Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月1日 更新
Specialized skill for testing file system operations using System.IO.Abstractions. Use when you need to test File, Directory, Path operations, or simulate file system. Covers IFileSystem, MockFileSystem, file read/write testing, directory operation testing, etc. Keywords: file testing, filesystem, file testing, file system testing, IFileSystem, MockFileSystem, System.IO.Abstractions, File.ReadAllText, File.WriteAllText, Directory.CreateDirectory, Path.Combine, mock file system, file abstraction
日本語の概要は準備中です。原文の説明を表示しています。
rudironsoni/Synaxis☆ 22026年3月17日 更新
Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月8日 更新
Build or audit a design system including component library, design tokens, naming conventions, contribution model, and documentation. Use this skill whenever the user wants to build a design system, audit an existing system, define design tokens at the system level, structure a component library, or set up design system governance. Triggers on design system, component library, design tokens, atomic design, atoms, molecules, organisms, design system documentation, Storybook, Figma library, system governance, design contribution model. Also triggers when teams are inconsistent across products and a system is the answer.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9462026年10月7日 更新
Knowledge base from the FAA System Safety Handbook (Dec 30, 2000). Use for system safety as a specialty within systems engineering: the five-step safety risk management process (mandated by FAA Order 8040.4 and the AMS), the severity-by-likelihood risk matrix and acceptance bands, the Safety Order of Precedence, system-description models (5M, SHEL(L)), the hazard-analysis activities (PHL/PHA/RHA/SSHA/SHA/O&SHA/HHA), integrated system hazard analysis, the analysis techniques (FTA, FMEA/FMECA, Fault Hazard, Common Cause, Sneak Circuit, Energy Trace), closed-loop hazard tracking (Safety Action Record), and the specialty domains the handbook covers — acquisition-lifecycle safety and contracting (OSA/CSA/SSPP/ISSPP), software safety (control-capability ranking, SHCM, DO-178B), test & evaluation safety, facilities safety, commercial launch safety (AST licensing, expected casualty, MPL/DAMP), system safety training, and Operational Risk Management (ORM) with human/organizational factors. Scope limits: this is a year-2000 FAA how-to; it predates the modern FAA/ICAO Safety Management System (SMS) and Just Culture regulatory frameworks, and many cited orders, advisory circulars, and launch-licensing rules have since been restructured. It is FAA/NAS-centric, leans on MIL-STD-882C, and does not define the SE life-cycle processes themselves (use nasa-npr-7123 / dau-se-guidebook) or reproduce third-party standard text (MIL-STD-882, DO-178B, ISO/IEC/IEEE).
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
EU AI Act per-system inventory — track each AI system's role (provider, deployer, importer, distributor, authorized representative, product manufacturer) and risk tier (prohibited, high-risk, limited, minimal, GPAI, GPAI+systemic). Role and tier are assessed per system, not per company. Use when the user says "ai inventory", "add an ai system", "what systems do we have", "classify this ai system", "eu ai act register", or "ai system registry".
