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cccskills

「timer」の検索結果

82 件 ・ 関連度順

概要と使いどころ

Agent fallback for CEngineServer_ShowFrameTimeReport (auto-generated, category: vfunc). Locate CEngineServer::ShowFrameTimeReport in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ShowFrameTimeReport, CEngineServer::ShowFrameTimeReport

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Fix Flutter test failure "A Timer is still pending even after the widget tree was disposed". Use when: (1) Widget tests fail with timer pending error, (2) dispose() contains Future(), Future.delayed(), or Timer calls, (3) Riverpod provider modifications in dispose(). The fix is to use deactivate() instead of dispose() for cleanup that might trigger async work.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月12日 更新

AlphaFold2 / AlphaFold-Multimer structure prediction for validation and confidence scoring. Use this skill when: (1) Validating designed sequences fold correctly, (2) Predicting binder-target complex structures, (3) Calculating confidence metrics (pLDDT, pTM, ipTM), (4) Self-consistency validation of designs, (5) Multi-chain complex prediction with AlphaFold-Multimer. For faster single-chain prediction, use esm2-sequence-scoring. For QC thresholds, use protein-design-qc.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Firmware development for the Beetle — the CJMCU / DFRobot "Mini Arduino Leonardo" USB board (ATmega32U4 @ 16 MHz, 5 V, 21×28 mm, castellated pads) — its native USB (CDC serial + HID keyboard/mouse/joystick), Caterina bootloader and 1200 bps touch upload, ten exposed I/O pads, four PWM pins across Timer0/Timer1, five ADC channels, I2C on D2/D3, SPI on the back-side ICSP pads, 28 KB usable flash and 2.5 KB SRAM, and the PlatformIO + Arduino AVR core (`board = leonardo`) setup around them. Use when working on this board or any ATmega32U4 Leonardo/Micro/Pro-Micro-class clone: project setup, platformio.ini, why the board shows up as two different serial ports, uploads that fail or hang, recovering a bricked or HID-spamming board by shorting the ICSP reset pads, pin mapping and which pads are missing, PWM/timer conflicts, Servo and tone, USB HID keyboard projects, the SRAM budget, powering from the + pad, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills182026年9月25日 更新

Predict protein structure for monomers and multimers with AlphaFold2 via the ColabFold runner (Mirdita et al. 2022, github.com/sokrypton/ColabFold; AlphaFold2 Jumper et al. 2021). Reach for this skill to fold a sequence or complex with the AF2/AF2-Multimer evoformer, to validate designed sequences by self-consistency pLDDT, ipTM, and RMSD, or to run a quick MSA-backed prediction using the public MMseqs2 server.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/open-science5,5262026年10月12日 更新

alarmkit

無料

Implement AlarmKit alarms and countdown timers for iOS and iPadOS with Lock Screen, Dynamic Island, StandBy, and paired Apple Watch system UI. Covers AlarmManager scheduling, AlarmAttributes and AlarmPresentation, system Stop and AlarmButton secondary actions, authorization, state observation, countdown widget-extension handoff, and Live Activity integration. Use when building wake-up alarms, countdown timers, or alarm-style alerts that need Apple's system alarm experience.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1902026年8月1日 更新

alarmkit

無料

AlarmKit integration for scheduling alarms and timers with custom UI, Live Activities, and snooze support. Use when implementing alarm or timer features in iOS 26+ apps.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Use when you need to implement or improve Java metrics observability with Micrometer — including meter design, naming/tag conventions, cardinality control, timers/counters/gauges/distribution summaries, percentiles/histograms, Actuator/Prometheus integration, and metrics validation through tests. This should trigger for requests such as Improve metrics; Apply Micrometer; Add metrics observability; Refactor Micrometer instrumentation; Add Micrometer timers counters or gauges to Java services. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月8日 更新

