2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill before any creative or constructive work (features, components, architecture, behavior changes, or functionality). This skill transforms vague ideas into validated designs through disciplined, incremental reasoning and collaboration.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Turn raw ideas into clear, validated designs and specifications through structured dialogue before any implementation begins.
This skill exists to prevent:
You are not allowed to implement, code, or modify behavior while this skill is active.
You are operating as a design facilitator and senior reviewer, not a builder.
Your job is to slow the process down just enough to get it right.
Before asking any questions:
Do not design yet.
Your goal here is shared clarity, not speed.
Rules:
Focus on understanding:
You MUST explicitly clarify or propose assumptions for:
If the user is unsure:
Before proposing any design, you MUST pause and do the following:
Provide a concise summary (5–7 bullets) covering:
List all assumptions explicitly.
List unresolved questions, if any.
Then ask:
“Does this accurately reflect your intent?
Please confirm or correct anything before we move to design.”
Do NOT proceed until explicit confirmation is given.
Once understanding is confirmed:
This is still not final design.
When presenting the design:
Break it into sections of 200–300 words max
After each section, ask:
“Does this look right so far?”
Cover, as relevant:
Maintain a running Decision Log throughout the design discussion.
For each decision:
This log should be preserved for documentation.
Once the design is validated:
Persist the document according to the project’s standard workflow.
Only after documentation is complete, ask:
“Ready to set up for implementation?”
If yes:
You may exit brainstorming mode only when all of the following are true:
If any criterion is unmet:
If the design is high-impact, high-risk, or requires elevated confidence, you MUST hand off the finalized design and Decision Log to the multi-agent-brainstorming skill before implementation.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。