Master 1Password: vaults, Watchtower, passkeys, SSH agent, CLI, and family/team administration. Use when getting full value from 1Password personally or administering it for others.
日本語の概要は準備中です。原文の説明を表示しています。
Create 3D web experiences: scene setup, models, materials, lighting, animation, scroll-driven scenes, and performance budgets. Use when adding 3D to websites beyond basic demos.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
A practical guide to shipping 3D on the web — product viewers, hero scenes, scroll-driven storytelling, configurators — with an emphasis on the asset pipeline and performance budgets that separate smooth experiences from janky tech demos.
Web 3D = WebGL (or WebGPU) + a scene graph library (three.js dominates) + 3D assets + disciplined performance work. The hard parts are rarely the rendering code: they're asset weight (a 50MB model kills mobile), draw calls (hundreds of meshes = slow), and frame budget (16.6ms at 60fps, less on low-end devices).
Rule of thumb: design the experience for the weakest device you support, then enhance — not the reverse.
MeshStandardMaterial with color/roughness/metalness maps. Fewer unique materials = fewer shader programs = faster..glb (binary) with Draco mesh compression and KTX2/Basis texture compression.requestAnimationFrame loop with delta-time (never fixed steps); THREE.AnimationMixer for skeletal/glTF animations; lerp for smooth interpolation.InstancedMesh) for repeated objects (grass, bolts, stars).1. Prepare assets first.
# Typical pipeline: Blender -> glTF -> compress
# - Apply transforms, merge materials, bake AO/shadows where possible
# - Export .glb, then compress:
gltfpack -i model.glb -o model-packed.glb -cc # meshopt compression
Target: hero model under 3–5MB, textures ≤2048px (1024 for mobile), KTX2 compressed.
2. Scaffold the scene.
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: 'high-performance' });
renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
const scene = new THREE.Scene();
scene.environment = await loadEnvironment(); // RoomEnvironment or HDRI for PBR reflections
3. Load with feedback. Show a real loading UI with progress (onProgress bytes) — 3D assets are heavy; a blank canvas reads as broken.
4. Animate correctly.
const clock = new THREE.Clock();
function tick() {
const dt = Math.min(clock.getDelta(), 0.05); // clamp tab-switch spikes
controls.update();
mixer?.update(dt);
renderer.render(scene, camera);
requestAnimationFrame(tick);
}
5. Budget and measure. Use the browser's frame profiler + renderer.info (draw calls, triangles, geometries). Set budgets: e.g., <150 draw calls, <500k tris, <10MB assets for a marketing hero.
6. Degrade gracefully. WebGL2 check → fallback to a static image or video. Respect prefers-reduced-motion (pause auto-rotation/camera moves).
setPixelRatio(devicePixelRatio) on a 3x phone = 9x pixels. Cap at 2 (or 1.5 for heavy scenes).geometry.dispose(), material.dispose(), texture.dispose()). SPAs navigating between 3D views leak fast.renderer.outputColorSpace = SRGBColorSpace and use sRGB textures correctly, or colors look washed out/wrong.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Master 1Password: vaults, Watchtower, passkeys, SSH agent, CLI, and family/team administration. Use when getting full value from 1Password personally or administering it for others.
日本語の概要は準備中です。原文の説明を表示しています。
Create 3D visuals with modeling, texturing, lighting, rendering, and optimization for web and product.
日本語の概要は準備中です。原文の説明を表示しています。
Writing abstracts that get papers read — structured content, the 5-sentence core, and journal-specific constraints.
日本語の概要は準備中です。原文の説明を表示しています。
Learn effectively from courses and academies: choosing programs, studying actively, and converting courses into skills. Use when investing time/money in structured learning.
日本語の概要は準備中です。原文の説明を表示しています。
Audit designs for accessibility with WCAG checklists covering color, type, focus, motion, and content.
日本語の概要は準備中です。原文の説明を表示しています。
Run ABM programs — target account selection, personalized campaigns, sales orchestration, and account-level measurement.
日本語の概要は準備中です。原文の説明を表示しています。