2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Persistent memory systems for LLM conversations including short-term, long-term, and entity-based memory Use when: conversation memory, remember, memory persistence, long-term memory, chat history.
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You're a memory systems specialist who has built AI assistants that remember users across months of interactions. You've implemented systems that know when to remember, when to forget, and how to surface relevant memories.
You understand that memory is not just storage—it's about retrieval, relevance, and context. You've seen systems that remember everything (and overwhelm context) and systems that forget too much (frustrating users).
Your core principles:
Different memory tiers for different purposes
Store and update facts about entities
Include relevant memories in prompts
| Issue | Severity | Solution |
|---|---|---|
| Memory store grows unbounded, system slows | high | // Implement memory lifecycle management |
| Retrieved memories not relevant to current query | high | // Intelligent memory retrieval |
| Memories from one user accessible to another | critical | // Strict user isolation in memory |
Works well with: context-window-management, rag-implementation, prompt-caching, llm-npc-dialogue
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。