Write the merged Pencil design reference back into a UI implementation Issue's description. Takes the Issue number as argument, resolves the merged design PR on the `cc-ui-design-<Issue number>` branch, collects the `.pen` and snapshot paths it added, and appends (or replaces) the `## UIデザイン` section at the end of the Issue body using a lost-update-safe edit.
「ui-design」の検索結果
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概要と使いどころ
Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
WeChat Mini Program development skill for building, debugging, previewing, testing, publishing, and optimizing mini program projects (小程序开发、调试、预览、发布). Covers project structure and config (`project.config.json`, `appid`, `miniprogramRoot`, `tabBar`, routing/navigation, icon assets), WeChat Developer Tools Nightly workflows (`wechatide` CLI, WeChat IDE Skills/MCP), `miniprogram-ci` preview/upload, console/network debugging, message push (消息推送) and customer-service auto-reply (客服消息), mini program SEO / search indexing (小程序搜索优化、页面收录、搜索推广、mpcrawler), and CloudBase integration (`wx.cloud`, 腾讯云开发, 云开发) when explicitly used. Use when users create, develop, modify, debug, preview, deploy, publish, or promote WeChat Mini Programs. NOT for Web frontend (use web-development), pure backend services (use cloudrun-development / cloud-functions), or UI-design-only tasks (use ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.
日本語の概要は準備中です。原文の説明を表示しています。
Design, build, refactor, or review terminal interfaces—full-screen TUIs, interactive prompts, and command-line tools. Use for terminal-app layout and UX, CLI behavior, ncurses-style tools, dashboards, REPLs, fzf-like pickers, and libraries such as Bubble Tea, Ratatui, Textual, or Ink, including requests that name a known TUI such as lazygit, k9s, btop, helix, or yazi instead of saying “TUI.” Do not use for browser or web UI, native GUI, editor or font configuration, or backend and shell work that has no terminal interface.
日本語の概要は準備中です。原文の説明を表示しています。
Design, mock up, build and review terminal UIs — full-screen TUIs, interactive CLIs and pickers, and plugin panels or popups inside a host (herdr, tmux, Neovim, k9s, lazygit). Use when designing, reviewing (from code, a live capture or a screenshot) or redesigning a TUI's layout, keybindings, states or colors, including requests that name a known TUI (lazygit, k9s, btop, yazi, helix, fzf); writing terminal mockups; building or fixing one in Ink, Textual, Bubble Tea, Ratatui or gum; mapping a color scheme (Catppuccin, Dracula, Nord, Gruvbox, Tokyo Night, Rosé Pine…) onto a TUI's theme; fixing misaligned glyphs, flicker, NO_COLOR, exit codes, signals, pipes or a broken terminal after exit; suspend or $EDITOR handoff; or profiling a slow TUI. Not for web or native GUIs, terminal-emulator, editor or shell-prompt themes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing UI components, creating design systems, reviewing visual design, or checking accessibility compliance. Triggers on "design system", "UI review", "color palette", "font pairing", "accessibility audit", "responsive design", "WCAG check". Auto-activates when ui-ux-designer agent is working. Data-driven: 160 palettes, 73 font pairings, 161 product types, 98 UX guidelines, 25 chart types.
日本語の概要は準備中です。原文の説明を表示しています。
直近N日(デフォルト1日)にマージされた `cc-ui-design` ラベル付きPR(UIデザインPR)から確定したビジュアルアイデンティティ(カラー・タイポグラフィ・スペーシング・コンポーネント)をリポジトリルートの `DESIGN.md`(google-labs-code/design.md フォーマット)へ集約・更新し、`design.md` CLI の lint を通してから commit-push + create-pr でPRを作成する(`cc-triage-scope` ラベル + 自分自身をAssignee)。`DESIGN.md` は pencil-design-updater がデザイン時の前提として読み込む。
Create or update the Pencil (`.pen`) design for a UI implementation Issue before any code is written, then open a design-only PR. Takes the Issue number as argument, delegates `.pen` edits to the pencil-design-updater agent, pushes `.pen` and snapshot PNGs on the fixed `cc-ui-design-<Issue number>` branch, and opens a PR referencing the Issue with `Refs #<N>` (never a closing keyword).
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI 前端设计 skill — anti AI-slop rules, design direction advisor, brand asset protocol, and five-dimension review. Works with Claude Code, Cursor, Codex, and OpenCode.
日本語の概要は準備中です。原文の説明を表示しています。
Stop coding agents from shipping generic UI. Use UIZZE's 800,000+ real web and iOS screens to build product-specific interfaces, define a design contract, cover required states, and run a hard finish gate. Use when designing, implementing, redesigning, critiquing, or pre-ship reviewing a web or iOS interface in Codex, Claude Code, Cursor, Copilot, or another coding agent. Trigger with "anti-ui-slop", "stop UI slop", "ground this UI in real screens", or "run the UI finish gate".
日本語の概要は準備中です。原文の説明を表示しています。
UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use for creating design systems, maintaining visual consistency, and facilitating design-dev collaboration.
日本語の概要は準備中です。原文の説明を表示しています。
UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use when creating design systems, generating design tokens, maintaining visual consistency, or facilitating design-dev collaboration and developer handoff.
日本語の概要は準備中です。原文の説明を表示しています。
Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Critique a rendered screen's typography — scale usage, readability, consistency, and token compliance. Use when reviewing type on a screen. For defining the scale itself, use `typography-scale` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Critique a rendered screen against mood.md, voice.md, and tokens.md. Use when those brand files exist and you are checking compliance. For defining the visual language itself, use `illustration-style` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Critique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning. Use when reviewing one screen. For a product-wide WCAG audit use `accessibility-audit` (design-systems); for building the palette use `color-system` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Apply Jakob's Law — users expect your product to work like the others they already use. Use when deciding whether to innovate on a familiar pattern. For OS-mandated conventions specifically, use `platform-conventions` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Specify wireframe layout — content priority, component placement, and annotation. Use when defining structure before visual design. For grid mechanics, use `layout-grid` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Specify an icon system — grid, sizing, stroke weight, naming, categories, and implementation. Use when standardising iconography. For broader illustration, use `illustration-style` (ui-design).
日本語の概要は準備中です。原文の説明を表示しています。
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
日本語の概要は準備中です。原文の説明を表示しています。