2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
To test local web applications, write native Python Playwright scripts.
Helper Scripts Available:
scripts/with_server.py - Manages server lifecycle (supports multiple servers)Always run scripts with --help first to see usage. DO NOT read the source until you try running the script first and find that a customized solution is abslutely necessary. These scripts can be very large and thus pollute your context window. They exist to be called directly as black-box scripts rather than ingested into your context window.
User task → Is it static HTML?
├─ Yes → Read HTML file directly to identify selectors
│ ├─ Success → Write Playwright script using selectors
│ └─ Fails/Incomplete → Treat as dynamic (below)
│
└─ No (dynamic webapp) → Is the server already running?
├─ No → Run: python scripts/with_server.py --help
│ Then use the helper + write simplified Playwright script
│
└─ Yes → Reconnaissance-then-action:
1. Navigate and wait for networkidle
2. Take screenshot or inspect DOM
3. Identify selectors from rendered state
4. Execute actions with discovered selectors
To start a server, run --help first, then use the helper:
Single server:
python scripts/with_server.py --server "npm run dev" --port 5173 -- python your_automation.py
Multiple servers (e.g., backend + frontend):
python scripts/with_server.py \
--server "cd backend && python server.py" --port 3000 \
--server "cd frontend && npm run dev" --port 5173 \
-- python your_automation.py
To create an automation script, include only Playwright logic (servers are managed automatically):
from playwright.sync_api import sync_playwright
with sync_playwright() as p:
browser = p.chromium.launch(headless=True) # Always launch chromium in headless mode
page = browser.new_page()
page.goto('http://localhost:5173') # Server already running and ready
page.wait_for_load_state('networkidle') # CRITICAL: Wait for JS to execute
# ... your automation logic
browser.close()
Inspect rendered DOM:
page.screenshot(path='/tmp/inspect.png', full_page=True)
content = page.content()
page.locator('button').all()
Identify selectors from inspection results
Execute actions using discovered selectors
❌ Don't inspect the DOM before waiting for networkidle on dynamic apps
✅ Do wait for page.wait_for_load_state('networkidle') before inspection
scripts/ can help. These scripts handle common, complex workflows reliably without cluttering the context window. Use --help to see usage, then invoke directly.sync_playwright() for synchronous scriptstext=, role=, CSS selectors, or IDspage.wait_for_selector() or page.wait_for_timeout()element_discovery.py - Discovering buttons, links, and inputs on a pagestatic_html_automation.py - Using file:// URLs for local HTMLconsole_logging.py - Capturing console logs during automationまだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
日本語の概要は準備中です。原文の説明を表示しています。