2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Next.js App Router principles. Server Components, data fetching, routing patterns.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Principles for Next.js App Router development.
Does it need...?
│
├── useState, useEffect, event handlers
│ └── Client Component ('use client')
│
├── Direct data fetching, no interactivity
│ └── Server Component (default)
│
└── Both?
└── Split: Server parent + Client child
| Type | Use |
|---|---|
| Server | Data fetching, layout, static content |
| Client | Forms, buttons, interactive UI |
| Pattern | Use |
|---|---|
| Default | Static (cached at build) |
| Revalidate | ISR (time-based refresh) |
| No-store | Dynamic (every request) |
| Source | Pattern |
|---|---|
| Database | Server Component fetch |
| API | fetch with caching |
| User input | Client state + server action |
| File | Purpose |
|---|---|
page.tsx | Route UI |
layout.tsx | Shared layout |
loading.tsx | Loading state |
error.tsx | Error boundary |
not-found.tsx | 404 page |
| Pattern | Use |
|---|---|
Route groups (name) | Organize without URL |
Parallel routes @slot | Multiple same-level pages |
Intercepting (.) | Modal overlays |
| Method | Use |
|---|---|
| GET | Read data |
| POST | Create data |
| PUT/PATCH | Update data |
| DELETE | Remove data |
| Type | Use |
|---|---|
| Static export | Fixed metadata |
| generateMetadata | Dynamic per-route |
| Layer | Control |
|---|---|
| Request | fetch options |
| Data | revalidate/tags |
| Full route | route config |
| Method | Use |
|---|---|
| Time-based | revalidate: 60 |
| On-demand | revalidatePath/Tag |
| No cache | no-store |
| ❌ Don't | ✅ Do |
|---|---|
| 'use client' everywhere | Server by default |
| Fetch in client components | Fetch in server |
| Skip loading states | Use loading.tsx |
| Ignore error boundaries | Use error.tsx |
| Large client bundles | Dynamic imports |
app/
├── (marketing)/ # Route group
│ └── page.tsx
├── (dashboard)/
│ ├── layout.tsx # Dashboard layout
│ └── page.tsx
├── api/
│ └── [resource]/
│ └── route.ts
└── components/
└── ui/
Remember: Server Components are the default for a reason. Start there, add client only when needed.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。