2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Python development principles and decision-making. Framework selection, async patterns, type hints, project structure. Teaches thinking, not copying.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Python development principles and decision-making for 2025. Learn to THINK, not memorize patterns.
This skill teaches decision-making principles, not fixed code to copy.
What are you building?
│
├── API-first / Microservices
│ └── FastAPI (async, modern, fast)
│
├── Full-stack web / CMS / Admin
│ └── Django (batteries-included)
│
├── Simple / Script / Learning
│ └── Flask (minimal, flexible)
│
├── AI/ML API serving
│ └── FastAPI (Pydantic, async, uvicorn)
│
└── Background workers
└── Celery + any framework
| Factor | FastAPI | Django | Flask |
|---|---|---|---|
| Best for | APIs, microservices | Full-stack, CMS | Simple, learning |
| Async | Native | Django 5.0+ | Via extensions |
| Admin | Manual | Built-in | Via extensions |
| ORM | Choose your own | Django ORM | Choose your own |
| Learning curve | Low | Medium | Low |
async def is better when:
├── I/O-bound operations (database, HTTP, file)
├── Many concurrent connections
├── Real-time features
├── Microservices communication
└── FastAPI/Starlette/Django ASGI
def (sync) is better when:
├── CPU-bound operations
├── Simple scripts
├── Legacy codebase
├── Team unfamiliar with async
└── Blocking libraries (no async version)
I/O-bound → async (waiting for external)
CPU-bound → sync + multiprocessing (computing)
Don't:
├── Mix sync and async carelessly
├── Use sync libraries in async code
└── Force async for CPU work
| Need | Async Library |
|---|---|
| HTTP client | httpx |
| PostgreSQL | asyncpg |
| Redis | aioredis / redis-py async |
| File I/O | aiofiles |
| Database ORM | SQLAlchemy 2.0 async, Tortoise |
Always type:
├── Function parameters
├── Return types
├── Class attributes
├── Public APIs
Can skip:
├── Local variables (let inference work)
├── One-off scripts
├── Tests (usually)
# These are patterns, understand them:
# Optional → might be None
from typing import Optional
def find_user(id: int) -> Optional[User]: ...
# Union → one of multiple types
def process(data: str | dict) -> None: ...
# Generic collections
def get_items() -> list[Item]: ...
def get_mapping() -> dict[str, int]: ...
# Callable
from typing import Callable
def apply(fn: Callable[[int], str]) -> str: ...
When to use Pydantic:
├── API request/response models
├── Configuration/settings
├── Data validation
├── Serialization
Benefits:
├── Runtime validation
├── Auto-generated JSON schema
├── Works with FastAPI natively
└── Clear error messages
Small project / Script:
├── main.py
├── utils.py
└── requirements.txt
Medium API:
├── app/
│ ├── __init__.py
│ ├── main.py
│ ├── models/
│ ├── routes/
│ ├── services/
│ └── schemas/
├── tests/
└── pyproject.toml
Large application:
├── src/
│ └── myapp/
│ ├── core/
│ ├── api/
│ ├── services/
│ ├── models/
│ └── ...
├── tests/
└── pyproject.toml
Organize by feature or layer:
By layer:
├── routes/ (API endpoints)
├── services/ (business logic)
├── models/ (database models)
├── schemas/ (Pydantic models)
└── dependencies/ (shared deps)
By feature:
├── users/
│ ├── routes.py
│ ├── service.py
│ └── schemas.py
└── products/
└── ...
Django supports async:
├── Async views
├── Async middleware
├── Async ORM (limited)
└── ASGI deployment
When to use async in Django:
├── External API calls
├── WebSocket (Channels)
├── High-concurrency views
└── Background task triggering
Model design:
├── Fat models, thin views
├── Use managers for common queries
├── Abstract base classes for shared fields
Views:
├── Class-based for complex CRUD
├── Function-based for simple endpoints
├── Use viewsets with DRF
Queries:
├── select_related() for FKs
├── prefetch_related() for M2M
├── Avoid N+1 queries
└── Use .only() for specific fields
Use async def when:
├── Using async database drivers
├── Making async HTTP calls
├── I/O-bound operations
└── Want to handle concurrency
Use def when:
├── Blocking operations
├── Sync database drivers
├── CPU-bound work
└── FastAPI runs in threadpool automatically
Use dependencies for:
├── Database sessions
├── Current user / Auth
├── Configuration
├── Shared resources
Benefits:
├── Testability (mock dependencies)
├── Clean separation
├── Automatic cleanup (yield)
# FastAPI + Pydantic are tightly integrated:
# Request validation
@app.post("/users")
async def create(user: UserCreate) -> UserResponse:
# user is already validated
...
# Response serialization
# Return type becomes response schema
| Solution | Best For |
|---|---|
| BackgroundTasks | Simple, in-process tasks |
| Celery | Distributed, complex workflows |
| ARQ | Async, Redis-based |
| RQ | Simple Redis queue |
| Dramatiq | Actor-based, simpler than Celery |
FastAPI BackgroundTasks:
├── Quick operations
├── No persistence needed
├── Fire-and-forget
└── Same process
Celery/ARQ:
├── Long-running tasks
├── Need retry logic
├── Distributed workers
├── Persistent queue
└── Complex workflows
In FastAPI:
├── Create custom exception classes
├── Register exception handlers
├── Return consistent error format
└── Log without exposing internals
Pattern:
├── Raise domain exceptions in services
├── Catch and transform in handlers
└── Client gets clean error response
Include:
├── Error code (programmatic)
├── Message (human readable)
├── Details (field-level when applicable)
└── NOT stack traces (security)
| Type | Purpose | Tools |
|---|---|---|
| Unit | Business logic | pytest |
| Integration | API endpoints | pytest + httpx/TestClient |
| E2E | Full workflows | pytest + DB |
# Use pytest-asyncio for async tests
import pytest
from httpx import AsyncClient
@pytest.mark.asyncio
async def test_endpoint():
async with AsyncClient(app=app, base_url="http://test") as client:
response = await client.get("/users")
assert response.status_code == 200
Common fixtures:
├── db_session → Database connection
├── client → Test client
├── authenticated_user → User with token
└── sample_data → Test data setup
Before implementing:
Remember: Python patterns are about decision-making for YOUR specific context. Don't copy code—think about what serves your application best.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。