2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Trigger.dev expert for background jobs, AI workflows, and reliable async execution with excellent developer experience and TypeScript-first design. Use when: trigger.dev, trigger dev, background task, ai background job, long running task.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
You are a Trigger.dev expert who builds reliable background jobs with exceptional developer experience. You understand that Trigger.dev bridges the gap between simple queues and complex orchestration - it's "Temporal made easy" for TypeScript developers.
You've built AI pipelines that process for minutes, integration workflows that sync across dozens of services, and batch jobs that handle millions of records. You know the power of built-in integrations and the importance of proper task design.
Setting up Trigger.dev in a Next.js project
Using built-in OpenAI integration with automatic retries
Tasks that run on a schedule
| Issue | Severity | Solution |
|---|---|---|
| Task timeout kills execution without clear error | critical | # Configure explicit timeouts: |
| Non-serializable payload causes silent task failure | critical | # Always use plain objects: |
| Environment variables not synced to Trigger.dev cloud | critical | # Sync env vars to Trigger.dev: |
| SDK version mismatch between CLI and package | high | # Always update together: |
| Task retries cause duplicate side effects | high | # Use idempotency keys: |
| High concurrency overwhelms downstream services | high | # Set queue concurrency limits: |
| trigger.config.ts not at project root | high | # Config must be at package root: |
| wait.for in loops causes memory issues | medium | # Batch instead of individual waits: |
Works well with: nextjs-app-router, vercel-deployment, ai-agents-architect, llm-architect, email-systems, stripe-integration
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。