2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Test-Driven Development workflow principles. RED-GREEN-REFACTOR cycle.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Write tests first, code second.
🔴 RED → Write failing test
↓
🟢 GREEN → Write minimal code to pass
↓
🔵 REFACTOR → Improve code quality
↓
Repeat...
| Focus | Example |
|---|---|
| Behavior | "should add two numbers" |
| Edge cases | "should handle empty input" |
| Error states | "should throw for invalid data" |
| Principle | Meaning |
|---|---|
| YAGNI | You Aren't Gonna Need It |
| Simplest thing | Write the minimum to pass |
| No optimization | Just make it work |
| Area | Action |
|---|---|
| Duplication | Extract common code |
| Naming | Make intent clear |
| Structure | Improve organization |
| Complexity | Simplify logic |
Every test follows:
| Step | Purpose |
|---|---|
| Arrange | Set up test data |
| Act | Execute code under test |
| Assert | Verify expected outcome |
| Scenario | TDD Value |
|---|---|
| New feature | High |
| Bug fix | High (write test first) |
| Complex logic | High |
| Exploratory | Low (spike, then TDD) |
| UI layout | Low |
| Priority | Test Type |
|---|---|
| 1 | Happy path |
| 2 | Error cases |
| 3 | Edge cases |
| 4 | Performance |
| ❌ Don't | ✅ Do |
|---|---|
| Skip the RED phase | Watch test fail first |
| Write tests after | Write tests before |
| Over-engineer initial | Keep it simple |
| Multiple asserts | One behavior per test |
| Test implementation | Test behavior |
| Agent | Role |
|---|---|
| Agent A | Write failing tests (RED) |
| Agent B | Implement to pass (GREEN) |
| Agent C | Optimize (REFACTOR) |
Remember: The test is the specification. If you can't write a test, you don't understand the requirement.
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。