sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. Handles sprite requests, ordinary image generation/editing, standalone image-to-video clips (i2v, animate this still, 그록 영상, 이매진 비디오, 스틸 움직여줘, first/last frame, reference-to-video, 영상 이어붙이기, 영상 편집, extend/edit a clip), clips from a video MCP on the agent (ZCRE, 지크 MCP), chroma removal, animation atlases, video loops, 큐레이션뷰, image candidates, 팔레트 스왑, palette swap, recolor, rig layers, engine exports, repeating backgrounds, projected shadows, motion/contact inspection and optional scene composition from existing assets.
含まれるファイル(200)
- SKILL.md19.2 KB
- .githooks/pre-commit3.3 KB
- .github/FUNDING.yml16 B
- .gitignore606 B
- .gitleaks.toml1.7 KB
- CHANGELOG.md215.7 KB
- CONTRIBUTORS.md2.7 KB
- docs/architecture.md27.9 KB
- docs/asset-tools.md8.4 KB
- docs/assets/attack-claudecy-samurai-onehand.gif931.7 KB
- docs/assets/attack-claudecy-samurai.gif1.1 MB
- docs/assets/attack-fox-hood.gif1001.9 KB
- docs/assets/attack-paladin.gif864.2 KB
- docs/assets/attack-slime.gif719.6 KB
- docs/assets/breathe-editor.png114.3 KB
- docs/assets/chroma-fullbody-illustration-green.png175.6 KB
- docs/assets/chroma-fullbody-illustration-magenta.png193.9 KB
- docs/assets/chroma-fullbody-pixelart-green.png217.4 KB
- docs/assets/chroma-fullbody-pixelart-magenta.png191.5 KB
- docs/assets/chroma-peel-illustration-before-after.png26.5 KB
- docs/assets/chroma-peel-pixelart-before-after.png20.5 KB
- docs/assets/curator-drag-update.gif3.2 MB
- docs/assets/curator-iso.png292.1 KB
- docs/assets/cutout-demo.png191.7 KB
- docs/assets/demo-character.gif2.5 MB
- docs/assets/demo-furniture.gif401.2 KB
- docs/assets/hero-v2-party.gif7.2 MB
- docs/assets/subject-effect-ember.gif7.0 KB
- docs/assets/subject-effect-sigil.gif6.3 KB
- docs/assets/subject-effect-venom.gif8.2 KB
- docs/assets/subject-effect-wisp.gif9.5 KB
- docs/assets/subject-effects-gallery.png111.4 KB
- docs/assets/village-scene.gif26.9 MB
- docs/atlas-workflow.md3.9 KB
- docs/breathing.md11.1 KB
- docs/chroma-alpha.md20.9 KB
- docs/curation.md25.9 KB
- docs/directional-anchor-workflow.md22.7 KB
- docs/engine-export.md3.5 KB
- docs/frame-interpolation.md5.0 KB
- docs/gen.md31.3 KB
- docs/interpreter.md4.4 KB
- docs/layer-tracks.md27.7 KB
- docs/locomotion-curation.md3.6 KB
- docs/loop-comparison.md31.8 KB
- docs/loop-repair.md76.9 KB
- docs/loop-review.md16.3 KB
- docs/pixel-unfake.md21.9 KB
- docs/prompt-assembly.md8.3 KB
- docs/qa-motion.md3.5 KB
- docs/README.md7.6 KB
- docs/recolor.md10.0 KB
- docs/release.md9.4 KB
- docs/rename-gate.md2.4 KB
- docs/run-contract.md44.2 KB
- docs/scene.md8.5 KB
- docs/seamless-video-loop.md5.5 KB
- docs/sheet-slicing.md5.3 KB
- docs/states-and-frames.md4.0 KB
- docs/subject-profiles.md3.3 KB
- docs/troubleshooting.md6.1 KB
- docs/user-workflow.md7.8 KB
- docs/video-pipeline.md119.8 KB
- docs/video.md13.8 KB
- LICENSE10.5 KB
- NOTICE1.5 KB
- pyproject.toml5.5 KB
- README.es.md13.3 KB
- README.fr.md13.6 KB
- README.ja.md15.2 KB
- README.ko.md15.2 KB
- README.md13.7 KB
- README.zh-Hans.md12.1 KB
- scripts/compose_layers.py483 B
- scripts/compose_selected_cycle.py481 B
