Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
Run or inspect local music analysis and plan or apply beat-, downbeat-, or section-synced video cuts or photo placements. Use for BGM beat edits, rhythm cuts, 卡点剪辑, musical structure, BPM, mood, genre, or instrument questions.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
analyze_music when the user asks to analyze music or no cache exists. It runs the installed local Beat This + CLAP models, waits for completion, and never downloads models; use force:true only for an explicit reanalysis request.inspect_music when only the existing cache is needed.music_edit_plan and show its bounded cut/target summary. Before placing photos, call music_image_plan and show its bounded placement summary. Prefer timing:auto; choose sparse, medium, or dense from the requested pace.sync_cuts_to_music or sync_images_to_music with the returned analysisRef. Each tool recomputes the plan, rejects stale analysis, and applies its changes as one undo step.detect_beats fallback for pure beat timing (BPM + beat frames only, no CLAP tags/sections/energy), or wait until the user installs the packs and retry analyze_music after installation.analysisRef only.sourceRevision.rhythm-lite supplies Beat This rhythm data; music-semantics-lite supplies CLAP tags and the private similarity vector.itemId, assetId, or an unambiguous name. Prefer the timeline item when the user intends to edit, because returned points are then mapped to timeline frames through the clip trim and playback rate.inspect_music returns BPM, meter, confidence, tags, sections, counts, and bounded point lists. Lists are capped at 48 beats, 24 downbeats, 16 sections, and 12 tags; use a narrower range when truncated is true.analysisRef as opaque. It binds later planning and execution to the exact cached analysis without exposing the 512-value CLAP embedding.timing:auto chooses section → downbeat → beat for sparse edits, downbeat → beat → section for medium edits, and beat → downbeat → section for dense edits.music_image_plan uses explicitly listed image asset ids in their given order, or all image assets in media-pool order when omitted. It cycles that order when the music range has more beat intervals than images.sync_images_to_music requires an unlocked, empty target video track for the requested range; choose another track instead of overwriting existing content.itemId, timing, density, range, target ids, and analysisRef to sync_cuts_to_music. Execution recomputes the plan from current state; do not replay an old list of frames.inspect_music, then music_edit_plan or music_image_plan, and ask for acceptance again.EditorCommands.batch, so the whole rhythm edit is one undo step.EditorCommands.batch, so the whole sequence is one undo step.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.
日本語の概要は準備中です。原文の説明を表示しています。
Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same footage.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage, rhythm edit, 节奏剪辑, 音乐驱动剪辑, or when the user wants cuts that land on the beat.
日本語の概要は準備中です。原文の説明を表示しています。
Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
日本語の概要は準備中です。原文の説明を表示しています。