Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
Create or improve OpenChatCut custom skills. Use whenever the user asks to create a skill, capture a workflow as a skill, write a SKILL.md, add a reusable workflow, 创建技能, 把流程做成技能, 写一个技能, or improve an existing custom skill. Pushy: treat any workflow the user repeats as a skill candidate, even if they do not say "skill".
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Create or improve custom skills for OpenChatCut. A skill is a SKILL.md file
(plus optional references/ support docs) that teaches the agent a reusable
workflow. Custom skills live at ~/.openchatcut/skills/<slug>/SKILL.md and
are managed with the manage_skill tool.
manage_skill action=create. The tool reports the
install path (~/.openchatcut/skills/<slug>/SKILL.md).manage_skill action=update.<slug>/
├── SKILL.md (required — frontmatter + instructions)
└── references/ (optional — docs loaded on demand with load_skill file=)
references/ files and point to them with clear
"read this when" guidance. For references over 300 lines, add a TOC.---\nname: …\ndescription: …\n---. The
parser accepts plain single-line, double-quoted, and | block scalars;
plain single-line is preferred.manage_skill, load_skill, edit_item, …). Do not invent tools.load_skill when a task matches.load_skill file=references/<name>.[A-Za-z0-9_-]{1,120}. Anything else is rejected
(path traversal defense — the file is written under
~/.openchatcut/skills/).manage_skill cannot edit them./ command menu
only when the user selects it; agents also discover it via the index.npx tsx server/skills-files.verify.ts locally if the environment has
the repo, or rely on the in-session test prompts.Offer the user 2–3 realistic prompts (the kind of thing they would actually type) and ask: "Do these look right, or do you want to add more?" Then run them in the session with the skill activated, review the outputs together, and update the skill from the feedback.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.
日本語の概要は準備中です。原文の説明を表示しています。
Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same footage.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage, rhythm edit, 节奏剪辑, 音乐驱动剪辑, or when the user wants cuts that land on the beat.
日本語の概要は準備中です。原文の説明を表示しています。
Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
日本語の概要は準備中です。原文の説明を表示しています。