- scripts/compose_sprite_atlas.py481 B
- scripts/compose_sprite_gif.py477 B
- scripts/curation.py411 B
- scripts/dev/breathe_mutation_battery.py15.2 KB
- scripts/dev/check_visible_magenta.py495 B
- scripts/dev/measure_align_sigma.py4.7 KB
- scripts/dev/README.md1.2 KB
- scripts/dev/source_restoration_demo.py22.8 KB
- scripts/diagnose_video_loop.py7.8 KB
- scripts/export_aseprite.py484 B
- scripts/export_curated_pngs.py477 B
- scripts/extract_sprite_row_frames.py467 B
- scripts/gen_set.py461 B
- scripts/generate_sprite_image.py445 B
- scripts/generate_sprite_video.py455 B
- scripts/inspect_sprite_run.py459 B
- scripts/interpolate_frames.py483 B
- scripts/linux_lane.sh8.1 KB
- scripts/prepare_sprite_run.py461 B
- scripts/preview_animation.py459 B
- scripts/recolor.py469 B
- scripts/release_notes.py9.3 KB
- scripts/release_publish.py10.1 KB
- scripts/run_correction_loop.py475 B
- scripts/score_sprite_run.py455 B
- scripts/serve_curation.py479 B
- scripts/slice_sheet_cells.py475 B
- scripts/unpack_atlas_run.py477 B
- scripts/video_canvas.py468 B
- scripts/video_frames.py468 B
- scripts/video_loop.py462 B
- scripts/video_set.py463 B
- SECURITY.md3.0 KB
- sprite_gen/__init__.py1.1 KB
- sprite_gen/_deps.py2.7 KB
- sprite_gen/_modules.py6.1 KB
- sprite_gen/background/__init__.py100 B
- sprite_gen/background/tile.py15.4 KB
- sprite_gen/cli.py24.1 KB
- sprite_gen/compose/__init__.py38 B
- sprite_gen/compose/compose_atlas.py17.3 KB
- sprite_gen/compose/compose_cycle.py9.0 KB
- sprite_gen/compose/compose_gif.py13.6 KB
- sprite_gen/compose/compose_layers.py28.5 KB
- sprite_gen/compose/export_aseprite.py9.5 KB
- sprite_gen/compose/export_pngs.py6.5 KB
- sprite_gen/compose/layers.py21.9 KB
- sprite_gen/curate/__init__.py38 B
- sprite_gen/curate/anchor.py28.5 KB
- sprite_gen/curate/curation.py63.1 KB
- sprite_gen/effects/__init__.py38 B
- sprite_gen/effects/anatomy.py15.1 KB
- sprite_gen/effects/breathe.py34.2 KB
- sprite_gen/effects/interpolate.py14.4 KB
- sprite_gen/effects/recolor.py19.3 KB
- sprite_gen/effects/reroll.py7.0 KB
- sprite_gen/effects/shadow.py11.3 KB
- sprite_gen/frames/__init__.py38 B
- sprite_gen/frames/check_visible_magenta.py3.4 KB
- sprite_gen/frames/cutout.py20.3 KB
- sprite_gen/frames/decontam.py29.4 KB
- sprite_gen/frames/extract.py195.5 KB
- sprite_gen/frames/segment.py16.1 KB
- sprite_gen/frames/slice_sheet.py12.5 KB
- sprite_gen/frames/unpack_atlas.py29.3 KB
- sprite_gen/gen/__init__.py40.4 KB
- sprite_gen/gen/base.py10.1 KB
- sprite_gen/gen/chroma.py11.3 KB
- sprite_gen/gen/codex_provider.py17.0 KB
- sprite_gen/gen/facing_vision.py3.2 KB
- sprite_gen/gen/facing.py7.5 KB
- sprite_gen/gen/gen_set.py13.1 KB
- sprite_gen/gen/grok_provider.py9.1 KB
- sprite_gen/gen/handedness.py13.4 KB
- sprite_gen/gen/openai_provider.py14.0 KB
- sprite_gen/gen/prepare.py60.0 KB
- sprite_gen/gen/prompt_parts.py7.9 KB
- sprite_gen/gen/refusal.py6.9 KB
- sprite_gen/gen/video.py36.9 KB
- sprite_gen/gen/xai.py6.9 KB
- sprite_gen/qa/__init__.py38 B
- sprite_gen/qa/correction_loop.py7.1 KB
- sprite_gen/qa/handed.py25.6 KB
- sprite_gen/qa/inspect.py17.4 KB
- sprite_gen/qa/motion.py23.4 KB
