2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Server management principles and decision-making. Process management, monitoring strategy, and scaling decisions. Teaches thinking, not commands.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Server management principles for production operations. Learn to THINK, not memorize commands.
| Scenario | Tool |
|---|---|
| Node.js app | PM2 (clustering, reload) |
| Any app | systemd (Linux native) |
| Containers | Docker/Podman |
| Orchestration | Kubernetes, Docker Swarm |
| Goal | What It Means |
|---|---|
| Restart on crash | Auto-recovery |
| Zero-downtime reload | No service interruption |
| Clustering | Use all CPU cores |
| Persistence | Survive server reboot |
| Category | Key Metrics |
|---|---|
| Availability | Uptime, health checks |
| Performance | Response time, throughput |
| Errors | Error rate, types |
| Resources | CPU, memory, disk |
| Level | Response |
|---|---|
| Critical | Immediate action |
| Warning | Investigate soon |
| Info | Review daily |
| Need | Options |
|---|---|
| Simple/Free | PM2 metrics, htop |
| Full observability | Grafana, Datadog |
| Error tracking | Sentry |
| Uptime | UptimeRobot, Pingdom |
| Log Type | Purpose |
|---|---|
| Application logs | Debug, audit |
| Access logs | Traffic analysis |
| Error logs | Issue detection |
| Symptom | Solution |
|---|---|
| High CPU | Add instances (horizontal) |
| High memory | Increase RAM or fix leak |
| Slow response | Profile first, then scale |
| Traffic spikes | Auto-scaling |
| Type | When to Use |
|---|---|
| Vertical | Quick fix, single instance |
| Horizontal | Sustainable, distributed |
| Auto | Variable traffic |
| Check | Meaning |
|---|---|
| HTTP 200 | Service responding |
| Database connected | Data accessible |
| Dependencies OK | External services reachable |
| Resources OK | CPU/memory not exhausted |
| Area | Principle |
|---|---|
| Access | SSH keys only, no passwords |
| Firewall | Only needed ports open |
| Updates | Regular security patches |
| Secrets | Environment vars, not files |
| Audit | Log access and changes |
When something's wrong:
| ❌ Don't | ✅ Do |
|---|---|
| Run as root | Use non-root user |
| Ignore logs | Set up log rotation |
| Skip monitoring | Monitor from day one |
| Manual restarts | Auto-restart config |
| No backups | Regular backup schedule |
Remember: A well-managed server is boring. That's the goal.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。