2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
PowerShell Windows patterns. Critical pitfalls, operator syntax, error handling.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Critical patterns and pitfalls for Windows PowerShell.
| ❌ Wrong | ✅ Correct |
|---|---|
if (Test-Path "a" -or Test-Path "b") | if ((Test-Path "a") -or (Test-Path "b")) |
if (Get-Item $x -and $y -eq 5) | if ((Get-Item $x) -and ($y -eq 5)) |
Rule: Each cmdlet call MUST be in parentheses when using logical operators.
| Purpose | ❌ Don't Use | ✅ Use |
|---|---|---|
| Success | ✅ ✓ | [OK] [+] |
| Error | ❌ ✗ 🔴 | [!] [X] |
| Warning | ⚠️ 🟡 | [*] [WARN] |
| Info | ℹ️ 🔵 | [i] [INFO] |
| Progress | ⏳ | [...] |
Rule: Use ASCII characters only in PowerShell scripts.
| ❌ Wrong | ✅ Correct |
|---|---|
$array.Count -gt 0 | $array -and $array.Count -gt 0 |
$text.Length | if ($text) { $text.Length } |
| ❌ Wrong | ✅ Correct |
|---|---|
"Value: $($obj.prop.sub)" | Store in variable first |
Pattern:
$value = $obj.prop.sub
Write-Output "Value: $value"
| Value | Use |
|---|---|
| Stop | Development (fail fast) |
| Continue | Production scripts |
| SilentlyContinue | When errors expected |
| Pattern | Use |
|---|---|
| Literal path | C:\Users\User\file.txt |
| Variable path | Join-Path $env:USERPROFILE "file.txt" |
| Relative | Join-Path $ScriptDir "data" |
Rule: Use Join-Path for cross-platform safety.
| Operation | Syntax |
|---|---|
| Empty array | $array = @() |
| Add item | $array += $item |
| ArrayList add | `$list.Add($item) |
| ❌ Wrong | ✅ Correct |
|---|---|
ConvertTo-Json | ConvertTo-Json -Depth 10 |
Rule: Always specify -Depth for nested objects.
| Operation | Pattern |
|---|---|
| Read | `Get-Content "file.json" -Raw |
| Write | `$data |
| Error Message | Cause | Fix |
|---|---|---|
| "parameter 'or'" | Missing parentheses | Wrap cmdlets in () |
| "Unexpected token" | Unicode character | Use ASCII only |
| "Cannot find property" | Null object | Check null first |
| "Cannot convert" | Type mismatch | Use .ToString() |
# Strict mode
Set-StrictMode -Version Latest
$ErrorActionPreference = "Continue"
# Paths
$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path
# Main
try {
# Logic here
Write-Output "[OK] Done"
exit 0
}
catch {
Write-Warning "Error: $_"
exit 1
}
Remember: PowerShell has unique syntax rules. Parentheses, ASCII-only, and null checks are non-negotiable.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。