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emil-design-engineering

Design engineering principles and patterns for building polished, accessible web interfaces. Use this skill when building UI components, reviewing frontend code, implementing forms, handling touch interactions, optimizing performance, or creating marketing pages. Triggers on: design engineering, UI polish, input fields, form validation, button states, touch devices, mobile UX, accessibility, a11y, keyboard navigation, aria labels, font rendering, typography, layout shift, z-index, animations, transitions, easing, hover effects, tap targets, iOS Safari, prefers-reduced-motion, marketing pages, landing pages, dark mode, theme switching, scrollbars, gradients, shadows, virtualization, preloading.

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含まれるファイル(10)

  • SKILL.md5.5 KB
  • animations.md8.1 KB
  • component-design.md7.5 KB
  • design-rules.md19.3 KB
  • forms-controls.md5.0 KB
  • marketing.md3.5 KB
  • performance.md4.7 KB
  • references/upstream.md1.8 KB
  • touch-accessibility.md4.8 KB
  • ui-polish.md6.2 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Emil's Design Engineering Principles

A comprehensive guide for building polished, accessible web interfaces based on Emil Kowalski's design engineering practices.

Quick Reference

CategoryWhen to Use
AnimationsEnter/exit transitions, easing, springs, performance
UI PolishTypography, visual design, layout, colors
Forms & ControlsInputs, buttons, form submission
Touch & AccessibilityMobile, touch devices, keyboard nav, a11y
Component DesignCompound components, composition, props API
MarketingLanding pages, blogs, docs sites
PerformanceVirtualization, preloading, optimization
Design RulesPaired right/wrong calls across icons, type, color, IA, interaction, copy

Core Principles

1. No Layout Shift

Dynamic elements should cause no layout shift. Use hardcoded dimensions, font-variant-numeric: tabular-nums for changing numbers, and avoid font weight changes on hover/selected states.

2. Touch-First, Hover-Enhanced

Design for touch first, then add hover enhancements. Disable hover effects on touch devices. Ensure 44px minimum tap targets. Never rely on hover for core functionality.

3. Keyboard Navigation

Tabbing should work consistently. Only allow tabbing through visible elements. Ensure keyboard navigation scrolls elements into view with scrollIntoView().

4. Accessibility by Default

Every animation needs prefers-reduced-motion support. Every icon button needs an aria label. Every interactive element needs proper focus states.

5. Speed Over Delight

Product UI should be fast and purposeful. Skip animations for frequently-used interactions. Marketing pages can be more elaborate.

Decision Flowcharts

Should I Animate This?

Will users see this 100+ times daily?
├── Yes → Don't animate
└── No
    ├── Is this user-initiated?
    │   └── Yes → Animate with ease-out (150-250ms)
    └── Is this a page transition?
        └── Yes → Animate (300-400ms max)

What Easing Should I Use?

Is the element entering or exiting?
├── Yes → ease-out
└── No
    ├── Is it moving on screen?
    │   └── Yes → ease-in-out
    └── Is it a hover/color change?
        ├── Yes → ease
        └── Default → ease-out

Common Mistakes

MistakeFix
transition: allSpecify exact properties
Hover effects on touchUse @media (hover: hover)
Font weight change on hoverUse consistent weights
Animating height/widthUse transform and opacity only
No reduced motion supportAdd prefers-reduced-motion query
z-index: 9999Use fixed scale or isolation: isolate
Custom page scrollbarsOnly customize scrollbars in small elements

Review Checklist

When reviewing UI code, check:

  • No layout shift on dynamic content
  • Animations have reduced motion support
  • Touch targets are 44px minimum
  • Hover effects disabled on touch devices
  • Keyboard navigation works properly
  • Icon buttons have aria labels
  • Forms submit with Enter/Cmd+Enter
  • Inputs are 16px+ to prevent iOS zoom
  • No transition: all
  • z-index uses fixed scale

Reference Files

For detailed guidance on specific topics:

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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Audit and fix accessibility in Core UI. Use when changing or reviewing buttons, links, forms, validation, dialogs, menus, tabs, tables, keyboard interactions, focus management, accessible names, announcements, contrast, touch targets, reduced motion, or WCAG/a11y behavior.

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日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

anim

無料

Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles. Use when adding or reviewing interface motion — hover and press feedback, entrances and exits, modals, toasts, menus, loading and skeleton states, staggered reveals, page or view transitions — so motion stays refined and purposeful, not decorative. Covers CSS, Web Animations, and React timing/easing. Pair with the motion skill for motion/react API specifics.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

animate

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Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations. Only runs when explicitly invoked; it does not trigger on its own.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Build animations for Expo and React Native only, using Reanimated, Gesture Handler, Expo Router, and expo-haptics. Use when the target runtime is an Expo or React Native app. Do not use it for Core Next.js web motion; use `animate` for web. Only runs when explicitly invoked; it does not trigger on its own.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

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