007
無料Security audit, hardening, threat modeling (STRIDE/PASTA), Red/Blue Team, OWASP checks, code review, incident response, and infrastructure security for any project.
日本語の概要は準備中です。原文の説明を表示しています。
Create a game UI injection that modifies existing game elements with proper cleanup
インストールする前に、エージェントに与えられる指示の中身を確認できます。
/add-inject <featureName>
Note: This creates a game UI injection (modifies existing game UI). For Gemini HUD UI, use /add-component or /add-section.
What game UI element does this modify?
Brief description:
Which game UI elements are targeted?
Examples:
- Inventory panel
- Shop interface
- Player stats display
- Game toolbar
- Chat window
What modifications are made?
[ ] Add new elements (buttons, indicators, overlays)
[ ] Modify existing elements (styles, text, attributes)
[ ] Add event listeners (click handlers, observers)
[ ] Inject data displays (stats, timers, counters)
Does it need game data?
A) Static data → MGData
B) Real-time state → Globals
C) Both
D) None
Does it display game sprites? → MGSprite.toCanvas()
Does it need persistent state?
A) Yes - User preferences saved
B) No - Stateless
src/ui/inject/qol/<featureName>/
├── index.ts # Public API (init, destroy, isEnabled)
├── inject.ts # DOM injection logic
├── styles.css.ts # Scoped styles (optional)
└── state.ts # Persistent state (optional)
/**
* <FeatureName> Game UI Injection
*
* <Description of what it modifies>
*/
import { injectElements, removeElements } from './inject';
// ─────────────────────────────────────────────────────────────────────────────
// State
// ─────────────────────────────────────────────────────────────────────────────
let injected = false;
const cleanups: (() => void)[] = [];
// ─────────────────────────────────────────────────────────────────────────────
// Public API
// ─────────────────────────────────────────────────────────────────────────────
export const <FeatureName>Inject = {
/**
* Inject into game UI
* Idempotent - safe to call multiple times
*/
init(): void {
if (injected) return;
injected = true;
const cleanup = injectElements();
if (cleanup) cleanups.push(cleanup);
console.log('[<FeatureName>Inject] Initialized');
},
/**
* Remove all injected elements
* Idempotent - safe to call multiple times
*/
destroy(): void {
if (!injected) return;
cleanups.forEach(fn => fn());
cleanups.length = 0;
removeElements();
injected = false;
console.log('[<FeatureName>Inject] Destroyed');
},
/**
* Check if injection is active
*/
isEnabled(): boolean {
return injected;
},
};
/**
* <FeatureName> DOM Injection Logic
*/
import { <featureName>Css } from './styles.css';
// If using sprites:
// import { MGSprite } from '../../../../modules/sprite';
// If using game data:
// import { MGData } from '../../../../modules/data';
// If using globals:
// import { getMyInventory } from '../../../../globals/variables/myInventory';
// ─────────────────────────────────────────────────────────────────────────────
// Constants
// ─────────────────────────────────────────────────────────────────────────────
const CONTAINER_SELECTOR = '.game-ui-container'; // Adjust to target element
const INJECT_CLASS = 'gemini-qol-<featureName>';
// ─────────────────────────────────────────────────────────────────────────────
// Injection
// ─────────────────────────────────────────────────────────────────────────────
export function injectElements(): (() => void) | null {
const container = document.querySelector(CONTAINER_SELECTOR);
if (!container) {
console.warn('[<FeatureName>Inject] Container not found');
return null;
}
const cleanups: (() => void)[] = [];
// Inject styles
const style = document.createElement('style');
style.textContent = <featureName>Css;
style.setAttribute('data-gemini', '<featureName>');
document.head.appendChild(style);
cleanups.push(() => style.remove());
// Create injected element
const wrapper = document.createElement('div');
wrapper.className = INJECT_CLASS;
// ... build element
container.appendChild(wrapper);
cleanups.push(() => wrapper.remove());
// Add event listeners (track for cleanup!)
const handleClick = () => { /* ... */ };
wrapper.addEventListener('click', handleClick);
cleanups.push(() => wrapper.removeEventListener('click', handleClick));
// Subscribe to globals (track for cleanup!)
