2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Jest testing patterns, factory functions, mocking strategies, and TDD workflow. Use when writing unit tests, creating test factories, or following TDD red-green-refactor cycle.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Test-Driven Development (TDD):
Behavior-Driven Testing:
Factory Pattern:
getMockX(overrides?: Partial<X>) functionsCreate a custom render that wraps components with required providers:
// src/utils/testUtils.tsx
import { render } from '@testing-library/react-native';
import { ThemeProvider } from './theme';
export const renderWithTheme = (ui: React.ReactElement) => {
return render(
<ThemeProvider>{ui}</ThemeProvider>
);
};
Usage:
import { renderWithTheme } from 'utils/testUtils';
import { screen } from '@testing-library/react-native';
it('should render component', () => {
renderWithTheme(<MyComponent />);
expect(screen.getByText('Hello')).toBeTruthy();
});
import { ComponentProps } from 'react';
const getMockMyComponentProps = (
overrides?: Partial<ComponentProps<typeof MyComponent>>
) => {
return {
title: 'Default Title',
count: 0,
onPress: jest.fn(),
isLoading: false,
...overrides,
};
};
// Usage in tests
it('should render with custom title', () => {
const props = getMockMyComponentProps({ title: 'Custom Title' });
renderWithTheme(<MyComponent {...props} />);
expect(screen.getByText('Custom Title')).toBeTruthy();
});
interface User {
id: string;
name: string;
email: string;
role: 'admin' | 'user';
}
const getMockUser = (overrides?: Partial<User>): User => {
return {
id: '123',
name: 'John Doe',
email: 'john@example.com',
role: 'user',
...overrides,
};
};
// Usage
it('should display admin badge for admin users', () => {
const user = getMockUser({ role: 'admin' });
renderWithTheme(<UserCard user={user} />);
expect(screen.getByText('Admin')).toBeTruthy();
});
// Mock entire module
jest.mock('utils/analytics');
// Mock with factory function
jest.mock('utils/analytics', () => ({
Analytics: {
logEvent: jest.fn(),
},
}));
// Access mock in test
const mockLogEvent = jest.requireMock('utils/analytics').Analytics.logEvent;
jest.mock('./GetItems.generated', () => ({
useGetItemsQuery: jest.fn(),
}));
const mockUseGetItemsQuery = jest.requireMock(
'./GetItems.generated'
).useGetItemsQuery as jest.Mock;
// In test
mockUseGetItemsQuery.mockReturnValue({
data: { items: [] },
loading: false,
error: undefined,
});
describe('ComponentName', () => {
beforeEach(() => {
jest.clearAllMocks();
});
describe('Rendering', () => {
it('should render component with default props', () => {});
it('should render loading state when loading', () => {});
});
describe('User interactions', () => {
it('should call onPress when button is clicked', async () => {});
});
describe('Edge cases', () => {
it('should handle empty data gracefully', () => {});
});
});
// Element must exist
expect(screen.getByText('Hello')).toBeTruthy();
// Element should not exist
expect(screen.queryByText('Goodbye')).toBeNull();
// Element appears asynchronously
await waitFor(() => {
expect(screen.findByText('Loaded')).toBeTruthy();
});
import { fireEvent, screen } from '@testing-library/react-native';
it('should submit form on button click', async () => {
const onSubmit = jest.fn();
renderWithTheme(<LoginForm onSubmit={onSubmit} />);
fireEvent.changeText(screen.getByLabelText('Email'), 'user@example.com');
fireEvent.changeText(screen.getByLabelText('Password'), 'password123');
fireEvent.press(screen.getByTestId('login-button'));
await waitFor(() => {
expect(onSubmit).toHaveBeenCalled();
});
});
// Bad - testing the mock
expect(mockFetchData).toHaveBeenCalled();
// Good - testing actual behavior
expect(screen.getByText('John Doe')).toBeTruthy();
// Bad - duplicated, inconsistent test data
it('test 1', () => {
const user = { id: '1', name: 'John', email: 'john@test.com', role: 'user' };
});
it('test 2', () => {
const user = { id: '2', name: 'Jane', email: 'jane@test.com' }; // Missing role!
});
// Good - reusable factory
const user = getMockUser({ name: 'Custom Name' });
# Run all tests
npm test
# Run with coverage
npm run test:coverage
# Run specific file
npm test ComponentName.test.tsx
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。