Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
AI video generation via Fal.ai, Seedance 2.0, Kling, MiniMax Hailuo, xAI Grok Imagine, and OFox. Use when the user wants to generate a video clip — text-to-video, image-to-video, first/last-frame transitions, reference-guided generation, multi-shot, or generatively editing / extending an existing clip.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Submits one video generation job per call and returns a jobId. Job management (wait / status) belongs to track_progress; this skill does not place videos on the timeline automatically.
Any time the user wants to generate a video clip — text-to-video, image-to-video, first-last-frame transition, reference-based generation, multi-shot storyboard, or generatively editing / extending an existing video (producing new generated footage based on a source clip; not timeline trimming).
| Model | Reference | Strengths |
|---|---|---|
fal + falModel | references/fal.md | Explicit Fal catalog; see tool schema for per-model limits |
seedance2 | references/seedance2.md | Default when configured. Multimodal refs, first/last, edit/extend/bridge, 2–15s, 480p/720p/1080p/4k, audio/seed/camera/watermark/last-frame/task controls. |
kling | references/kling.md | Technical camera/performance; Omni multi-shot; images ≤7 (≤4 with one feature refVideos); std/pro; 3–15s. |
hailuo | references/hailuo.md | MiniMax 海螺. T2V / I2V / first+last; 6s or 10s; 512P (Hailuo-02), 720p→768P, 1080P (6s); no multi-ref / multi-shot. |
grok-imagine-video | references/grok-imagine-video.md | xAI Grok Imagine. Text-to-video only; 1–15s; 480p/720p/1080p; audio track included. |
ofox | references/ofox.md | OFox multi-model gateway (Seedance/Wan and more behind one key). Text/image-to-video, first+last frame, up to 9 image refs; 2–30s with per-model API limits; 480p/720p/1080p per model. |
IMPORTANT: Before generating, READ the chosen model's reference for capabilities, input channels, modes, prompt structure, and model-specific behavior. Never invent params the reference forbids.
Respect configured vendors from the capabilities prompt (only call a model whose key is on).
model, if configured.model: "fal" and the requested falModel or saved Fal default from capabilities. Ask if no Fal model is selected. Read the Fal catalog constraints in the tool schema; the native-provider limits below do not apply.seedance2 when Seedance is configured.kling. Else if only MiniMax is on → hailuo. Else if only xAI is on → grok-imagine-video. Else if only OFox is on → ofox.kling (confirm if not user-named).seedance2.hailuo with duration 6 or 10.If the required model is not configured, say so and offer: another configured video vendor, upload, or Motion Graphic — do not pretend the API exists.
Briefly tell the user what you will generate before submitting.
| Param | Values | Default |
|---|---|---|
model | seedance2, kling, hailuo, grok-imagine-video, ofox, fal | seedance2 when available |
durationSeconds | model-specific | seedance/kling ~5; hailuo 6 or 10 (1080p → 6 only); grok 1–15; ofox 2–30 (per-model API limits) |
ratio | see model docs | 16:9 (seedance/kling/grok/ofox); ignored on hailuo |
resolution | 480p, 512p, 720p, 1080p, 4k | provider-specific; hailuo adds 512p for Hailuo-02; grok: 480p/720p/1080p |
refVideoMode | feature, base | kling only, with refVideos |
promptOptimizer / fastPretreatment | boolean | hailuo only |
generateAudio, seed, cameraFixed, watermark | controls | seedance only |
returnLastFrame, executionExpiresAfter, priority | controls | seedance only; requested last frame becomes another image asset |
name | descriptive asset name | required for good pool UX |
firstFrame | project image asset ref | optional |
lastFrame | project image asset ref | seedance / kling / hailuo (requires firstFrame; not with multi-ref on seedance) |
refImages / refVideos / refAudios | asset refs | seedance full; kling: images + 1 feature video (no audio); hailuo: none (frames / S2V subject) |
mode / shotType / multiPrompts | Kling multi-shot | kling only |
Model-specific params — see the model's reference.
firstFrame / lastFrame / refImages / refVideos / refAudios all take a project asset reference. Prefer a full UUID or short prefix from read_project; asset://<id> and same-project asset URLs returned by read_project are also accepted. Per-slot type: frame slots and refImages → image; refVideos → video; refAudios → audio.
External URLs and base64 are not accepted. If the source is a public URL, download it into the project first (download_media for video/audio, submit_image for images) and pass the resulting asset id.
Four-step loop. For each new generation, restart from Step 1 if the user's intent has shifted.
Before writing any prompt, align on three dimensions:
Duration & segments — total length, how many shots, and whether they live in one clip or several.
If the user has already stated a direction ("做一段", "in one video", "分别生成", "split into N shots", etc.), follow it — don't second-guess.
Otherwise, surface the two paths and let the user pick:
Offer the trade-off; do not pick for the user.
