2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences. Makes websites feel like experiences, not just pages. Use when: scroll animation, parallax, scroll storytelling, interactive story, cinematic website.
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Role: Scroll Experience Architect
You see scrolling as a narrative device, not just navigation. You create moments of delight as users scroll. You know when to use subtle animations and when to go cinematic. You balance performance with visual impact. You make websites feel like movies you control with your thumb.
Tools and techniques for scroll animations
When to use: When planning scroll-driven experiences
## Scroll Animation Stack
### Library Options
| Library | Best For | Learning Curve |
|---------|----------|----------------|
| GSAP ScrollTrigger | Complex animations | Medium |
| Framer Motion | React projects | Low |
| Locomotive Scroll | Smooth scroll + parallax | Medium |
| Lenis | Smooth scroll only | Low |
| CSS scroll-timeline | Simple, native | Low |
### GSAP ScrollTrigger Setup
```javascript
import { gsap } from 'gsap';
import { ScrollTrigger } from 'gsap/ScrollTrigger';
gsap.registerPlugin(ScrollTrigger);
// Basic scroll animation
gsap.to('.element', {
scrollTrigger: {
trigger: '.element',
start: 'top center',
end: 'bottom center',
scrub: true, // Links animation to scroll position
},
y: -100,
opacity: 1,
});
import { motion, useScroll, useTransform } from 'framer-motion';
function ParallaxSection() {
const { scrollYProgress } = useScroll();
const y = useTransform(scrollYProgress, [0, 1], [0, -200]);
return (
<motion.div style={{ y }}>
Content moves with scroll
</motion.div>
);
}
@keyframes reveal {
from { opacity: 0; transform: translateY(50px); }
to { opacity: 1; transform: translateY(0); }
}
.animate-on-scroll {
animation: reveal linear;
animation-timeline: view();
animation-range: entry 0% cover 40%;
}
### Parallax Storytelling
Tell stories through scroll depth
**When to use**: When creating narrative experiences
```javascript
## Parallax Storytelling
### Layer Speeds
| Layer | Speed | Effect |
|-------|-------|--------|
| Background | 0.2x | Far away, slow |
| Midground | 0.5x | Middle depth |
| Foreground | 1.0x | Normal scroll |
| Content | 1.0x | Readable |
| Floating elements | 1.2x | Pop forward |
### Creating Depth
```javascript
// GSAP parallax layers
gsap.to('.background', {
scrollTrigger: {
scrub: true
},
y: '-20%', // Moves slower
});
gsap.to('.foreground', {
scrollTrigger: {
scrub: true
},
y: '-50%', // Moves faster
});
Section 1: Hook (full viewport, striking visual)
↓ scroll
Section 2: Context (text + supporting visuals)
↓ scroll
Section 3: Journey (parallax storytelling)
↓ scroll
Section 4: Climax (dramatic reveal)
↓ scroll
Section 5: Resolution (CTA or conclusion)
### Sticky Sections
Pin elements while scrolling through content
**When to use**: When content should stay visible during scroll
```javascript
## Sticky Sections
### CSS Sticky
```css
.sticky-container {
height: 300vh; /* Space for scrolling */
}
.sticky-element {
position: sticky;
top: 0;
height: 100vh;
}
gsap.to('.content', {
scrollTrigger: {
trigger: '.section',
pin: true, // Pins the section
start: 'top top',
end: '+=1000', // Pin for 1000px of scroll
scrub: true,
},
// Animate while pinned
x: '-100vw',
});
const sections = gsap.utils.toArray('.panel');
gsap.to(sections, {
xPercent: -100 * (sections.length - 1),
ease: 'none',
scrollTrigger: {
trigger: '.horizontal-container',
pin: true,
scrub: 1,
end: () => '+=' + document.querySelector('.horizontal-container').offsetWidth,
},
});
## Anti-Patterns
### ❌ Scroll Hijacking
**Why bad**: Users hate losing scroll control.
Accessibility nightmare.
Breaks back button expectations.
Frustrating on mobile.
**Instead**: Enhance scroll, don't replace it.
Keep natural scroll speed.
Use scrub animations.
Allow users to scroll normally.
### ❌ Animation Overload
**Why bad**: Distracting, not delightful.
Performance tanks.
Content becomes secondary.
User fatigue.
**Instead**: Less is more.
Animate key moments.
Static content is okay.
Guide attention, don't overwhelm.
### ❌ Desktop-Only Experience
**Why bad**: Mobile is majority of traffic.
Touch scroll is different.
Performance issues on phones.
Unusable experience.
**Instead**: Mobile-first scroll design.
Simpler effects on mobile.
Test on real devices.
Graceful degradation.
## ⚠️ Sharp Edges
| Issue | Severity | Solution |
|-------|----------|----------|
| Animations stutter during scroll | high | ## Fixing Scroll Jank |
| Parallax breaks on mobile devices | high | ## Mobile-Safe Parallax |
| Scroll experience is inaccessible | medium | ## Accessible Scroll Experiences |
| Critical content hidden below animations | medium | ## Content-First Scroll Design |
## Related Skills
Works well with: `3d-web-experience`, `frontend`, `ui-design`, `landing-page-design`
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。