2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Modern React patterns and principles. Hooks, composition, performance, TypeScript best practices.
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Principles for building production-ready React applications.
| Type | Use | State |
|---|---|---|
| Server | Data fetching, static | None |
| Client | Interactivity | useState, effects |
| Presentational | UI display | Props only |
| Container | Logic/state | Heavy state |
| Pattern | Extract When |
|---|---|
| useLocalStorage | Same storage logic needed |
| useDebounce | Multiple debounced values |
| useFetch | Repeated fetch patterns |
| useForm | Complex form state |
| Complexity | Solution |
|---|---|
| Simple | useState, useReducer |
| Shared local | Context |
| Server state | React Query, SWR |
| Complex global | Zustand, Redux Toolkit |
| Scope | Where |
|---|---|
| Single component | useState |
| Parent-child | Lift state up |
| Subtree | Context |
| App-wide | Global store |
| Hook | Purpose |
|---|---|
| useActionState | Form submission state |
| useOptimistic | Optimistic UI updates |
| use | Read resources in render |
| Use Case | Prefer |
|---|---|
| Reusable logic | Custom hook |
| Render flexibility | Render props |
| Cross-cutting | Higher-order component |
| Signal | Action |
|---|---|
| Slow renders | Profile first |
| Large lists | Virtualize |
| Expensive calc | useMemo |
| Stable callbacks | useCallback |
| Scope | Placement |
|---|---|
| App-wide | Root level |
| Feature | Route/feature level |
| Component | Around risky component |
| Pattern | Use |
|---|---|
| Interface | Component props |
| Type | Unions, complex |
| Generic | Reusable components |
| Need | Type |
|---|---|
| Children | ReactNode |
| Event handler | MouseEventHandler |
| Ref | RefObject<Element> |
| Level | Focus |
|---|---|
| Unit | Pure functions, hooks |
| Integration | Component behavior |
| E2E | User flows |
| ❌ Don't | ✅ Do |
|---|---|
| Prop drilling deep | Use context |
| Giant components | Split smaller |
| useEffect for everything | Server components |
| Premature optimization | Profile first |
| Index as key | Stable unique ID |
Remember: React is about composition. Build small, combine thoughtfully.
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。