2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
To build powerful frontend claude.ai artifacts, follow these steps:
scripts/init-artifact.shscripts/bundle-artifact.shStack: React 18 + TypeScript + Vite + Parcel (bundling) + Tailwind CSS + shadcn/ui
VERY IMPORTANT: To avoid what is often referred to as "AI slop", avoid using excessive centered layouts, purple gradients, uniform rounded corners, and Inter font.
Run the initialization script to create a new React project:
bash scripts/init-artifact.sh <project-name>
cd <project-name>
This creates a fully configured project with:
@/) configuredTo build the artifact, edit the generated files. See Common Development Tasks below for guidance.
To bundle the React app into a single HTML artifact:
bash scripts/bundle-artifact.sh
This creates bundle.html - a self-contained artifact with all JavaScript, CSS, and dependencies inlined. This file can be directly shared in Claude conversations as an artifact.
Requirements: Your project must have an index.html in the root directory.
What the script does:
.parcelrc config with path alias supportFinally, share the bundled HTML file in conversation with the user so they can view it as an artifact.
Note: This is a completely optional step. Only perform if necessary or requested.
To test/visualize the artifact, use available tools (including other Skills or built-in tools like Playwright or Puppeteer). In general, avoid testing the artifact upfront as it adds latency between the request and when the finished artifact can be seen. Test later, after presenting the artifact, if requested or if issues arise.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。