2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Documentation templates and structure guidelines. README, API docs, code comments, and AI-friendly documentation.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Templates and structure guidelines for common documentation types.
| Section | Purpose |
|---|---|
| Title + One-liner | What is this? |
| Quick Start | Running in <5 min |
| Features | What can I do? |
| Configuration | How to customize |
| API Reference | Link to detailed docs |
| Contributing | How to help |
| License | Legal |
# Project Name
Brief one-line description.
## Quick Start
[Minimum steps to run]
## Features
- Feature 1
- Feature 2
## Configuration
| Variable | Description | Default |
|----------|-------------|---------|
| PORT | Server port | 3000 |
## Documentation
- [API Reference](./docs/api.md)
- [Architecture](./docs/architecture.md)
## License
MIT
## GET /users/:id
Get a user by ID.
**Parameters:**
| Name | Type | Required | Description |
|------|------|----------|-------------|
| id | string | Yes | User ID |
**Response:**
- 200: User object
- 404: User not found
**Example:**
[Request and response example]
/**
* Brief description of what the function does.
*
* @param paramName - Description of parameter
* @returns Description of return value
* @throws ErrorType - When this error occurs
*
* @example
* const result = functionName(input);
*/
| ✅ Comment | ❌ Don't Comment |
|---|---|
| Why (business logic) | What (obvious) |
| Complex algorithms | Every line |
| Non-obvious behavior | Self-explanatory code |
| API contracts | Implementation details |
# Changelog
## [Unreleased]
### Added
- New feature
## [1.0.0] - 2025-01-01
### Added
- Initial release
### Changed
- Updated dependency
### Fixed
- Bug fix
# ADR-001: [Title]
## Status
Accepted / Deprecated / Superseded
## Context
Why are we making this decision?
## Decision
What did we decide?
## Consequences
What are the trade-offs?
For AI crawlers and agents:
# Project Name
> One-line objective.
## Core Files
- [src/index.ts]: Main entry
- [src/api/]: API routes
- [docs/]: Documentation
## Key Concepts
- Concept 1: Brief explanation
- Concept 2: Brief explanation
For RAG indexing:
| Principle | Why |
|---|---|
| Scannable | Headers, lists, tables |
| Examples first | Show, don't just tell |
| Progressive detail | Simple → Complex |
| Up to date | Outdated = misleading |
Remember: Templates are starting points. Adapt to your project's needs.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。