Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a OpenChatCut tool call fails or returns an unexpected shape.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
edit_item update raw shape:
{ "id": "abc", "fromFrame": 30 }{ "json": "{\"updates\":[{\"id\":\"abc\",\"fromFrame\":30}]}" }updates shape for common moves, trims, and track changes.edit_item add raw shape:
adds array of the json transaction: { "json": "{\"adds\":[{...}]}" }.edit_item for simple video placement, for example { "json": "{\"adds\":[{\"type\":\"video\",\"assetId\":\"...\",\"fromFrame\":0}]}" }.Timeline overlap:
Overlap: updated item at ... would overlap existing item at ... on this track.edit_item transaction with an explicit available trackId, for example an update containing "trackId":"V2", or ask the user which layer should win.Workspace path restrictions:
push_asset on the external MCP only accepts public http(s) URLs as filePath. It rejects local paths, workspace paths, and chat attachment paths.create_motion_graphic_from_code({ code:"...", name, width, height, durationInFrames }). push_asset no longer accepts an inline code argument.asset-import and import_media instead.import_media action=create_session, then run the OpenChatCut media import helper once with the returned token for client-held files.Browser video conversion failure:
Unable to convert video without dropping audio/video tracks or unknown_source_codec.ffmpeg) or pick a different file.Motion Graphic requirements:
push_asset(type:"motion-graphic") requires width, height, and duration or durationInFrames.AbsoluteFill is not valid for generated MG code; use a scaling root div.scale inside MG code. The validator/runtime may already reserve that identifier; use a specific name such as uiScale.Local dev Zero caveat:
3010, editor 5177, and view-syncer 4850 are intentionally isolated from the older 3000/5173/4848 stack.Timeline frame renderer caveat:
view_timeline_frames fails for one frame, the project write path can still be healthy — retry with fewer frames or a different time before concluding anything.blob: placeholders (upload in flight) render as empty; wait for track_progress target=upload before treating a blank frame as a bug.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.
日本語の概要は準備中です。原文の説明を表示しています。
Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same footage.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage, rhythm edit, 节奏剪辑, 音乐驱动剪辑, or when the user wants cuts that land on the beat.
日本語の概要は準備中です。原文の説明を表示しています。
Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
日本語の概要は準備中です。原文の説明を表示しています。