Write effective unit tests with Jest, Vitest, or pytest. Covers the test-doubles taxonomy (stub/spy/mock/fake), Arrange-Act-Assert, coverage threshold configuration and CI gating, snapshot testing, fake timers, and mutation testing with Stryker/mutmut. Use when: "unit test," "Jest," "Vitest," "pytest," "mock," "coverage threshold," "test doubles," "mutation testing," "fake timers," "snapshot test." Not for: interpreting coverage reports or finding coverage gaps — use coverage-analysis; AI generating the test code for you — use ai-test-generation; auditing existing tests for smells — use ai-qa-review; browser/component rendering assertions — use cypress-automation or visual-testing. Related: coverage-analysis, ci-cd-integration, ai-test-generation, shift-left-testing.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1742026年6月11日 更新

Firmware development for the Arduino Nano (A000005, ATmega328P @ 16 MHz, 5 V) — its 30 KB usable flash, 2 KB SRAM, 1 KB EEPROM, 8-channel 10-bit ADC, six 8-bit PWM pins across three timers, UART shared with the USB-serial chip, I2C on A4/A5, SPI on D10–D13, sleep modes, and the Arduino AVR core + PlatformIO setup around them. Use when working on this board or any ATmega328P Nano clone (FTDI or CH340 USB): project setup, platformio.ini, old-vs-new bootloader uploads, pin mapping, A6/A7 restrictions, timer/Servo/tone conflicts, the 2 KB SRAM budget, analog references, powering from VIN, ICSP recovery, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills182026年9月25日 更新

Set countdown timers by duration — acknowledges the request and notes that firing requires the cron system.

日本語の概要は準備中です。原文の説明を表示しています。

UpayanGhosh/Synapse-OSS152026年9月25日 更新

Validate Commodore 64 CIA 6526 emulation in EMULATORS, including CIA1/CIA2 $DC00/$DD00 register behavior, ports, DDRs, keyboard/joystick matrix, IEC/user port, VIC bank selection, timers A/B, underflow timing, PB toggle/pulse output, TOD clock/alarm, serial shift register, FLAG, ICR masks and IRQ/NMI lines. Use when Codex reviews or edits C64 CIA, timers, ports, keyboard, joystick, serial bus, interrupts, TOD, or VIC bank control.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

krkrz

無料日本語概要

吉里吉里Z (kirikiri Z) 本体クラス API のリファレンス。TJS2 で吉里吉里Z 上のスクリプトを書く、レビューする、デバッグするときに使う。Layer / Window / Bitmap / System / Storages / Font / Plugins / Timer / Debug / AsyncTrigger / Scripts / BinaryStream / Matrix32 / Matrix44 / Rect / ImageFunction のコア API、サウンド系 (WaveSoundBuffer / SoundBuffer / VideoOverlay)、DrawDevice (BasicDrawDevice / SDLDrawDevice / OGLDrawDevice / NullDrawDevice)、OpenGL 描画系 (Canvas / Texture / ShaderProgram / Offscreen / VertexBinder / VertexBuffer)、および主要プラグイン提供クラス (HttpRequest / GdiPlus.* / WIN32Dialog / CSVParser / LineParser / Process / Pad / MenuItem / Unzip / Zip / PSD / SimpleHTTPServer) を網羅。**呼び出されたら必ず「共通パターン」と「クロスカッティング概念」を確認し、必要な詳細クラスは doc/reference/*.md を Read しに行くこと。** TJS2 言語そのものや組み込みクラス (Array / Dictionary / Math 等) は別 skill (`tjs2`) を参照。エンジン内部構造 (C++ 実装、レンダリングパイプライン詳細) は対象外。

wamsoft/krkrz_dev102026年10月12日 更新

jest

無料

Jest best practices, patterns, and API guidance for JavaScript/TypeScript testing. Covers mock design, async testing, matchers, timer mocks, snapshots, module mocking, configuration, and CI optimization. Baseline: jest ^30.0.0. Triggers on: jest imports, describe, it, test, expect, jest.fn, jest.mock, jest.spyOn, mentions of "jest", "unit test", "test suite", or "mock".