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-for-legal☆ 9,6402026年9月30日 更新
"Apply Moore's business ecosystem framework to analyze how firms co-evolve through four stages (birth, expansion, authority, renewal) and occupy different ecosystem roles. Use this skill when the user needs to map ecosystem dynamics in a platform or industry, evaluate keystone vs dominator strategies, assess ecosystem health, or when they ask 'what stage is this ecosystem in', 'how should we position in this ecosystem', or 'why is this ecosystem declining despite having a dominant player'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Knowledge base synthesized from the Guide to the Systems Engineering Body of Knowledge (SEBoK) v2.14 by the BKCASE Project. Use for the established systems-engineering canon: SE fundamentals and foundations (systems science, systems thinking, the systems approach, modelling/MBSE), the life cycle (ISO/IEC/IEEE 15288/24748/24774 process, development & agile approaches, model selection/tailoring), technical management, concept definition, architecture/realization (the Vee), V&V, maintenance/sustainment, SE standards, and the application contexts (product, service, enterprise, systems-of-systems, healthcare), plus enabling SE (business/team/individual), related disciplines, quality attributes/specialty engineering, implementation examples, and emerging knowledge. Good for grounding background, vocabulary, and prior-art positions across all eight SEBoK Parts. SCOPE LIMITS: this pack is SEBoK v2.14 only (released 2026-05-18); it synthesizes and signposts rather than reproducing the source — it does not reproduce ISO/IEC/IEEE standard text, is a curated guide (not a complete textbook), and is thin on AI-integration depth (Part 8 is a staging area, not settled practice). LICENCE: content is CC BY-NC-SA 3.0 — non-commercial use only, attribution to the BKCASE Project required, share-alike obligations carry forward.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Knowledge base from the FAA Requirements Engineering Management Handbook (DOT/FAA/AR-08/32). Use for writing requirements for real-time, embedded control systems — the avionics/medical slant — via the Handbook's eleven recommended practices: system overview and boundary (monitored/controlled variables), operational concepts (use cases), environmental assumptions, change-tolerant functional architecture (dependency diagrams), safety-driven architecture revision (FHA/PSSA/fault tree), system modes, detailed behavior and performance requirements (ideal value + tolerance + latency), the four-variable model bridge to software requirements (MON/CON/NAT/REQ, IN'/REQ'/OUT', DO-178B mapping), subsystem allocation, and rationale. Carries the Isolette Thermostat and Flight Control System worked examples. Slanted toward control systems with sensors and actuators; thin on information-system / enterprise / agile requirements, on requirements-management tooling, and on the formal-methods internals of SCR/RSML/SpecTRM (it names them, does not re-teach them). Does not reproduce the IEEE/DO-178B/ARP standards it cites.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Bringing up a complete ROS2 system on a robot's onboard computer: systemd services, launch file composition, ordered startup, and production monitoring. Use this skill when configuring a robot to start ROS2 nodes on boot, writing systemd unit files for ROS2 launch, composing layered launch files for full robot stacks, setting up watchdog monitoring, configuring udev rules for deterministic device naming, or debugging boot-time race conditions. Trigger whenever the user mentions robot bringup, robot startup, systemd for ROS2, ROS2 on boot, launch file composition, robot boot sequence, udev rules for cameras or serial ports, automatic restart for ROS2 nodes, network configuration for multi-machine ROS2, log rotation for robots, graceful shutdown of robot stacks, or SSH-based remote debugging. Also trigger for sourcing workspaces in systemd, ordered startup with health checks, or running ROS2 systems as long-running production services. Covers systemd on Ubuntu 22.04/24.04 with ROS2 Humble, Iron, and Jazzy.
日本語の概要は準備中です。原文の説明を表示しています。
arpitg1304/robotics-agent-skills☆ 3702026年8月12日 更新
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1642026年1月22日 更新
Roast the current repo's design system with real data. Runs a deterministic scanner (no tokens, ~1s) that counts everything that betrays a design system, from colours and their near-identical twins to greys, spacing values, typefaces, duplicated and never-imported components, inline styles, !important and arbitrary Tailwind values, and compares them against Ideal Design System norms, a benchmark of 119 public repos (a 34-repo core fleet plus groups for shadcn, Tailwind, MUI, Mantine, Chakra, Ant Design and web components) and 10 reputable design systems, generates a shareable HTML diagnosis, and can generate design-system-rules.md, the agent rules file that stops the mess regrowing.
日本語の概要は準備中です。原文の説明を表示しています。
gregkozakiewicz/roast-my-design-system☆ 272026年10月6日 更新
Document a design system component. Use when the user says "design system docs", "document this for the design system", "add this to the design system", "design token", "component library docs", "style guide", "design system entry", or wants to formally document a pattern, component, or token for team-wide use - even if they don't explicitly say "design system".
