本文へ移動
cccskills
無料GitHub で公開

audio

Add data-driven audio with correct prediction, audience, resources, attribution, and verification.

インストール方法を見る

含まれるファイル(2)

  • SKILL.md2.9 KB
  • agents/openai.yaml243 B

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Audio

Classify the sound before selecting an API: predicted local feedback, PVS world sound, moving entity source, static coordinate source, global notification, client-only UI sound, ambient loop, or music.

Spatial sources and occlusion

  • Decide whether the source follows an entity or stays at a map coordinate. For entity-attached audio, account for entity movement, deletion, parent/container changes, and the lifetime of any returned loop stream. For static audio, verify the intended map/grid coordinates and what happens if that grid moves or is removed.
  • Separate audience delivery from audibility: PVS or an explicit player filter selects recipients; spatial distance and occlusion determine what a recipient hears. Check both when choosing playback APIs and range parameters.
  • For spatial audio, inspect the listener-to-source occlusion path when walls or other obstacles matter. In this repository, SharedContentAudioSystem configures the engine's occlusion ray mask to CollisionGroup.Impassable; the client raycasts against that mask and updates audio occlusion. Walls and other physics entities block/attenuate sound only when their collision layer/collider matches that mask. Do not assume every entity, visual wall, or interaction obstruction affects audio.
  • Check doors and other dynamic occluders in both relevant states when a feature changes their collision behavior. Review the affected collision layers, collider lifecycle, audio flags, and any content occlusion override. AudioFlags.NoOcclusion intentionally bypasses the default raycast; do not set it just to hide an unexplained attenuation issue.
  • Global notifications and client-only UI sounds have no world source by default. Do not add entity queries or wall raycasts to them unless the requested behavior is spatial.

Prefer component fields, prototypes, SoundSpecifier, and sound collections over hardcoded paths. Keep client-only playback out of Shared dependencies.

Predicted actions must not play the same sound locally and again on authoritative confirmation. Verify source deletion, cancellation, range, audience, occlusion, repetition, and concurrent playback when relevant to the sound type.

Add en-US when the audio feature introduces player-visible captions, UI labels, announcements, examine text, or settings. Add ru-RU only when explicitly requested.

Preserve source attribution and asset-specific license metadata without editing SPDX.

Verification commands

Follow root AGENTS.md for verification scope. Build the affected project when code changes; validate only changed audio resources with an available targeted validator. Run a focused integration test when predicted or networked playback behavior is in scope and verification is requested. Do not restore or run full builds by default.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new32026年10月12日 更新

Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new32026年10月12日 更新

Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new32026年10月12日 更新

Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new32026年10月12日 更新

atmos

無料

Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new32026年10月12日 更新

Implement BUI contracts, server validation, localized client windows, lifecycle cleanup, and state refresh.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new32026年10月12日 更新

ArcaneSS14 のスキルをすべて見る

このスキルの問題を報告する