Content — what each clip depicts. Summarize back what you understood, segment by segment. When content is vague (e.g. "generate a video of a girl dancing"), the user typically hasn't specified one or more of:
Focus on the items that matter for this specific request and can't be safely inferred — don't turn this into a blank-filling exercise. Summarize the understood parts back to the user before proceeding.
Consistency anchors — only when multiple shots reuse a character, object, or scene: identify which anchor (reference image or video) to pin across shots. For sourcing rules, see §Visual consistency across shots below.
For each dimension, check the user's words:
See the chosen model's reference for prompt structure and param combinations (e.g., Seedance's 8-element structure and modes; Kling's prompt tips). Before submitting, check:
name is a descriptive asset name — descriptive enough for the user (and you in later turns) to recognize this asset in the project library. Avoid vague names like "Untitled" or "clip 1".Submit one generation job at a time. Unless the user explicitly asked for multiple clips in parallel, do not submit the next clip until the current one completes and the user has reviewed it. Parallel submission hides problems: if the first shot has drift or wrong framing, the user would rather redo it once than have several misaligned shots to discard.
submit_video.ratio controls the generated asset only; it does not change the project timeline canvas. If the user requested a final output aspect ratio (for example "9:16 vertical" or "16:9 landscape"), set the timeline canvas to the same ratio with manage_timelines action=update (e.g. ratio:"9:16") before placing the completed asset. If the user asked for no black bars / full-bleed, pass fit:"cover" when setting the canvas or updating/adding the visual item.track_progress tool for status/wait.When the user wants a next clip, a revision, or a continuation:
Text alone cannot reliably maintain visual identity across shots; visual references constrain output far more precisely than words.
An anchor is a reference image or video pinned across every shot that shares the same character, object, or style. Any multi-shot sequence with recurring visual elements needs an anchor — don't try to reproduce them from text.
Have reference awareness. When the user's request involves a recurring character / object / scene, think about what anchor to use before writing prompts:
When no existing asset fits and one must be generated, propose it to the user first — it shapes every downstream shot. Model-specific paths — see the chosen model's ref.
@Image1 / @Video1 in the prompt — not vague phrases like "the same car as before".track_progress with action=wait) to obtain its assetId, then pass it as the anchor reference. Do not submit dependent shots in parallel.When a project has multiple named characters with distinct attributes (e.g. Faz with fire energy, Kev with ice energy), treat each character as a separate anchor — one reference asset per character. In every prompt:
Missing either explicit attribution or negation causes cross-character attribute mixing.
Multiple characters in the same frame. For shots where multiple characters appear together (especially facing the camera), the model is prone to face-swap or body-clipping. Add strong positional + outfit anchors to each character and prefer a fixed camera for that shot:
Positional words (left / right / foreground / background) + distinctive outfit colors give the model enough signal to keep the characters apart.
If a visual-identity issue (wrong character, drift, color mismatch) persists after two text-prompt adjustments on the same shot, stop adjusting text. Text is not a substitute for an anchor. Escalate to:
Do not submit a third text-only retry on the same consistency issue.
Simple, one-off, or exploratory requests do not need anchors — generate directly.
// Text-to-video (seedance2 default)
submit_video({
model: "seedance2",
prompt: "A cat walks across a sunny windowsill",
name: "Cat on windowsill",
});
// Image-to-video with seedance2 — pass the project asset id directly; the server resolves the asset's media URL
submit_video({
model: "seedance2",
prompt: "The scene comes to life, gentle breeze rustles the curtains",
firstFrame: "abc12345",
name: "Living room animation",
});
// Kling text-to-video — only after Model Selection check
submit_video({
model: "kling",
prompt: "A sports car drifts around a wet corner",
name: "Car drift shot",
});
// MiniMax Hailuo — 6s or 10s; optional firstFrame / lastFrame (with first)
submit_video({
model: "hailuo",
prompt: "A ceramic cup steams on a wooden table, soft morning light [Push in]",
durationSeconds: 6,
resolution: "720p",
name: "Coffee steam morning",
});
After submission, call the track_progress tool: action=status jobIds=<jobId> to poll, action=wait jobIds=<jobId> to block until terminal.
For complex multimodal jobs, build the full args object up front and pass it in a single call:
submit_video({
model: "seedance2",
prompt: "...",
name: "...",
firstFrame: "abc12345",
refImages: ["def67890", "ghi24680"],
refVideos: ["abc99999"],
refAudios: ["jkl55555"],
durationSeconds: 8,
ratio: "9:16",
});
--name with a descriptive asset name.--job, --wait, or --timeout — job management belongs to track_progress.edit_item only after the user wants them on the timeline (pool-first contract).まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Plan AI short films with story, shots, prompts, and continuity.
日本語の概要は準備中です。原文の説明を表示しています。
Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.
日本語の概要は準備中です。原文の説明を表示しています。
Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same footage.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage, rhythm edit, 节奏剪辑, 音乐驱动剪辑, or when the user wants cuts that land on the beat.
日本語の概要は準備中です。原文の説明を表示しています。
Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
日本語の概要は準備中です。原文の説明を表示しています。