- sprite_gen/qa/preview.py6.3 KB
- sprite_gen/qa/score.py7.1 KB
- sprite_gen/scene/__init__.py124 B
- sprite_gen/scene/inspect_scene.py7.5 KB
- sprite_gen/scene/model.py11.1 KB
- sprite_gen/scene/render.py17.5 KB
- sprite_gen/serve/__init__.py38 B
- sprite_gen/serve/composer/composer.css8.2 KB
- sprite_gen/serve/composer/index.html2.3 KB
- sprite_gen/serve/composer/src/api.js2.3 KB
- sprite_gen/serve/composer/src/boot.js1.3 KB
- sprite_gen/serve/composer/src/canvas.js4.0 KB
- sprite_gen/serve/composer/src/controls.js5.4 KB
- sprite_gen/serve/composer/src/i18n.js2.9 KB
- sprite_gen/serve/composer/src/library.js2.6 KB
- sprite_gen/serve/composer/src/session.js1.7 KB
- sprite_gen/serve/composer/src/ui.js2.1 KB
- sprite_gen/serve/curator/curator.css60.0 KB
- sprite_gen/serve/curator/index.html3.2 KB
- sprite_gen/serve/curator/src/atlas.js7.3 KB
- sprite_gen/serve/curator/src/base-editor.js4.2 KB
- sprite_gen/serve/curator/src/boot.js10.6 KB
- sprite_gen/serve/curator/src/breathe.js29.3 KB
- sprite_gen/serve/curator/src/cards.js28.9 KB
- sprite_gen/serve/curator/src/chrome.js2.5 KB
- sprite_gen/serve/curator/src/compare.js27.6 KB
- sprite_gen/serve/curator/src/display.js24.3 KB
- sprite_gen/serve/curator/src/gen-trigger.js2.5 KB
- sprite_gen/serve/curator/src/i18n.js36.6 KB
- sprite_gen/serve/curator/src/lasso-select.js6.6 KB
- sprite_gen/serve/curator/src/persistence.js8.8 KB
- sprite_gen/serve/curator/src/pipeline-tree.js17.0 KB
- sprite_gen/serve/curator/src/progress.js3.4 KB
- sprite_gen/serve/curator/src/recolor.js7.5 KB
- sprite_gen/serve/curator/src/region-transform.js11.2 KB
- sprite_gen/serve/curator/src/row-controls.js5.3 KB
- sprite_gen/serve/curator/src/row-export.js5.6 KB
- sprite_gen/serve/curator/src/status.js361 B
- sprite_gen/serve/curator/src/store.js34.3 KB
- sprite_gen/serve/curator/src/tooltip.js3.5 KB
SKILL.md(原文)
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Sprite Gen
Generation entry points: make sprites, make an image, or animate a still into a video. Existing generation, extraction and export tools do the work; the user chooses the result and provider. For repeat a background, project a shadow, inspect motion or compose a scene, use the independent routes below directly with existing assets.
Start every generation request here
For a standalone video clip, read video and use sprite-gen video.
This route works from any agent engine and delivers a verified MP4 plus report.
For sprites or ordinary images, use the guides below.
Read user-workflow, then run the appropriate read-only guide:
$SPRITE_GEN_ROOT/.venv/bin/sprite-gen workflow --kind sprite
$SPRITE_GEN_ROOT/.venv/bin/sprite-gen workflow --kind image
Pass choices already stated in the request. The guide checks access, combines explicit choices with saved defaults, and returns only missing questions. Follow its start and finish stages. Always pass the resolved provider explicitly to generation tools. Deliver checked files before offering the curation view; save defaults only when the user agrees. The complete conversation and settings contract is owned by the linked document, not duplicated in individual pipeline docs.
