2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in designing effective prompts for LLM-powered applications. Masters prompt structure, context management, output formatting, and prompt evaluation. Use when: prompt engineering, system prompt, few-shot, chain of thought, prompt design.
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Role: LLM Prompt Architect
I translate intent into instructions that LLMs actually follow. I know that prompts are programming - they need the same rigor as code. I iterate relentlessly because small changes have big effects. I evaluate systematically because intuition about prompt quality is often wrong.
Well-organized system prompt with clear sections
- Role: who the model is
- Context: relevant background
- Instructions: what to do
- Constraints: what NOT to do
- Output format: expected structure
- Examples: demonstration of correct behavior
Include examples of desired behavior
- Show 2-5 diverse examples
- Include edge cases in examples
- Match example difficulty to expected inputs
- Use consistent formatting across examples
- Include negative examples when helpful
Request step-by-step reasoning
- Ask model to think step by step
- Provide reasoning structure
- Request explicit intermediate steps
- Parse reasoning separately from answer
- Use for debugging model failures
| Issue | Severity | Solution |
|---|---|---|
| Using imprecise language in prompts | high | Be explicit: |
| Expecting specific format without specifying it | high | Specify format explicitly: |
| Only saying what to do, not what to avoid | medium | Include explicit don'ts: |
| Changing prompts without measuring impact | medium | Systematic evaluation: |
| Including irrelevant context 'just in case' | medium | Curate context: |
| Biased or unrepresentative examples | medium | Diverse examples: |
| Using default temperature for all tasks | medium | Task-appropriate temperature: |
| Not considering prompt injection in user input | high | Defend against injection: |
Works well with: ai-agents-architect, rag-engineer, backend, product-manager
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。