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年9月10日 更新
Use when a task needs the judgment of a systems engineer/architect working at the whole-program level — decomposing requirements across hardware/software/network subsystems, writing or reviewing an interface control document (ICD), making a build-vs-buy tradeoff for a subsystem, or tracing a verification failure back through the requirements baseline. Distinct from a software engineer (owns one service's code) or DevOps/SRE (owns operational reliability) — this role owns the technical baseline for a whole system-of-systems and is accountable when subsystems built by different teams or vendors don't fit together.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 202026年10月5日 更新
Use when practitioners need to understand system-managed fields (CreatedDate, LastModifiedDate, SystemModstamp, CreatedById, LastModifiedById, IsDeleted) — their update behavior, indexing, and queryability. Triggers: 'difference between SystemModstamp and LastModifiedDate', 'how to query deleted records', 'set CreatedDate during data migration', 'why does LastModifiedDate not match SystemModstamp', 'Create Audit Fields permission'. NOT for a field's value-change history — use data/field-history-tracking. NOT for Shield Field Audit Trail — use security/field-audit-trail.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Knowledge base from the DoD Systems Engineering Guidebook (OUSD R&E, February 2022). Use for the DoD SE process model — the 16 SE processes (8 technical management + 8 technical) mapped to ISO/IEC/IEEE 15288, the event-driven technical reviews and audits across the Major Capability Acquisition life cycle (ASR, SRR, SFR, PDR, CDR, SVR/FCA, PRR, PCA), the Systems Engineering Plan (SEP), risk/issue/opportunity management, TPMs and leading indicators, system-of-systems and digital engineering, and the 24 design considerations (RAM, system safety, HSI, system security engineering, MOSA, supportability, etc.). Acquisition-program oriented: thin on detailed cost estimating, contracting law, and non-DoD or commercial life cycles.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Enables Redshift system-table (SYS_*) log publishing to S3 Tables in Apache Iceberg format for both Provisioned clusters and Serverless namespaces, verifies publishing status, and queries the published logs via any Iceberg-compatible engine including Redshift and Athena. Covers system tables such as sys_query_history, sys_query_text, sys_connection_log, sys_query_detail, and sys_session_history. Applies when turning on S3 Tables log publishing for a cluster or namespace, confirming publishing status and locating the S3 Tables namespace, querying non-realtime data from Redshift system tables off-cluster at scale, or building dashboards for Redshift monitoring and auditing, especially for historical or high-volume system-table data beyond the in-cluster SYS_ view retention window. Trigger phrases: publish redshift system table log to s3 tables, enable-logging s3 tables, describe redshift logging status, query redshift system tables in athena or redshift, redshift log exports to iceberg.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8412026年10月10日 更新
Design scalable distributed systems using structured approaches for load balancing, caching, database scaling, and message queues. Use when the user mentions "system design", "scale this", "high availability", "rate limiter", "design a URL shortener", "design Twitter", "design Uber", "design a news feed", "system design interview", "capacity planning", or "distributed architecture". Also trigger when estimating infrastructure requirements, choosing between microservices and monoliths, or designing for millions of concurrent users. Covers common system designs (TinyURL, feeds, chat) and back-of-the-envelope estimation. For data fundamentals, see ddia-systems. For resilience, see release-it.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,3782026年9月11日 更新
Expert ISO 42001 AI Management System (AIMS) compliance advisor. Use this skill whenever a user asks about ISO/IEC 42001:2023, AI governance, AI management systems, AI risk assessment, AI system impact assessment, Annex A controls for AI, Statement of Applicability for AI systems, AI policy, responsible AI, AI lifecycle management, AI incident management, AI transparency, AI bias, AI certification readiness, or any topic related to implementing or auditing an AI Management System. Also trigger for questions like "how do I become ISO 42001 certified?", "what controls does ISO 42001 require?", "how do I assess AI risk under 42001?", "what is an AIMS?", or any request involving organisational governance of AI systems, responsible AI frameworks, or AI regulatory compliance aligned to an ISO standard.