Side-view facing
Keep the side still, canvas placement and motion prompt facing the same direction.
video-set observes each side input once before canvas placement and uses the requested
--facing for both the canvas and clip prompt. Observation is record-only by default;
it never changes the requested direction. Image correction requires explicit opt-in.
| Command option | Values and default | Behavior |
|---|---|---|
gen --facing | preserve (default), right, left | With --ref, an explicit direction adds a prompt requirement and checks the generated still. |
gen --facing-fix | none (default), mirror, regen | Record without correction; opt into mirroring an observed opposite or regenerating once and rechecking. A still-opposite regeneration is mirrored. |
video --direction | side, front, back, front_diagonal, back_diagonal; unset by default | side opts into facing inspection and a matching prompt requirement; the others skip it. The two diagonals are three-quarter views turned right (VIEW_TEXT); a walk or run in one is filmed pinned (pins_last_frame). |
video --facing, video-set --facing | right (default), left; video-set also right,left | Required side direction. right,left films every side and diagonal view both ways, each from its own still (--base side@left=…); none is mirrored. |
gen --direction, --handed; video-prompt / video-set --handed | a view; "<item>=<left|right> [part]" | An item on one of the character's own sides: the still and clip prompts say where it is in each view, and mirroring is refused. |
video-prompt / video-set / gen --direction / prepare --body-plan | biped (default), quadruped, legless; or "<figure>=<plan>" per figure of a scene | What the subject stands on: no clip, attack, redraw, still view or sheet row prompt names a part it lacks (a horse is not walked on a person's legs, stood up, given arms in a walk sheet or told to strike with its hands), and a scene says it per figure. |
video --facing-fix, video-set --facing-fix | none (default), mirror | Record the observation; opt into mirroring an observed opposite in a copy. Batch side inspection is enabled by default. |
Direction is requested through the generation and motion prompts, which cannot guarantee model compliance.
The detector can be wrong even at high confidence: review the still before choosing mirror or regen.
Generation reports record direction, model, requested direction, model-reported confidence and correction
under extra.facing; video reports and batch items use facing. final_direction is an observation
or a value derived from it, not independent verification; final_direction_source identifies which.
An uncertain or failed inspection records unknown and its reason and continues without correction;
front-facing observations also remain unchanged. Mirroring does not preserve left/right accessory handedness.
It stays the default, since drawing the left-facing views costs as much again; for a character with a watch on
one wrist or a pin on one side, offer to draw them instead with --handed and check them with handed-check
(a colour-marked item, frame by frame; --board for the eye) —
handedness. In a side view an item on the far wrist
or hand shows each time that arm swings forward, never hidden for the whole walk: draw that side still mid-stride with
the far arm out in front of the body and the item in view (video-prompt says so under still_needs), do not
hold the arms still, and check the loop with handed-check --state walk.
