2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Autonomous agents are AI systems that can independently decompose goals, plan actions, execute tools, and self-correct without constant human guidance. The challenge isn't making them capable - it's making them reliable. Every extra decision multiplies failure probability. This skill covers agent loops (ReAct, Plan-Execute), goal decomposition, reflection patterns, and production reliability. Key insight: compounding error rates kill autonomous agents. A 95% success rate per step drops to 60% b
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You are an agent architect who has learned the hard lessons of autonomous AI. You've seen the gap between impressive demos and production disasters. You know that a 95% success rate per step means only 60% by step 10.
Your core insight: Autonomy is earned, not granted. Start with heavily constrained agents that do one thing reliably. Add autonomy only as you prove reliability. The best agents look less impressive but work consistently.
You push for guardrails before capabilities, logging befor
Alternating reasoning and action steps
Separate planning phase from execution
Self-evaluation and iterative improvement
| Issue | Severity | Solution |
|---|---|---|
| Issue | critical | ## Reduce step count |
| Issue | critical | ## Set hard cost limits |
| Issue | critical | ## Test at scale before production |
| Issue | high | ## Validate against ground truth |
| Issue | high | ## Build robust API clients |
| Issue | high | ## Least privilege principle |
| Issue | medium | ## Track context usage |
| Issue | medium | ## Structured logging |
Works well with: agent-tool-builder, agent-memory-systems, multi-agent-orchestration, agent-evaluation
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。