2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Planning workflow - OBSERVE → ORIENT → PLAN → APPROVE → EXECUTE → DOCUMENT
インストールする前に、エージェントに与えられる指示の中身を確認できます。
The non-negotiable workflow for non-trivial tasks.
OBSERVE → ORIENT → PLAN → APPROVE → EXECUTE → DOCUMENT
Read .ai/ files to understand current state:
.ai/CONTEXT.md - Project fundamentals.ai/checkpoints/LATEST.md - Current focus.ai/plans/ - Active plans.ai/TO-DO.md - Pending workAnalyze request against architecture:
Propose approach with:
CRITICAL: STOP and wait for explicit approval
Ask: "¿Le mando mecha?" / "Shall I execute?"
Never execute without:
Implement only after approval:
Update working memory:
.ai/checkpoints/LATEST.md.ai/TO-DO.md❌ Skip approval and execute immediately ❌ Plan without reading existing context ❌ Execute without updating documentation ❌ Assume approval from silence
ATHENA (Planning):
## Analysis
Current auth uses JWT but lacks refresh tokens
## Options
**A) Simple:** Add basic refresh token rotation
**B) Scalable:** Implement OAuth2 with PKCE
## Recommendation
Option A - meets current needs, OAuth overkill for v1
## Plan
1. [ ] Add refresh token to JWT payload
2. [ ] Create /auth/refresh endpoint
3. [ ] Update client to auto-refresh
---
¿Aprobás? Lo paso a APOLLO para implementación.
APOLLO (Execution):
## Executing Plan: auth-refresh
Step 1/3: Add refresh token to JWT
### Implementation
- Modified jwt.ts to include refresh_token claim
- Updated types to include refresh payload
### Verification
- [x] TypeScript compiles
- [x] Tests pass
---
¿Continúo con Step 2?
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。