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「systems」の検索結果

2,802 件 ・ 関連度順

概要と使いどころ

sebok

無料

Knowledge base synthesized from the Guide to the Systems Engineering Body of Knowledge (SEBoK) v2.14 by the BKCASE Project. Use for the established systems-engineering canon: SE fundamentals and foundations (systems science, systems thinking, the systems approach, modelling/MBSE), the life cycle (ISO/IEC/IEEE 15288/24748/24774 process, development & agile approaches, model selection/tailoring), technical management, concept definition, architecture/realization (the Vee), V&V, maintenance/sustainment, SE standards, and the application contexts (product, service, enterprise, systems-of-systems, healthcare), plus enabling SE (business/team/individual), related disciplines, quality attributes/specialty engineering, implementation examples, and emerging knowledge. Good for grounding background, vocabulary, and prior-art positions across all eight SEBoK Parts. SCOPE LIMITS: this pack is SEBoK v2.14 only (released 2026-05-18); it synthesizes and signposts rather than reproducing the source — it does not reproduce ISO/IEC/IEEE standard text, is a curated guide (not a complete textbook), and is thin on AI-integration depth (Part 8 is a staging area, not settled practice). LICENCE: content is CC BY-NC-SA 3.0 — non-commercial use only, attribution to the BKCASE Project required, share-alike obligations carry forward.

日本語の概要は準備中です。原文の説明を表示しています。

jgsystemsconsulting/jgs-se-knowledge-packs82026年10月9日 更新

Use when a task needs the judgment of a systems engineer/architect working at the whole-program level — decomposing requirements across hardware/software/network subsystems, writing or reviewing an interface control document (ICD), making a build-vs-buy tradeoff for a subsystem, or tracing a verification failure back through the requirements baseline. Distinct from a software engineer (owns one service's code) or DevOps/SRE (owns operational reliability) — this role owns the technical baseline for a whole system-of-systems and is accountable when subsystems built by different teams or vendors don't fit together.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

nist-sse

無料

Knowledge base from NIST SP 800-160 Vol 1 (Engineering Trustworthy Secure Systems) and Vol 2 (Developing Cyber-Resilient Systems). Use for systems security engineering (SSE): the three SSE framework contexts (problem/solution/trustworthiness), the 30+ design principles for trustworthy secure design, trustworthiness and assurance/assurance cases, security across the ISO/IEC/IEEE 15288 life-cycle process groups, and the Vol 2 cyber-resiliency engineering framework — 4 goals (anticipate/withstand/recover/adapt), objectives, 14 techniques, implementation approaches, and design principles for the APT/adverse-conditions threat model. Bridges systems engineering and the NIST security cluster (CSF/SSDF/RMF). Does not reproduce ISO/IEC/IEEE 15288 process text, nor cover SP 800-53 control catalogs in depth.

日本語の概要は準備中です。原文の説明を表示しています。

jgsystemsconsulting/jgs-se-knowledge-packs82026年10月9日 更新

Knowledge base from the NASA Systems Modeling Handbook for Systems Engineering (NASA-HDBK-1009A Rev A, 2025). Use for model-based systems engineering (MBSE) wired into NASA's NPR 7123.1 SE processes: the three aspects of MBSE (language / methodology / framework), the NASA SE Engine and its two OOSEM-derived steps (Model Planning, Setting Up the Model), the Modeling Plan as a SEMP subset, the tool-agnostic NASA SE metamodel of elements and relationships across the four SysML pillars (structure / behavior / requirements / parametrics), worked SysML diagrams and tables for stakeholders, requirements, structure and V&V, generating SE work products (ConOps, MOE, MOP, TPM, V&V), the MBSE Grid framework, alternative modeling approaches (PBR, Scenario, System Specification, Verification), and the ConOps model-content template. Scope is bounded to four common technical processes (Stakeholder Expectation Definition, Technical Requirements Definition, Product Verification, Product Validation). Does NOT teach SysML itself, mandate a tool, define NPR 7123.1 processes, cover technical-management processes 10-17, or reproduce the OMG SysML specification.

日本語の概要は準備中です。原文の説明を表示しています。

jgsystemsconsulting/jgs-se-knowledge-packs82026年10月9日 更新

Paragraph-level structural blueprint for 10-12 page systems papers targeting OSDI, SOSP, ASPLOS, NSDI, and EuroSys. Provides page allocation, paragraph templates, and writing patterns. Use when user says "写系统论文", "systems paper structure", "OSDI paper", "SOSP paper", or wants fine-grained structural guidance for a systems conference submission.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/Auto-claude-code-research-in-sleep1.7万2026年10月7日 更新

Comprehensive guide for writing systems papers targeting OSDI, SOSP, ASPLOS, NSDI, and EuroSys. Provides paragraph-level structural blueprints, writing patterns, venue-specific checklists, reviewer guidelines, LaTeX templates, and conference deadlines. Use this skill for all systems conference paper writing.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.3万2026年10月11日 更新

atlas

無料

Atlas turns your STATED NEED into a real systems atlas by SCANNING your actual sources (Azure via `az`, git repos, local dirs) and process/data mining them, THEN enriching against the Atlas knowledge graph. Use this skill when asked to inventory/map your real systems, scan your cloud + repos + directories, mine the real processes or data they contain, or collect their real constraints/gotchas. (atlas, scan my systems, inventory our azure account, map my repos, real systems atlas, process mining, data mining, collect nuances, system discovery)

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8412026年9月17日 更新

bevy-ecs

無料

Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4452026年10月9日 更新

Orchestrate compassionate systems tools from issue or aspiration to wise action. Use when a class needs a complete inquiry workflow.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8472026年8月29日 更新

