2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Advanced vulnerability analysis principles. OWASP 2025, Supply Chain Security, attack surface mapping, risk prioritization.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Think like an attacker, defend like an expert. 2025 threat landscape awareness.
Execute for automated validation:
| Script | Purpose | Usage |
|---|---|---|
scripts/security_scan.py | Validate security principles applied | python scripts/security_scan.py <project_path> |
| File | Purpose |
|---|---|
| checklists.md | OWASP Top 10, Auth, API, Data protection checklists |
| Principle | Application |
|---|---|
| Assume Breach | Design as if attacker already inside |
| Zero Trust | Never trust, always verify |
| Defense in Depth | Multiple layers, no single point |
| Least Privilege | Minimum required access only |
| Fail Secure | On error, deny access |
Before scanning, ask:
| Rank | Category | Think About |
|---|---|---|
| A01 | Broken Access Control | Who can access what? IDOR, SSRF |
| A02 | Security Misconfiguration | Defaults, headers, exposed services |
| A03 | Software Supply Chain 🆕 | Dependencies, CI/CD, build integrity |
| A04 | Cryptographic Failures | Weak crypto, exposed secrets |
| A05 | Injection | User input → system commands |
| A06 | Insecure Design | Flawed architecture |
| A07 | Authentication Failures | Session, credential management |
| A08 | Integrity Failures | Unsigned updates, tampered data |
| A09 | Logging & Alerting | Blind spots, no monitoring |
| A10 | Exceptional Conditions 🆕 | Error handling, fail-open states |
2021 → 2025 Shifts:
├── SSRF merged into A01 (Access Control)
├── A02 elevated (Cloud/Container configs)
├── A03 NEW: Supply Chain (major focus)
├── A10 NEW: Exceptional Conditions
└── Focus shift: Root causes > Symptoms
| Vector | Risk | Question to Ask |
|---|---|---|
| Dependencies | Malicious packages | Do we audit new deps? |
| Lock files | Integrity attacks | Are they committed? |
| Build pipeline | CI/CD compromise | Who can modify? |
| Registry | Typosquatting | Verified sources? |
| Category | Elements |
|---|---|
| Entry Points | APIs, forms, file uploads |
| Data Flows | Input → Process → Output |
| Trust Boundaries | Where auth/authz checked |
| Assets | Secrets, PII, business data |
Risk = Likelihood × Impact
High Impact + High Likelihood → CRITICAL
High Impact + Low Likelihood → HIGH
Low Impact + High Likelihood → MEDIUM
Low Impact + Low Likelihood → LOW
| Factor | Weight | Question |
|---|---|---|
| CVSS Score | Base severity | How severe is the vuln? |
| EPSS Score | Exploit likelihood | Is it being exploited? |
| Asset Value | Business context | What's at risk? |
| Exposure | Attack surface | Internet-facing? |
Is it actively exploited (EPSS >0.5)?
├── YES → CRITICAL: Immediate action
└── NO → Check CVSS
├── CVSS ≥9.0 → HIGH
├── CVSS 7.0-8.9 → Consider asset value
└── CVSS <7.0 → Schedule for later
| Scenario | Fail-Open (BAD) | Fail-Closed (GOOD) |
|---|---|---|
| Auth error | Allow access | Deny access |
| Parsing fails | Accept input | Reject input |
| Timeout | Retry forever | Limit + abort |
1. RECONNAISSANCE
└── Understand the target
├── Technology stack
├── Entry points
└── Data flows
2. DISCOVERY
└── Identify potential issues
├── Configuration review
├── Dependency analysis
└── Code pattern search
3. ANALYSIS
└── Validate and prioritize
├── False positive elimination
├── Risk scoring
└── Attack chain mapping
4. REPORTING
└── Actionable findings
├── Clear reproduction steps
├── Business impact
└── Remediation guidance
| Pattern | Risk | Look For |
|---|---|---|
| String concat in queries | Injection | "SELECT * FROM " + user_input |
| Dynamic code execution | RCE | eval(), exec(), Function() |
| Unsafe deserialization | RCE | pickle.loads(), unserialize() |
| Path manipulation | Traversal | User input in file paths |
| Disabled security | Various | verify=False, --insecure |
| Type | Indicators |
|---|---|
| API Keys | api_key, apikey, high entropy |
| Tokens | token, bearer, jwt |
| Credentials | password, secret, key |
| Cloud | AWS_, AZURE_, GCP_ prefixes |
| Layer | You Own | Provider Owns |
|---|---|---|
| Data | ✅ | ❌ |
| Application | ✅ | ❌ |
| OS/Runtime | Depends | Depends |
| Infrastructure | ❌ | ✅ |
| ❌ Don't | ✅ Do |
|---|---|
| Scan without understanding | Map attack surface first |
| Alert on every CVE | Prioritize by exploitability + asset |
| Ignore false positives | Maintain verified baseline |
| Fix symptoms only | Address root causes |
| Scan once before deploy | Continuous scanning |
| Trust third-party deps blindly | Verify integrity, audit code |
Each finding should answer:
| Severity | Criteria |
|---|---|
| Critical | RCE, auth bypass, mass data exposure |
| High | Data exposure, privilege escalation |
| Medium | Limited scope, requires conditions |
| Low | Informational, best practice |
Remember: Vulnerability scanning finds issues. Expert thinking prioritizes what matters. Always ask: "What would an attacker do with this?"
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。