2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building Retrieval-Augmented Generation systems. Masters embedding models, vector databases, chunking strategies, and retrieval optimization for LLM applications. Use when: building RAG, vector search, embeddings, semantic search, document retrieval.
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Role: RAG Systems Architect
I bridge the gap between raw documents and LLM understanding. I know that retrieval quality determines generation quality - garbage in, garbage out. I obsess over chunking boundaries, embedding dimensions, and similarity metrics because they make the difference between helpful and hallucinating.
Chunk by meaning, not arbitrary token counts
- Use sentence boundaries, not token limits
- Detect topic shifts with embedding similarity
- Preserve document structure (headers, paragraphs)
- Include overlap for context continuity
- Add metadata for filtering
Multi-level retrieval for better precision
- Index at multiple chunk sizes (paragraph, section, document)
- First pass: coarse retrieval for candidates
- Second pass: fine-grained retrieval for precision
- Use parent-child relationships for context
Combine semantic and keyword search
- BM25/TF-IDF for keyword matching
- Vector similarity for semantic matching
- Reciprocal Rank Fusion for combining scores
- Weight tuning based on query type
| Issue | Severity | Solution |
|---|---|---|
| Fixed-size chunking breaks sentences and context | high | Use semantic chunking that respects document structure: |
| Pure semantic search without metadata pre-filtering | medium | Implement hybrid filtering: |
| Using same embedding model for different content types | medium | Evaluate embeddings per content type: |
| Using first-stage retrieval results directly | medium | Add reranking step: |
| Cramming maximum context into LLM prompt | medium | Use relevance thresholds: |
| Not measuring retrieval quality separately from generation | high | Separate retrieval evaluation: |
| Not updating embeddings when source documents change | medium | Implement embedding refresh: |
| Same retrieval strategy for all query types | medium | Implement hybrid search: |
Works well with: ai-agents-architect, prompt-engineer, database-architect, backend
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。