Automatically generate TLA+ specifications from source code (C/C++, Python) for formal verification of distributed systems. Use when users need to: (1) Generate TLA+ specs from program implementations, (2) Model distributed systems, consensus protocols, or concurrent algorithms, (3) Extract state variables, actions, and invariants from code, (4) Create formal specifications for model checking with TLC, (5) Verify safety and liveness properties of distributed systems. Particularly effective for message-passing systems, replication protocols, consensus algorithms, and distributed transactions.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Think and work like an expert Dynamical Systems Theorist. Use when a task calls for Dynamical Systems Theorist judgment. Reasons from state spaces, invariant sets, bifurcations, and multiple time scales through normal-form classification, center-manifold reduction, Floquet/Poincaré maps, and continuation tools like AUTO, MatCont, and DynamicalSystems.jl while treating spurious chaos from finite-time Lyapunov bias, false limit cycles mistaken for tori, numerical blow-up versus true singularity, and Takens embedding artifacts as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2002026年10月3日 更新

Agent Memory Systems workflow skill. Use this skill when the user needs "Memory is the cornerstone of intelligent agents. Without it, every and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1592026年7月8日 更新

Orchestrate compassionate systems tools from issue or aspiration to wise action. Use when a class needs a complete inquiry workflow.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Conduct Fundamental Rights Impact Assessments (FRIA) for high-risk AI systems as required by EU AI Act Article 27. Use when (1) deployers of high-risk AI systems (Annex III) need to assess fundamental rights impacts before first use, (2) public bodies or private entities providing public services are deploying AI systems, (3) credit scoring or insurance risk assessment AI systems are being deployed (Annex III 5b, 5c), (4) evaluating impact on natural persons' fundamental rights (dignity, liberty, privacy, data protection, non-discrimination, children's rights, etc.), or (5) creating EU AI Act Article 27 compliance documentation with market surveillance notification.

日本語の概要は準備中です。原文の説明を表示しています。

FDU-INS/Insurance-Skills762026年7月12日 更新

Design effective AI agent systems with clear architecture, capability planning, and tool integration. Use when building agent systems, designing agent workflows, planning tool ecosystems, defining agent roles and boundaries, or architecting multi-agent systems. Covers agent patterns, agentic loops, capability design, and system composition.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/claude-skill-registry-data262026年10月11日 更新

"Apply Sociotechnical Systems Theory to analyze and design work systems through joint optimization of social and technical subsystems. Use this skill when the user needs to diagnose why a technology implementation disrupted work practices, design IT-enabled work systems that balance human and technical needs, or when they ask 'why did this system hurt productivity despite being technically sound', 'how do we design work around new technology', or 'why are people resisting this technically superior system'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Cognitive Systems Engineering design methodology for joint cognitive systems and human-centered automation

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月1日 更新

Knowledge base from MIL-HDBK-516C (Airworthiness Certification Criteria). Use for DoD air-system airworthiness planning: tailoring a certification basis, systems engineering criteria, and domain clusters for structures, flight technology, propulsion/installation, avionics/electrical/E3/diagnostics, computer systems/software, and crew systems (including applicable UAS control-station elements). Qualitative guidance handbook — not raw contractual requirements. Does not replace service airworthiness authority policy, civil FAA certification rules as authorities, or detailed JSSG/MIL performance specs.

日本語の概要は準備中です。原文の説明を表示しています。

jgsystemsconsulting/jgs-se-knowledge-packs82026年10月9日 更新

Knowledge base from the DoD Systems Engineering Guidebook (OUSD R&E, February 2022). Use for the DoD SE process model — the 16 SE processes (8 technical management + 8 technical) mapped to ISO/IEC/IEEE 15288, the event-driven technical reviews and audits across the Major Capability Acquisition life cycle (ASR, SRR, SFR, PDR, CDR, SVR/FCA, PRR, PCA), the Systems Engineering Plan (SEP), risk/issue/opportunity management, TPMs and leading indicators, system-of-systems and digital engineering, and the 24 design considerations (RAM, system safety, HSI, system security engineering, MOSA, supportability, etc.). Acquisition-program oriented: thin on detailed cost estimating, contracting law, and non-DoD or commercial life cycles.

日本語の概要は準備中です。原文の説明を表示しています。

jgsystemsconsulting/jgs-se-knowledge-packs82026年10月9日 更新

Cognitive Systems Engineering design methodology for joint cognitive systems and human-centered automation

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月8日 更新

mle-workflow

無料日本語概要

機械学習モデルを本番で使うために、データの仕様、再現可能な学習、品質評価、配備、監視、切り戻しを整理し、実装計画やレビュー項目にまとめるスキル。

  • 実験コードを学習パイプラインにしたいとき
  • モデル公開前の品質基準づくり
  • データ漏洩や前処理の不一致の調査
affaan-m/ECC27.8万2026年10月12日 更新

Patterns and techniques for adding governance, safety, and trust controls to AI agent systems. Use this skill when: - Building AI agents that call external tools (APIs, databases, file systems) - Implementing policy-based access controls for agent tool usage - Adding semantic intent classification to detect dangerous prompts - Creating trust scoring systems for multi-agent workflows - Building audit trails for agent actions and decisions - Enforcing rate limits, content filters, or tool restrictions on agents - Working with any agent framework (PydanticAI, CrewAI, OpenAI Agents, LangChain, AutoGen)

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月9日 更新

Systematically map and remove malware, backdoors, and attacker persistence mechanisms (registry Run keys, scheduled tasks, WMI subscriptions, services, cron/init.d) from infected Windows and Linux systems using Autoruns, EDR/AV, and YARA, restoring a clean state while preventing re-infection. Use after containment and forensic analysis have identified all compromised systems and persistence mechanisms and you are ready to eradicate and recover.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新