Execution routes
| Task | Entry | Contract |
|---|---|---|
| GPT image sprites | prepare, gen-set --provider codex, extract, compose and QA | atlas-workflow |
| Standalone video / animate a still, pin a last frame, reference images | video (--image, --last-frame, --reference) | video |
| Continue or edit an existing clip | video-extend, video-edit | video |
| Grok video sprites | video-set | video-pipeline |
A soft part of a walk loop follows the body (a chest, a belly): an ellipse in the first cell, after video-cycle-align — --read-on <sha256> where it was read on the cut the loop was aligned from; --stretch-floor D to keep a least area | video-follow | video-pipeline |
| Where that ellipse is carried in every other cell, and what the move changes there (an arm crossing a chest moves with it; the stretch, the bend and the seam): a record and boards of every cell, nothing moved | video-follow-inspect | video-pipeline |
A set's directions on one sheet, standing on one ground line (a 3×3 board, an engine import): rows in compass order S SW W NW N NE E SE from each loop's --view, one cell size, every row as cut, an optional centre picture (--center) at the rows' standing height; loops of different lengths are laid and said to differ (same_length false) — align the set first | video-set-sheet | video-pipeline |
| Compare the currently displayed loop with a final candidate, including after follow-through | video-loop-compare | loop-comparison |
| Restore post-processing damage in the current cut from its exact source times, preserving normal cells and playback | video-source-manifest → video-loop-repair → video-loop-compare | source restoration |
| Video sprites from a clip your agent makes with a connected video MCP (ZCRE, 지크) | video-canvas, video-prompt --no-last-frame, the agent's own MCP tools (quote, user approval, generate, save the mp4), then video-frames and video-loop (a walk or run with --anchor motion-auto, which holds its size), and for a walk or run cut in two or more directions video-cycle-align --view … over their loop directories (a set it stops on a loop that may hold two cycles: look at that loop, count its strides, and pass --cycles <loop>=<k>; a loop the report lists under unnamed_feet — its view could not tell the feet apart, or only by too small a margin (low-margin): look at its first candidate frame, say which own foot lands there, and align again with `--foot <loop>=left | right). video-set is not run on this route, so the set stage it runs by default (--align-cycles auto) is yours to run. sprite-gen never calls the MCP. Walk, run and jump only: ZCRE's grok-imagine-video-1.5has no end frame, so idle, attack and diagonal walks are refused unless--unpinned` |
| Ordinary image or edit | gen --provider codex or gen --provider grok (subscription routes) | gen |
| Image generation with no login available (server, container, SaaS) | gen --provider openai — server/SaaS route on OPENAI_API_KEY, billed per call, never a default or a fallback | gen |
| Base and direction anchors | anchor | directional-anchor-workflow |
| Curation view or existing image candidates | curation, unpack-atlas --pngs-dir | curation |
| Uniform background removal or imported sheets | cutout, slice-sheet | sheet-slicing |
| Palette swap | sprite-gen recolor-palette, sprite-gen recolor | recolor |
| Rig layer composition | sprite-gen compose-layers | layer-tracks |
| Idle breathing | curation choice, baked by compose | breathing |
| Engine exports | export-aseprite, export-pngs | engine-export |
| Background recipe or repeating tile | existing gen / cutout, then optional background-tile | asset-tools |
| Standalone projected shadow | shadow | asset-tools |
| Duplicate poses, foot contact and stride measurement | inspect-motion | asset-tools |
| Optional scene placement, lighting, camera and render | scene-render, scene-inspect | scene |
| Defaults | defaults show, defaults save, defaults clear | user-workflow |
Say a thing once: what an option says, leave out of the prompt. --direction, --facing, --handed, the key background and video --direction side each add their own sentence after your text, in one place; without --handed every prompt is 2.22.0's, byte for byte, and only the handed sentences are left out where your text already has them. Your prompt carries the subject, its design and its pose. Text that says the opposite of an option ("facing left" with --facing right, the item on the other wrist) is sent as written with a warning (extra.prompt_notes, video-prompt's warnings): fix the prompt, do not send it — prompt-assembly.
gen --transparent with --ref plans a chroma key (adding the key's background line to a prompt that names none), and publishes a result that already came back transparent on its own alpha instead of keying its outline away; alpha.strategy_source in the report says which (refs-attached keyed, refs-attached-raw-alpha not) — gen.
Use existing automatic pipeline stages for background removal, extraction, alignment and export. Do not ask users to select each script. For a direct utility request, run that utility; no unrelated generation questions are needed. Preserve the row pipeline and component extraction for image sprites. One-shot grid generation and fixed cell cutting are not an alternative sprite-generation route.
For attack repeat coverage, observed one-shot returns and structured loop failure reports, follow video-pipeline.
Scene creation consumes finished assets and remains optional. Asset metadata owns frames, native durations and anchors; scene specs own placement, scale, playback rate, planes, camera and light. Measure stride only with declared same-foot contact and an isolated foot ROI; unknown contact stays unverified. Apply only a verified report for the exact selected asset with an explicit scene direction. Never infer walking direction from the bottommost silhouette, reverse frames or change source assets to make a scene work.