// const unsub = getMyInventory().subscribe((inv) => { /* update UI */ });
// cleanups.push(unsub);
// Return combined cleanup
return () => {
cleanups.forEach(fn => fn());
};
}
export function removeElements(): void {
// Remove all injected elements by class
document.querySelectorAll(`.${INJECT_CLASS}`).forEach(el => el.remove());
// Remove injected styles
document.querySelectorAll('style[data-gemini="<featureName>"]').forEach(el => el.remove());
}
/**
* <FeatureName> Injection Styles
*
* Scoped to .gemini-qol-<featureName>
*/
export const <featureName>Css = `
.gemini-qol-<featureName> {
/* Use CSS variables when possible */
position: absolute;
z-index: 100;
}
.gemini-qol-<featureName>__button {
background: var(--color-primary, #4a9eff);
color: var(--color-text, #fff);
border: none;
border-radius: 4px;
padding: 8px 12px;
cursor: pointer;
min-height: 44px; /* Touch-friendly */
}
.gemini-qol-<featureName>__button:hover {
opacity: 0.9;
}
`;
/**
* <FeatureName> Injection State
*/
import { storageGet, storageSet } from '../../../../utils/storage';
const STORAGE_KEY = 'inject:<featureName>:config';
export interface <FeatureName>Config {
enabled: boolean;
// ... other settings
}
const DEFAULT_CONFIG: <FeatureName>Config = {
enabled: true,
};
export function loadConfig(): <FeatureName>Config {
return storageGet(STORAGE_KEY, DEFAULT_CONFIG);
}
export function saveConfig(config: <FeatureName>Config): void {
storageSet(STORAGE_KEY, config);
}
If this injection is standalone (not part of a feature):
src/ui/inject/qol/index.tsexport { <FeatureName>Inject } from './<featureName>';
import { <FeatureName>Inject } from '../../ui/inject/qol/<featureName>';
// Initialize
<FeatureName>Inject.init();
// Cleanup
<FeatureName>Inject.destroy();
index.ts with init(), destroy(), isEnabled()inject.ts with injectElements(), removeElements()styles.css.ts with scoped classesstate.ts (if persistent)init() is idempotent (guard against double-inject)destroy() removes ALL injected elementsgemini-qol-<name>MGData.get() (no hardcoded data)MGSprite.toCanvas() (no hardcoded sprite paths)src/ui/components/ or src/ui/hud/If the injection is part of a feature:
// In src/features/<featureName>/index.ts
import { <FeatureName>Inject } from '../../ui/inject/qol/<featureName>';
function init(): void {
// ... feature init
<FeatureName>Inject.init();
}
function destroy(): void {
<FeatureName>Inject.destroy();
// ... feature cleanup
}
.claude/rules/ui/ui.inject.mdsrc/ui/inject/qol/*/src/utils/storage.tsまだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Security audit, hardening, threat modeling (STRIDE/PASTA), Red/Blue Team, OWASP checks, code review, incident response, and infrastructure security for any project.
日本語の概要は準備中です。原文の説明を表示しています。
Guides the creation of agile user stories and Gherkin feature files. Use when the user wants to create a user story, write acceptance criteria, define Gherkin scenarios, or author BDD feature files. This should trigger for requests such as Create a user story; Write a user story; I need to write a user story. Part of cursor-rules-java project
日本語の概要は準備中です。原文の説明を表示しています。
Facilitates conversational discovery to create Architectural Decision Records (ADRs) for non-functional requirements using the ISO/IEC 25010:2023 quality model. Use when the user wants to document quality attributes, NFR decisions, security/performance/scalability architecture, or design systems with measurable quality criteria. This should trigger for requests such as Create ADR for Non-functional requirements; Document Non-functional requirements; Capture Non-functional requirements; Generate Non-functional requirements in an ADR. Part of cursor-rules-java project
日本語の概要は準備中です。原文の説明を表示しています。
Run a health check on an existing project: dependency audit, security scan, test runner detection, CI/CD evaluation, and missing configuration analysis. Maps the three execution gates (pre/in/post) from /10x-bootstrapper to an assessment framework for existing codebases. Reads optional context/foundation/stack-assessment.md from /10x-stack-assess to focus checks on identified gaps. Writes context/foundation/health-check.md with findings, prioritized fixes, and an agent-readiness verdict. Use when the user has an existing project and wants to verify its health before working with an agent. Trigger phrases: "health check", "check my project", "audit my project", "is my project healthy", "sprawdź projekt", "audyt projektu", "health-check", "project health". Use AFTER /10x-stack-assess (brownfield chain), BEFORE agent onboarding (m1-l4).
日本語の概要は準備中です。原文の説明を表示しています。
You MUST use this when building projects end-to-end. Orchestrates all 12 team roles — automatically switches between CTO, architect, PM, engineers, SRE, security, DBA, QA, and EM based on the current phase of work. Starts with brainstorming before any implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to add or configure Maven plugins in your pom.xml — including quality tools (enforcer, surefire, failsafe, jacoco, pitest, spotbugs, pmd), security scanning (OWASP), code formatting (Spotless), version management, container image build (Jib), build information tracking, and benchmarking (JMH) — through a consultative, modular step-by-step approach that only adds what you actually need. This should trigger for requests such as Add Maven plugins in pom.xml; Improve Maven plugins in pom.xml. Part of cursor-rules-java project
日本語の概要は準備中です。原文の説明を表示しています。