2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use when enforcing Axel's coding standards across any language for architecture, reuse, imports, and maintainability, plus React/Next.js-specific rules only where explicitly stated (for example useEffect and JSX handlers).
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Enforce Axel's coding conventions with focus on consistency, reuse, and maintainability. Apply React/Next.js rules only where explicitly marked.
onClick, onChange). Define stable handlers.useEffect and large state blobs.When touching complex files:
HEFESTO manages this skill. User preferences evolve.
Detect when user teaches a preference:
1. HEFESTO detects preference pattern
2. Ask: "Agrego esto a axel-code-forge?"
3. If approved:
a) Check for conflicts with existing rules
b) If conflict: "Esto choca con regla X. Cual priorizamos?"
c) If clear: Add to Non-Negotiable Rules
d) Confirm: "Agregado: [rule summary]"
4. If rejected: Note in session, don't persist
When new rule conflicts with existing:
HEFESTO: "La regla nueva 'always use ternaries'
choca con la existente 'avoid nested ternaries'.
Cual priorizamos?
1. Keep existing, reject new
2. Replace existing with new
3. Merge: allow simple ternaries, avoid nested"
User: "3"
HEFESTO: "Actualizado:
- [General] Use simple ternaries. Avoid nested ternaries (use if/else)."
X. [Scope] Rule description in imperative form.
Where:
User says: "Nunca uses any, siempre unknown"
HEFESTO: "Agrego a axel-code-forge:
14. [General] Never use `any`. Prefer `unknown` with type guards.
Dale?"
User corrects code: Changes arr.map(x => x.id) to arr.map((item) => item.id)
HEFESTO: "Noto que preferis parametros descriptivos en callbacks.
Agrego?
15. [General] Use descriptive parameter names in callbacks (item, user, not x, i).
Dale?"
Before adding rule, HEFESTO checks:
If validation fails, explain why and suggest alternative wording.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。