

Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

finance-billing-ops

無料日本語概要

売上・返金・重複課金を請求データから整理し、チーム課金や利用権限の実装まで確認するスキル。料金表示と実際の動作を照合し、運営の判断材料をまとめます。

  • 売上と契約状況を把握したいとき
  • 重複課金や返金の原因調査
  • チーム課金の実装を確認したいとき
affaan-m/ECC27.8万2026年10月12日 更新

Use when the user says 'no hallucinations', 'verify APIs', 'reality check', or 'don't invent functions'. Prevents the agent from calling methods, imports, or variables that do not provably exist in the user's installed version.

日本語の概要は準備中です。原文の説明を表示しています。

alirezarezvani/claude-skills2.8万2026年8月30日 更新

Analyze git repositories to build a security ownership topology (people-to-file), compute bus factor and sensitive-code ownership, and export CSV/JSON for graph databases and visualization. Trigger only when the user explicitly wants a security-oriented ownership or bus-factor analysis grounded in git history (for example: orphaned sensitive code, security maintainers, CODEOWNERS reality checks for risk, sensitive hotspots, or ownership clusters). Do not trigger for general maintainer lists or non-security ownership questions.

日本語の概要は準備中です。原文の説明を表示しています。

openai/skills2.8万2026年9月9日 更新

Red-team a PRD, roadmap, or strategy by attacking its load-bearing assumptions before reality does. Steelmans then attacks each claim, ranks failure modes by impact × likelihood × cheapness-to-test, and returns the cheapest test and kill criteria for each. Use when stress-testing a plan, pressure-testing a strategy, challenging assumptions, or preparing a doc for executive review.

日本語の概要は準備中です。原文の説明を表示しています。

phuryn/pm-skills2.7万2026年10月10日 更新

MANUAL TRIGGER ONLY: invoke only when user types /office-hours. YC Office Hours — two modes. Startup mode: six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit. Builder mode: design thinking brainstorming for side projects, hackathons, learning, and open source. Saves a design doc. Use when asked to "brainstorm this", "I have an idea", "help me think through this", "office hours", or "is this worth building". Proactively suggest when the user describes a new product idea or is exploring whether something is worth building — before any code is written.

日本語の概要は準備中です。原文の説明を表示しています。

slopus/happy2.4万2026年10月11日 更新

gcode

無料

Slice 3D models into printer-ready G-code with OrcaSlicer, the open-source slicer with built-in profiles for most FDM printers (Prusa, Bambu Lab, Creality, Voron and more). Use when the user wants an `.stl`, `.3mf` or `.obj` model sliced for their printer, as a sliced `.gcode.3mf` or plain `.gcode`, headless with OrcaSlicer's command line or by opening the model in OrcaSlicer. Never contacts a printer.

日本語の概要は準備中です。原文の説明を表示しています。

earthtojake/text-to-cad2万2026年10月12日 更新

Analyze git repositories to build a security ownership topology (people-to-file), compute bus factor and sensitive-code ownership, and export CSV/JSON for graph databases and visualization. Trigger only when the user explicitly wants a security-oriented ownership or bus-factor analysis grounded in git history (for example: orphaned sensitive code, security maintainers, CODEOWNERS reality checks for risk, sensitive hotspots, or ownership clusters). Do not trigger for general maintainer lists or non-security ownership questions.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/DeepCode1.7万2026年10月12日 更新

当用户发现自己在为立场辩护、看不清现实、或反复立志却改变不了自己时调用。 核心理念: 身份是认知牢笼也是行为杠杆——放下身份才能看清真相(痛苦=真相时刻), 更新自我形象才能替代自律(对外承诺)。 不适用于: 需要专业心理咨询的深层创伤。 Triggers: 立场/身份/自我/看不清现实/改变不了自己/自律失败/identity/self-image

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/cangjie-skill1.1万2026年10月2日 更新