日本語の概要は準備中です。原文の説明を表示しています。

anivar/jest-skill92026年8月9日 更新

alarmkit

無料

Implement AlarmKit alarms and countdown timers for iOS and iPadOS with Lock Screen, Dynamic Island, and Apple Watch system UI. Covers AlarmManager scheduling, AlarmAttributes and AlarmPresentation, AlarmButton stop and snooze actions, authorization, state observation, and Live Activity integration. Use when building wake-up alarms, countdown timers, or alarm-style alerts that need Apple's system alarm experience.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

windows-testing-performance

無料日本語概要

Windows アプリ開発 (WinUI 3 / Windows App SDK) のテスト・パフォーマンス・ アクセシビリティ・スレッドリファレンス。MSTest, xUnit, NUnit, WinAppDriver, Appium, Playwright, WebView2 テスト, WACK 認定, MSIX サイドローディング, CI。 プロファイリング, WPT, WPA, GC, 起動性能, XAML レイアウト/読み込み最適化, ListView/GridView 仮想化, DispatcherQueue。UI Automation, AutomationProperties, automation peers, キーボード操作性, ハイコントラストテーマ, Narrator。 DispatcherQueue, DispatcherQueueTimer, WinRT 非同期パターン, async/await, ConfigureAwait, スレッドプール, STA/MTA, デッドロック回避, バックグラウンドタスク。

Fandhe-AI/agent-reference-skills42026年10月11日 更新

Manage timers, cancellation, entity lifetime, asynchronous work, and main-thread state safely.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new32026年10月12日 更新

A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video poster", "title card", or pairs Open Claude Design with HyperFrames for a kinetic export.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月12日 更新

Schedule AI agent runs with cron, loops, or external clocks while avoiding unsafe tight autonomous timers.

日本語の概要は準備中です。原文の説明を表示しています。

sickn33/agentic-awesome-skills4.7万2026年10月12日 更新

Generate breadboard circuit mockups and visual diagrams using HTML5 Canvas drawing techniques. Use when asked to create circuit layouts, visualize electronic component placements, draw breadboard diagrams, mockup 6502 builds, generate retro computer schematics, or design vintage electronics projects. Supports 555 timers, W65C02S microprocessors, 28C256 EEPROMs, W65C22 VIA chips, 7400-series logic gates, LEDs, resistors, capacitors, switches, buttons, crystals, and wires.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月9日 更新

Use when writing or reviewing asynchronous C++ networking code with Boost.Asio or standalone Asio — TCP/UDP servers and clients, SSL/TLS, timers, strands, io_context, co_spawn, awaitable, async_read/async_write, asio::spawn, yield_context, or pre-C++20 completion-handler callbacks.

日本語の概要は準備中です。原文の説明を表示しています。

alirezarezvani/claude-skills2.8万2026年8月30日 更新

Comprehensive persistence tradecraft for authorized red team engagements covering Windows and Linux mechanisms. Windows techniques include registry Run/RunOnce keys, scheduled tasks, WMI event subscriptions, DLL search order hijacking, COM object hijacking, Startup folder drops, service creation, Security Support Provider (SSP) DLL injection, and Active Directory persistence (AdminSDHolder abuse, DCShadow, Golden Ticket, Silver Ticket, Skeleton Key, SID History injection). Linux techniques include cron and at jobs, systemd timers and services, SSH authorized_keys injection, shell profile backdoors (.bashrc/.bash_profile), PAM module backdoors, LD_PRELOAD hijacking, kernel module rootkits, web shells, and Git hook abuse. Provides operator-ready command sequences for SharPersist, Impacket ticketer, schtasks, sc.exe, crontab, and systemctl with OPSEC considerations for each method. Maps to MITRE ATT&CK T1547 (Boot or Logon Autostart), T1053 (Scheduled Task/Job), T1546 (Event Triggered Execution), T1556 (Modify Authentication Process), and sub-techniques. Includes detection indicators and a rapid engagement cheatsheet.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4402026年9月20日 更新

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7212026年10月6日 更新

Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7212026年10月6日 更新