日本語の概要は準備中です。原文の説明を表示しています。
Sushegaad/Claude-Skills-Governance-Risk-and-Compliance☆ 9502026年10月10日 更新
Expert ISO 42001 AI Management System (AIMS) compliance advisor. Use this skill whenever a user asks about ISO/IEC 42001:2023, AI governance, AI management systems, AI risk assessment, AI system impact assessment, Annex A controls for AI, Statement of Applicability for AI systems, AI policy, responsible AI, AI lifecycle management, AI incident management, AI transparency, AI bias, AI certification readiness, or any topic related to implementing or auditing an AI Management System. Also trigger for questions like "how do I become ISO 42001 certified?", "what controls does ISO 42001 require?", "how do I assess AI risk under 42001?", "what is an AIMS?", or any request involving organisational governance of AI systems, responsible AI frameworks, or AI regulatory compliance aligned to an ISO standard.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8512026年10月3日 更新
You launched an ambassador program. 3 applications. One ghosted after week 2. Should you lower the bar? Offer more perks? Spam influencers? This gives you the complete community & ambassador operations SOP — from pre-launch checklist to recruitment to tiered management to retention to governance. Built from Notion (20M users, real ambassador interviews), AFFiNE (60K stars), Asana, and ClickUp programs. By @WeiYipei. What's inside: • Pre-launch readiness checklist (6 conditions that must be true before starting) • 6-step community setup SOP (platform selection → rules → admin standards → monitoring → wiki → metrics) • Ambassador recruitment system (A+B qualification, application form design, scoring rubric) • 4-tier progression system (Bronze → Silver → Gold → Platinum with point thresholds) • 5-pillar incentive framework (Product quality → Beta access → Founder access → KOL path → Full engagement) • Churn early-warning system + retention playbook • Event operations SOP (6 event types × full lifecycle) • Health metrics dashboard (6 core KPIs + 5 ambassador-specific indicators) • Governance & risk control (behavior code, escalation matrix) • Real templates: recruitment post, welcome email, annual calendar 🇨🇳 你搞了个大使计划。来了3个申请。一个第二周就消失了。该降门槛?加福利?群发KOL?这份SOP给你从启动前置条件到招募到留存到治理的完整社区/大使运营方法论。基于 Notion(2000万用户,大使真实访谈)、AFFiNE(60K stars)、Asana、ClickUp 实战案例。 🇯🇵 アンバサダープログラムを立ち上げた。応募3件。1人は2週間で消えた。基準を下げる?特典を増やす?このSOPは、事前チェックリストから採用、段階管理、リテンション、ガバナンスまでの完全なコミュニティ&アンバサダー運営フレームワークを提供します。Notion(2000万ユーザー)、AFFiNE(60K stars)の実例から構築。 🇰🇷 앰배서더 프로그램을 시작했습니다. 지원 3건. 하나는 2주 만에 사라졌습니다. 기준을 낮출까요? 이 SOP는 사전 체크리스트부터 모집, 단계별 관리, 리텐션, 거버넌스까지 완전한 커뮤니티 & 앰배서더 운영 프레임워크를 제공합니다. Notion(2000만 사용자), AFFiNE(60K stars) 실전 사례에서 구축. Triggers: "ambassador program" | "community building" | "community management" | "DevRel" | "developer relations" | "community growth" | "大使计划" | "社区运营" | "社区搭建" | "コミュニティ運営" | "アンバサダー" | "커뮤니티 운영" | "앰배서더" | "open source community" | "user retention"
Gingiris-1031/gingiris-skills☆ 842026年10月8日 更新
Create high-quality, model-aware system prompts for any LLM (Claude, GPT, Gemini, open-source, etc.). Use this skill whenever the user wants to create, write, build, design, draft, or improve a system prompt, system instructions, or custom instructions for any AI model. Also trigger when the user asks about prompt engineering, prompt design, prompt optimization, or wants to define behavior for an AI assistant, chatbot, agent, or any LLM-powered application — even if they don't explicitly say "system prompt". Covers all use cases including chatbots, agentic systems, tool-use workflows, content generation, data extraction, code assistants, and multi-turn conversations.
日本語の概要は準備中です。原文の説明を表示しています。
tronghieu/agent-skills☆ 742026年10月10日 更新