실행 인터프리터
SPRITE_GEN_ROOT is the absolute installed repository path. Use $SPRITE_GEN_ROOT/.venv/bin/sprite-gen or $SPRITE_GEN_ROOT/.venv/bin/python; do not assume an activated shell. 폴백 금지: create a missing venv or report the failure, never use an arbitrary global Python. NumPy 가 없는 인터프리터 fails at package import. Setup and diagnosis: interpreter.
RIFE for walk and run loops
video-loop repairs a walk's or run's jump frames and gives its filmed ghosts way (a half-drawn frame the video model left, ghost_given_way), and video-set gives a direction set one cycle length, both with RIFE in-betweens. Install it once per machine: $SPRITE_GEN_ROOT/.venv/bin/sprite-gen rife install (pinned rife-ncnn-vulkan 20221029 and model rife-v4.6, SHA-256 checked, into the user data directory, ending with a check frame; Linux without a GPU first needs libvulkan1 mesa-vulkan-drivers). Without it every loop is still cut — a jump as filmed, each filmed ghost given way to the clean frame beside it — and what was left unrepaired says so: a warning: line on stderr and jump_repair.rife with jump_repair.unmade (the jump left as filmed) in the loop report (applied alone is not the sign: a ghost given way reads true), cycle_align.<state>.applied: false and warnings in set.report.json. When that happens, tell the user which loops went unrepaired and offer the install; after it, cut those loops again and run video-cycle-align. video-loop --repair on and video-cycle-align fail without RIFE instead. loop-repair.
Contracts and advanced tools
run-contract owns numeric requests, run layout, atomic publication and curated exports. architecture explains domain ownership. docs index lists every specialized feature and QA procedure. sprite-gen --help derives the command map from the package catalog. Never replace an engine stage — extraction, the loop cut, set alignment, loop repair — with a script of your own while presenting the result as a pipeline output. Where a stage's result is wrong, use the engine's own options first (another cut with video-loop --max-len or --cycle fixed, video-cycle-align --length, --between auto (the default: a made frame that melted or carries a ghost takes the nearer source frame, and a filmed ghost frame a clean one beside it; a made frame the report names as a possible cross-fade of two drawings, look, is kept — look at it, and where the legs show twice use --between nearest or film that direction again) or --between nearest, or --cycles <loop>=<k> once you have counted a suspect loop's strides, or --foot <loop>=left|right (video-set --align-foot <item>=…) once you have looked at the first strike frame of a loop the report lists under unnamed_feet), keep the engine's result as the comparison, report the defect against the engine, and name in the delivery each stage done by hand and why. A new clip is for what no stage can reach: the drawing, the motion itself, a clip that holds no whole cycle (loop-review) — and a clip the engine names for one: when the alignment report's retake lists a loop (reason held-drawings: the cycle cut from its clip shows each drawing for two or three frames, the set's length leaves it at under 13 drawings a second, and frames between its drawings could not be made, so the loop halts there; or filmed-ghost: a filmed ghost frame has filmed ghosts on both sides, so no clean frame stands there and the loop shows it — reasons lists both where both apply), run the engine verbs first as above, then film that direction again and align the set anew rather than hand-painting the gap; tell the user what the reason was and that a new take usually fixes it (loop-repair section 4). video-loop --anchor motion-auto already cuts a walk two steps long — one cycle — where a staff held above the head closes only there (cycle.steps, strip.json steps: 2; video-cycle-align aligns it as the one cycle it is). When its report's cycle.step_screen says suspect (a slow walk cut one step long), or video-cycle-align stops on a loop under one_step, count the steps in the loop (how often each foot lands) and cut it again with video-loop --steps 1 if it is one step (--steps 2 if it is two); never stretch or double it by hand. When video-loop warns that the top of the silhouette jumps into the loop's first frame (a staff or flag held above the head, swinging on its own beat), or that the held part does not close at the wrap below its top, that part does not close at the cut: look at the loop, and try --cycle fixed with another cut before filming again; a walk refused for no cycle names in its report's cycle.candidates the windows it measured, best first, for a cut you must deliver anyway (loop-repair section 3, "The seam pop" and "The held side").
レビュー
まだレビューはありません。使ってみた感想をお寄せください。