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openchatcut

Connect an MCP-capable coding agent to OpenChatCut and edit local video projects. Use when the user asks to install, connect, or set up OpenChatCut; inspect or edit an OpenChatCut project; work with its timeline, transcript, captions, media, generation, motion graphics, audio, color, or export tools; or recover from an OpenChatCut MCP error.

インストール方法を見る

含まれるファイル(6)

  • SKILL.md2.6 KB
  • agents/openai.yaml594 B
  • assets/openchatcut-icon.png187.3 KB
  • references/editing-workflow.md1.8 KB
  • references/getting-started.md3.2 KB
  • references/known-errors.md2.1 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

OpenChatCut

OpenChatCut is a local-first, agent-native video editor. This skill is the single external entry point; specialized editing guidance remains inside the running editor and is loaded on demand with load_skill.

Route the task

  • Install, connect, or diagnose the MCP server: read references/getting-started.md.
  • Inspect or modify a project: read references/editing-workflow.md.
  • Recover from a failed tool call, stale session, or missing editor: read references/known-errors.md.

Essentials

  1. Start OpenChatCut before connecting. The default MCP endpoint is http://localhost:5199/api/external-mcp/mcp.
  2. Call openchatcut_status, then list_projects. Select a project only when the user names it or the current context identifies it.
  3. Call load_skill before specialized work. It is read-only and requires neither begin_edit_session nor editSessionId; available names and support files come from the live MCP tool description. With progressive exposure enabled, this call reveals the skill's referenced tools and emits tools/list_changed; refresh the list before continuing.
  4. Before project reads or edits, call begin_edit_session. Keep its editSessionId and pass it to every draft-safe editor tool.
  5. Set reuseExisting: true on begin_edit_session to reuse your active draft or adopt an unchanged orphan. Existing operations and approval mode are kept. If reuse is rejected, call list_edit_sessions. Use recover_edit_session only with a listed recoveryActions value; another online owner must finish or discard its own session.
  6. Use approvalMode: "manual" unless the user explicitly asks for unattended application. In manual mode, the user approves the complete proposal in OpenChatCut. In auto mode, review_edit_session applies the complete draft.
  7. Finish with review_edit_session. Report success only after get_edit_session returns applied.

Skill version

2026-09-04.1

The OpenChatCut MCP server announces its required skill baseline. If the server baseline is newer, run:

npx skills update openchatcut

Fallback command:

npx skills add 0xsline/OpenChatCut --skill openchatcut

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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概要と使いどころ

Plan AI short films with story, shots, prompts, and continuity.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,2652026年10月7日 更新

Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,2652026年10月7日 更新

Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same footage.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,2652026年10月7日 更新

Plan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage, rhythm edit, 节奏剪辑, 音乐驱动剪辑, or when the user wants cuts that land on the beat.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,2652026年10月7日 更新

Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,2652026年10月7日 更新

Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,2652026年10月7日 更新

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